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  1. #1
    Player
    Arsthan's Avatar
    Join Date
    Jun 2019
    Posts
    28
    Character
    Lythan Rhae
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Valic View Post
    1. The Healer casting the spell as one sound
    2. The target being healed as the other half of the spell
    3. The actual sound of the heal replenishing health, similar to the 2nd one but really there as a means of elaborating that not only the heal targeted the player, but in fact worked. We hear sounds like this on other skills in the game too, just very rarely are they different from one another. Kinda like Brutal shell, it has the hit, the animation sound, but also there's a sound of the heal itself being applies as well. That's just my theory anyways.
    Those generic sounds have their own file as far as I know. Benediction having 3 distinct sound files is just that there's more sound effects than we can hear, overlayed over each other. I can see why someone would think that the files are split into the SFX of the cast and the hit but again - some skills don't have more than one. I don't know how the game is programmed and how the sounds are linked to the skills, so I'm not saying that I'm right with thinking that it's not split into casts and hits. It's entirely possible for that the be true. I myself am not convinced after browsing through the files.

    Honestly, I'll probably give modding the sounds another shot, but we'll see how it goes. I'm pretty sure that unless Textools allows the sound effect files to be modded in the future, this isn't going to work out well.
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  2. #2
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Arsthan View Post
    Those generic sounds have their own file as far as I know. Benediction having 3 distinct sound files is just that there's more sound effects than we can hear, overlayed over each other. I can see why someone would think that the files are split into the SFX of the cast and the hit but again - some skills don't have more than one. I don't know how the game is programmed and how the sounds are linked to the skills, so I'm not saying that I'm right with thinking that it's not split into casts and hits. It's entirely possible for that the be true. I myself am not convinced after browsing through the files.

    Honestly, I'll probably give modding the sounds another shot, but we'll see how it goes. I'm pretty sure that unless Textools allows the sound effect files to be modded in the future, this isn't going to work out well.
    It really sounds like we'd just need a different program altogether but, I'm not a software designer so /shrug.
    (0)