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  1. #23
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    And I am saying that you are seriously underselling how much work it takes to make things sound good. It is not as easy as changing out a single blue lego in a sculpture for a yellow one. (You, yourself, even pointed out that you would be forced to deconstruct half the sculpture to do the change.) Turning up the volume might reveal unwanted sounds or hide desired sounds. They may need to shorten or lengthen sounds so that they blend better. Despite your desire for the change to be a simple quick thing to do, it is not.
    Alright, that's fair and I see your point. By the end of this, all I'm saying is, why not stick to the original resources, and adjust those than making entirely brand new ones? Why use new resources when the ones you have are just fine but need fine tuning. Its like buying a whole new turkey because your current turkey is sitting in too much gravy.... Instead, just pour out some gravy until it's just right. Also lol my metaphors, I think I'm done here on this one, I really just want our original fking sounds back because I hate this trash heap we're hearing now.

    Quote Originally Posted by Arsthan View Post
    I'd like to point out that this is not an issue at all. I checked the SFX files themselves and found out that skills do not have 1 sound file. For example: Burst Strike is made out of 2 files, the slashing one and the explosion. It took quite a long time to find the correct files as they aren't called after the skills they're linked to. Funnily enough, most healing skills have 2 sound files as well, each having a different effect. It'd seem that the game just overlays multiple SFX files when a skill is used.

    This might seem like "Why the heck would they split the SFXs up into different files?" but it's actually pretty clever. It lets them adjust volumes of individual things if needed. Or change specific effects that sound off while keeping others in tact.

    As for why I know this: I very much tried to mod the old sound files back into the game, just to find out that the modding tools we currently have are absolute garbage aside for modding models and textures. While technically possible to mod sound files, currently there's no tool that would allow this.

    So they didn't even need to remake all sound effects. They could have just remade the explosion SFX files, which let's be honest, would take some work but far from a lot.

    This btw. I know those are separate files for the initiation of the attack, and the other would be the actual hit of the attack for different targets like above said. However at the same time... I still don't think it'd be that hard to take the original files and put them back in whatever software and work from there. Kinda like when artists do commissions. They can make a final project that has no layers and is just the whole commission itself... But before that, they save a project that has multiple layers and designs separated on different levels in case they need to adjust something.

    Also, not that I use mods but if someone could mod the sounds or make something that could do such a thing just so we have the old sounds back, I'd love the hell out of them just for the sheer amount of effort and care into how badly we want the old ones back.

    Also, to explain things like benediction... I imagine it has 3 because it's comprised of...

    1. The Healer casting the spell as one sound
    2. The target being healed as the other half of the spell
    3. The actual sound of the heal replenishing health, similar to the 2nd one but really there as a means of elaborating that not only the heal targeted the player, but in fact worked. We hear sounds like this on other skills in the game too, just very rarely are they different from one another. Kinda like Brutal shell, it has the hit, the animation sound, but also there's a sound of the heal itself being applies as well. That's just my theory anyways.
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    Last edited by Valic; 09-01-2019 at 07:25 AM.