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  1. #41
    Player
    Katie_Kitty's Avatar
    Join Date
    Jan 2018
    Posts
    952
    Character
    Princess Whiskers
    World
    Exodus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AikenDrum View Post
    What is the raise tax even? I mean, in actual numbers? Say, default raise potential is 2/min, bringing smn over blm increases it to 3/min with the tax of 1300 dps; rdm can double smn raises - shouldn't its tax then be 2600 dps? But it's only 200 more than smn. Why simply having more than 2 raises/min has such huge tax, and then actual raising potential over that number has almost no effect on dps? This doesn't make much sense.
    It doesn't make sense because that's not how it works. Raise tax is a meme and not actually thought about that deeply to begin with. The general idea is just that jobs with utility should do less raw DPS than jobs without it, otherwise there's no justification for bringing selfish jobs over utility jobs. That's reasonable and I don't think anyone disagrees with it. The problem is that the current imbalance goes well beyond what is reasonable and furthermore two of the strongest threee DPS jobs actually do provide utility as well (DRG and MNK)
    (3)

  2. #42
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    796
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    People are very much aware of this terrible practice, which is why they've straight up let jobs die. Monk and Ninja were the least played jobs by a mile prior to their respective buffs. Red Mage is already getting tossed in the grave. Frankly, I find it a little embarrassing players feel the need to stop playing their preferred jobs because the dev team ignores feedback.
    Pick your poison. You either have a slow balancing process to tweak everything into position, or you have massive swings in DPS with FotM classes as the devs fumble about trying to balance classes that don't get balanced.

    The only thing that could actually speed up this process without breaking everything would be to open up test servers for the patches ahead of time. Period. End of story. What the devs are doing is frustrating, but in terms of game theory, it is the best possible approach without opening up the floodgates to let in more data faster and allow them to balance with a wider assortment of data.

    And the devs, as much as it sucks to hear this, should take player feedback, but largely ignore it outside of the most general and widespread feelings. Pleasing the playerbase will ruin the game faster than anything else, whereas taking the feedback and then working it into their vision will always be the best approach, if the feedback fits their vision.

    And stop exaggerating. I'm in a group that runs with the 2 worst DPS right now, RDM and DNC, and we're doing just fine. The classes are viable, which is a hell of a lot better than how MCH launched at the start of SB, or AST during the literal entirety of HW. Slow and steady is best for the game, but nothing will stop the playerbase from acting irrationally to every tiny little thing.
    (2)

  3. #43
    Player
    Warkupo's Avatar
    Join Date
    Sep 2011
    Posts
    90
    Character
    Akos Talon
    World
    Mateus
    Main Class
    Paladin Lv 90
    It's not wrong to point out the philosophy or why some jobs have higher DPS than other jobs, but if we're going for balance we should still see logs where they all have similar DPS to each other. Until that happens the balance is off, even if the design philosophy is being upheld.

    There's a spot where ranged DPS' up-time should match with melee DPS need to disengage. It doesn't seem as if we are there yet.

    I think RDM suffers too much from having the team utility that it has, even though it already has to sacrifice its DPS to utilize that utility. It feels like we get punished twice, really. I'd really hate to see RDM lose that utility as its' a major point for why I enjoy them, and instead I'd rather see other DPS gain similar utility options.
    (0)
    Last edited by Warkupo; 08-31-2019 at 05:46 PM.

  4. #44
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Akiudo View Post
    a 30 percentile monk literally outdps's a 90 percentile dancer, obviously thats balanced cause its sooo hard to stay in melee range
    Also a monk can die and more likely than not still contribute more rdps than a member of the bottom five DPS classes that didn't die.

    When the gap is so wide that this happens, you KNOW the balance is absolutely busted. There is no way a game should be trying to call itself balanced when crap like that is possible, because the mere existence of such a concept means that certain classes literally act as a buffer that lets your team afford a mistake and still beat enrage. It's absolutely unacceptable, and it raises questions about what kind of damage/party setup that raids are designed around. Make the gap too wide, and we'll start seeing fights where it's straight up not possible for certain party comps to clear unless the party is performing at a collective 90+ percentile level.
    (1)
    Last edited by SaitoHikari; 09-01-2019 at 02:55 AM.
    "Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"

  5. #45
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,648
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Taranok View Post
    Pick your poison. You either have a slow balancing process to tweak everything into position, or you have massive swings in DPS with FotM classes as the devs fumble about trying to balance classes that don't get balanced.
    Why is it a dichotomy when players have already provided numerous ways of fixing this problem? Unlike Stormblood Machinist or Dark Knight. None of the weaker jobs need massive overhauls except Ninja and maybe Summoner. All they need is potency. How is it difficult to buff say, Burst Shot, Apex Arrow and Refulgent just to grab some random abilities? Seriously. It doesn't even matter what they buff at this point, it just needs to bring the Range and Casters within striking distance of the melee and Black Mage.

    The fact it took them 16 months to do anything for Machinist is downright embarrassing. What this boils down to is if you're a Red Mage, go on strike for the next two months because that's the only chance you have of the devs panic buffing you. I really want to believe that isn't necessary because what an awful feeling it would be.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #46
    Player
    etch666's Avatar
    Join Date
    Jul 2019
    Posts
    4
    Character
    Skydan Tyr
    World
    Ragnarok
    Main Class
    Monk Lv 80
    FFlogs will be the downfall of this game. My apple at the 95% percentile is less tasty than my orange at the 70% percentile...call this balance??
    (8)

  7. #47
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by etch666 View Post
    FFlogs will be the downfall of this game. My apple at the 95% percentile is less tasty than my orange at the 70% percentile...call this balance??
    There's a simple solution for Square-Enix: Don't make every fight have an enrage timer. Enrage timers force the player base, particularly the part that does PUG raids, to care more about DPS than utility.
    (2)

  8. #48
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by etch666 View Post
    FFlogs will be the downfall of this game. My apple at the 95% percentile is less tasty than my orange at the 70% percentile...call this balance??
    Gasp you're right! Fflogs, which has been around since Gordias times, is gonna be the downfall of this game!
    (0)

  9. #49
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    871
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by etch666 View Post
    FFlogs will be the downfall of this game. My apple at the 95% percentile is less tasty than my orange at the 70% percentile...call this balance??
    fflogs is cancer..

    but would still love a personal dps parser on my ps4 (just showing my dps)
    (4)

  10. #50
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by etch666 View Post
    FFlogs will be the downfall of this game. My apple at the 95% percentile is less tasty than my orange at the 70% percentile...call this balance??
    get better taste buds, oranges are inferior to apples

    It's a liiiiiiiittle early to start seeing threads complaining about classes not yet being perfectly balanced as all things should be when I don't think there's been a time where that has ever been the case, not to mention only days after a relatively minor set of QoL changes. But we are already seeing threads about how ranged DPS roles are going to be TOTALLY EXCLUDED from ALL CONTENT FOREVER (until the next patch maybe) so I don't think waiting and seeing is the strong suit of some folks.
    (1)

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