a 30 percentile monk literally outdps's a 90 percentile dancer, obviously thats balanced cause its sooo hard to stay in melee rangeI do agree with this, and I think people tend to forget this. The data we are discussing is related to the final damage output of the Jobs. It is already taking into account all of these other variables. I do agree that the damage POTENTIAL of Melee Jobs + BLM should be higher than Ranged Physical. However, this huge gap between roles output means that the taxes are too high.
Also a monk can die and more likely than not still contribute more rdps than a member of the bottom five DPS classes that didn't die.
When the gap is so wide that this happens, you KNOW the balance is absolutely busted. There is no way a game should be trying to call itself balanced when crap like that is possible, because the mere existence of such a concept means that certain classes literally act as a buffer that lets your team afford a mistake and still beat enrage. It's absolutely unacceptable, and it raises questions about what kind of damage/party setup that raids are designed around. Make the gap too wide, and we'll start seeing fights where it's straight up not possible for certain party comps to clear unless the party is performing at a collective 90+ percentile level.
Last edited by SaitoHikari; 09-01-2019 at 02:55 AM.
"Consider this old adage: When a Bard sings alone in a desert, and no one is around to hear him... Is he truly singing?"
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