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  1. #1
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,649
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dinnertime View Post
    BLM, SAM and MCH should be top three. They're all selfish DPS. MCH gets 3rd since it has Tactician at least.
    MNK (shared with SMN) should be 4th place since they have mediocre utilities compared to the rest of the jobs not mentioned. DRG should be right below them because its utilites are a bit more significant, but not too great either.
    Machinist can never be that high because you do have account for mobility to some extent. While yes, this tier did not emphasise it. We could easily have another Alphascape which was not kind to melee. Keep in mind, you have to consider pugs and midcore statics that won't do janky uptime strats. It's hard to say where I would slot it based on the current balance since I really think nerfs to the big three need to be considered; possibly Ninja depending how far back the aforementioned three are scaled. In a vacuum, I'd say it should look something like this... (in no particular DPS order, just to be clear)

    Samurai/Black Mage
    Monk/Dragoon/Machinist/Summoner
    Ninja/Bard/Red Mage
    Dancer

    And they should all be within a reasonable striking distance of each other. Dancer, for example, shouldn't be too far below Machinist. In this way, you "tax" the mobility/utility but not to the absurd degree currently. It also still makes a triple range an option, be it two Casters or Range. Personally, I would actually prefer they cave in and return utility to the Range in lieu of just slapping damage on everyone. It just gives more flexibility and uniqueness to the respective roles.
    (6)
    Last edited by ForteNightshade; 08-31-2019 at 05:07 PM.

  2. #2
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Machinist can never be that high because you do have account for mobility to some extent. While yes, this tier did not emphasise it. We could easily have another Alphascape which was not kind to melee. Keep in mind, you have to consider pugs and midcore statics that won't do janky uptime strats. It's hard to say where I would slot it based on the current balance since I really think nerfs to the big three need to be considered; possibly Ninja depending how far back the aforementioned three are scaled. In a vacuum, I'd say it should look something like this... (in no particular DPS order, just to be clear)

    Samurai/Black Mage
    Monk/Dragoon/Machinist/Summoner
    Ninja/Bard/Red Mage
    Dancer

    And they should all be within a reasonable striking distance of each other. Dancer, for example, shouldn't be too far below Machinist. In this way, you "tax" the mobility/utility but not to the absurd degree currently. It also still makes a triple range an option, be it two Casters or Range.
    I agree with this, while it sucks to have your job nerfed. The melee role is just too F**ked atm.

    They COULD just buff sam again but the problem is mnk is still too powerful. They would have to buff samurai AND blm since mnk is able to beat/or rival blm dps.

    Mnk is beating blm in fights like levi because the uptime but that shouldn't be the case even IF no positionals.

    Mnks shouldn't be outdpsing blm and samurai at all.
    Sam and Blm offer nothing to the raid but their dps, the fact that some people still think mnk doing this much dps is ok is asinine.
    (4)

  3. #3
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by xxvaynxx View Post
    They COULD just buff sam again but the problem is mnk is still too powerful.
    Someone who says "they could improve my job but I still won't be happy if another job is still strong" doesn't have an opinion on game balance worth taking seriously.
    (3)

  4. #4
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ForteNightshade View Post
    Machinist can never be that high because you do have account for mobility to some extent. While yes, this tier did not emphasise it. We could easily have another Alphascape which was not kind to melee.
    Makes sense. I do agree with this list, not too different though.
    (0)

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