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  1. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,667
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by dinnertime View Post
    BLM, SAM and MCH should be top three. They're all selfish DPS. MCH gets 3rd since it has Tactician at least.
    MNK (shared with SMN) should be 4th place since they have mediocre utilities compared to the rest of the jobs not mentioned. DRG should be right below them because its utilites are a bit more significant, but not too great either.
    Machinist can never be that high because you do have account for mobility to some extent. While yes, this tier did not emphasise it. We could easily have another Alphascape which was not kind to melee. Keep in mind, you have to consider pugs and midcore statics that won't do janky uptime strats. It's hard to say where I would slot it based on the current balance since I really think nerfs to the big three need to be considered; possibly Ninja depending how far back the aforementioned three are scaled. In a vacuum, I'd say it should look something like this... (in no particular DPS order, just to be clear)

    Samurai/Black Mage
    Monk/Dragoon/Machinist/Summoner
    Ninja/Bard/Red Mage
    Dancer

    And they should all be within a reasonable striking distance of each other. Dancer, for example, shouldn't be too far below Machinist. In this way, you "tax" the mobility/utility but not to the absurd degree currently. It also still makes a triple range an option, be it two Casters or Range. Personally, I would actually prefer they cave in and return utility to the Range in lieu of just slapping damage on everyone. It just gives more flexibility and uniqueness to the respective roles.
    (6)
    Last edited by ForteNightshade; 08-31-2019 at 05:07 PM.

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