
Originally Posted by
DenzelVilliers
i'm not WHM, i'm Tank, PLD/GNB mostly, PLD for my favorite job and GNB for their Achievments that i'm farming, but i do play mainly all Tanks in general. When i play Healer i usually do WHM for Dungeons and SCHs for End-Game content, SCH actually is my favorite healer at this moment, i do play AST as well but it's totally random about my preferences to go ( dungeons or end-game content ).
You not even considerate if you got all those skills to your SCH back it should be nerfed, to not break their job in comparison to the others, if the point it's all about to be fun not to be OP Broken, so reducing all their skills damage potency by half wouldn't be a problem, but that possibility never came at your mind or many others here, so your Damage would remain basically the same that already is but more fun to play with more skills to cast, so their potency would be ajusted to fit ito new amount. But seems like be fun isn't the only point required here, be broken is the another one like SCH should be on the top for every point.
And i disagree that WHM changes was gradual, it was indeed gradual since 2.0 until now, but they lost more Skills, Traits and Effects than SCH does in SB, deleted and/or became Role Skills, they immediatly got huge changes in their kit there, ShB made some changes too, took away many skills ( not too many like SB did, because there wasn't many skills to do that, WHM already have the smaller Healer skill kit for that reason ). It was a point where their Healing and Damage was the worst, even AST consuming time drawing their cards and way less damage portency skills was doing more DPS than WHM in SB.