Page 5 of 15 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 141
  1. #41
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Reilyn View Post
    Like I, and others said before, I don't care about the effort it takes to play a MNK.

    I care that its existence in its current form creates the perception that SAM is a redundant discount MNK, and isn't a priority when a number of people are seeking players for groups.



    Another pearl clutcher who feels like MNK is owed this.
    Another pearl clutcher? that is vastly mistaken, i liteally just meant as i said it its very, very weird to see MNK not being ignored mostly, i honestly dont care if MNK is owned this or not, when they nerf MNK i will still play it, so no. While its really easy to misunderstand what others write you should not, because as proven by this, You are wrong.
    (0)

  2. #42
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by AvenoMatt View Post
    MNK as Brotherhood on a 90s cooldown that may only boost physical dmg by 5% but it's a straight up dmg boost compared to Battle Litany that is only 10% crit chance boost which also has double the recast time of 180s.

    MNK also has Mantra which though isn't a dps buff it buffs healing by 20% and is on a 90s cooldown. Drug's other buff may be a dmg buff of 5% but it only effects one other party member and is on a 120s cooldown. MNK buffs are more frequent and reliable while one of DRG's only helps with crit rng and the other only boosts on party member both of which have long cooldowns.
    That...is actually a fair point.
    (0)

  3. #43
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by reyre View Post
    Another pearl clutcher? that is vastly mistaken, i liteally just meant as i said it its very, very weird to see MNK not being ignored mostly, i honestly dont care if MNK is owned this or not, when they nerf MNK i will still play it, so no. While its really easy to misunderstand what others write you should not, because as proven by this, You are wrong.
    Then don't make such a single-sentence response that can cause people to allegedly misread your intentions or position on the matter.
    Your post reads like a "the shoe is on the other foot" response, which isn't hard to find in discussions like this.
    (1)

  4. #44
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by ForteNightshade View Post
    Ninjas and Summoners are complaining because they're contributions were/are incredibly lackluster. It doesn't matter how complex or not the jobs are if they feel like garbage. Balancing around complexity just leads to the same issues we're already seeing. Case in point, Samurai. It is arguably the easiest DPS in the game yet also one of the least popular in Savage. Why? Dragoon and Monk utterly demolish it rDPS wise. And it isn't like either are significantly harder to figure out. One might argue Dragoon is just as easy.


    Ok wait stop, if we are seeing the same issues and correct me if i am wrong, so far the jobs were not balanced around complexity but party contribution, ehh what are you suggesting that is any different?
    So lets take what you wrote, SAM is probably the easiest DPS in the game and so far its the least played, because it does the least ammount of DMG yes? or more precisly rDPS, so what i understand for what you are writing is that an easy class, that is both easy to master and has almost no restriction in how it deals dps (it has no inhereit mechanic that can lower its dps, ie positionals and such) deals the least ammount of DPS...
    Perhaps i am not reading what you wrote with the proper focus, but it seems that ehh it kind of follows what i was writting. While i do understand the sentiment behind it, it simply doesnt follow what you are saying.


    Quote Originally Posted by ForteNightshade View Post
    You don't make a job overpowered to compensate for bad design.
    Ok...but that was not what i mean when i wrote that, i meant it as an honest surprise, its really fascinating to see how many people read what they want to read instead of either asking if they are right or not assuming they are. Either learn how to read, and by extention how to ask questions or/and dont assume anything.
    Either way to actually answer the very asinine "and?" you are right you should not do that, yet they stubbornly refuse to fix MNK in any way shape or form, so why is it that the best(only, apparently )way that they can muster up in balancing, its met with such resistance? could it be that its because they have no clue what to do with MNK? Nah cant be it. IN case that i wasnt obvious my point is, they should not have waited this long (2 expac) to addres MNK but since they did, why should MNK regress so that everyone else feels satisfied? that seems pointless, because honestly (and sadly) that is what a nerf would do, its a trully a shame, the class needed a rework, but they did not, they cant balance it (or dont want to) so what is the actuall solution? Just ignore it again then?
    (0)
    Last edited by reyre; 08-30-2019 at 06:46 PM.

  5. #45
    Player
    Athena_Exclamation's Avatar
    Join Date
    Nov 2014
    Posts
    9
    Character
    Reno Fenrys
    World
    Twintania
    Main Class
    Pugilist Lv 100
    Monk is still one of the least played job , it s broken and clunky but now manage to do some damage , if SE nerf it will simply cause the death of the job , that s not the solution , monk need an ENTIRE rework , our class was basically designed for be completly selfish and the number one of melee , we got ejected from PF because no raid utillity at HW , SB we barely got one for open us the PFs door , but it was not counting that SAM was born , a MNK 2.0 with more potencies and our news skills was a broken joke , so no one played MNK anymore , i even think now most of MNK would be ready to give up completly on Brotherhood now that we don t need it anymore to be accepted in PF , for another personal skill PS : Mantra ... 6years i played that job no one i said NO ONE never actually asked for it , sometimes i even wonder why it still in my bar .. so i say either entire rework or re take the way he had before the SAM was out , and let them fighting us on the top ( the fast and low potency melee vs the low and strong potency melee) but yea they have to take one crucial decision and they can't ( that what our comm complain each expansion) btw sry for my english not my first language
    (2)

  6. #46
    Player
    Noctisnine's Avatar
    Join Date
    Mar 2018
    Location
    Limsa
    Posts
    111
    Character
    Winter Valentine
    World
    Twintania
    Main Class
    Gunbreaker Lv 90
    It's funny how people say you are wrong and bla bla bla, the point is you wanna nerf monk? Okay then. But for that to happen his kit needs to be upgraded ... Meaning give us quality of like to be able to use tornado kick and six sided strike in our rotation. To me the only nerf I can agree with is the duration of the positional removal when riddle of earth procs. That's it...because all jobs below monk have a solid rotation with a variety of cool skill to use, give that to monk to compensate. Because if you just nerf it many players like me will be quite unhappy. Btw it's gonna be 2 more months without nerfs so I don't even know why I am arguing here lol
    (1)

  7. #47
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Reilyn View Post
    Then don't make such a single-sentence response that can cause people to allegedly misread your intentions or position on the matter.
    Your post reads like a "the shoe is on the other foot" response, which isn't hard to find in discussions like this.
    Allegedly? You did misread it. And that is literally not my problem, you have this beautiful thing call questions, you should use them. If i were to do what you just did, i could say that you are a salty SAM, that doesnt like being on the reciving end. Now would that be fair? or realistic? Ofcourse not. Look while this is literally not the place for it, if you answer evey post with agression you are worse than those who made such post, also you did the same so..that seems hypocritical. Butthat is neither here nor there and not relevant to the post really, my stand is this, they should not nerf MNK if they are not going to rework it, IF they are, sure nerf it.
    (3)

  8. #48
    Player
    reyre's Avatar
    Join Date
    Aug 2017
    Posts
    148
    Character
    Reyner Blackblood
    World
    Gilgamesh
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Unless content was somehow always meant to be tuned around 4x a seemingly overpowered class, yes, it would have to be nerfed for us to have job balance without also having power creep.

    Monk deserves an sensible, intuitive, cohesive, and balanced kit. At present it has none of those things.
    That is very true, MNK currently is basically MNK from 2.x and that is an issue, because at the time MNK WAS THE selfish DPS and you can see it, the kit as solid as it is, its meant to be the selfish DPS, so this is literally what MNK is, the problem comes from the fact that we are 3 expac in, and MNK is no longer the selfish dps, but since they have done nothing to the class to adjust for it (an actuall rework) every other DPS is falling behind, kind of in 2.x.
    (0)

  9. #49
    Player
    Reilyn's Avatar
    Join Date
    Mar 2012
    Posts
    163
    Character
    Vael Keriun
    World
    Leviathan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by reyre View Post
    Allegedly? You did misread it. And that is literally not my problem, you have this beautiful thing call questions, you should use them. If i were to do what you just did, i could say that you are a salty SAM, that doesnt like being on the reciving end. Now would that be fair? or realistic? Ofcourse not. Look while this is literally not the place for it, if you answer evey post with agression you are worse than those who made such post, also you did the same so..that seems hypocritical. Butthat is neither here nor there and not relevant to the post really, my stand is this, they should not nerf MNK if they are not going to rework it, IF they are, sure nerf it.
    If I made such a statement in response to people, and cite MNKs treatment in past expansions, which literally doesn't matter at all in this conversation, yeah, people would be right to question my intentions for bringing something that irrelevant up. Thankfully, no one else brought that up after you, and that other guy did. Maybe you honestly just strayed from the conversation, or maybe it was in bad faith. I'll question you next time, but you too should do better at bringing a relevant response.
    (2)
    Last edited by Reilyn; 08-30-2019 at 07:12 PM.

  10. #50
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    Monk is a little bit overpowered. But after yesterdays potency buffs, the gap between best and worst melee rDPS should only be around 400 or so. That isn't insignificant, but there are bigger balance problems that need to be prioritised... such as, all the non-BLM ranged DPS being underpowered!
    (1)

Page 5 of 15 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread