Quote Originally Posted by NyneSwordz View Post
It's particularly irritating when it drops off in a dungeon forcing the war to overpower to grab aggro on the next pack, then mythril tempest, then single target combo for eye, then GO BACK to overpower and mythril tempest.

Also, overpower being a conal aoe os super irritating now too. Before it was okay because you'd only use it a few times to grab hate. But now, having to spam it over d over and having to adjust positioning several times in a single pull to get all the monsters in range is super, super not fun...
Never do this on big pulls. If it falls off, just leave it off until the pack is whittled down to two or so left at very low HP. Trying to get Eye up when you have 8+ mobs on you is a massive loss.

Quote Originally Posted by RadicalPesto View Post
Storm's Eye is fine. Warrior's rotation is already extremely simple, what with having almost no off-gcds and the lowest number of offensive skills out of all the tanks. Removing one of the few things they have to sorts of manage without adding something will just further reinforce people's feelings that Warrior is too simple to be fun.
Why did Samurai have both its buffs increased to 40 seconds? What about Dragoons who complained about Disembowel until that was brought back up to 30 seconds? There is nothing "fun" about maintaining Storm's Eye. Increasing it to 40 seconds isn't going to make Warrior any more simplistic than it already is.