Page 3 of 13 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 130
  1. #21
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Personally would like to see storm's eye buff translated to a GL stacks type mechanic (Rampage stacks) for WAR with somewhat tight stack degradation points between IR/Zerk windows. FC/Deci/IB/SC under Zerk/IR generate the stacks, maybe Eye can be how to refresh once or twice between.

    There's not much thematically different about Wrath gauge VS Wrath stacks, but what I miss about HW/ARR WAR stacks was the timer associated with them which is now gone, it gave a sense of urgency to keep attacking the target (many jobs had this, but it has been washed away mostly). Would be nice to have that back to get that Berserker feel again (if timer isn't so deadpan easy like Enochian/BotD/Darkside etc) on a personal level. Like those other mentioned skills, it's so easy/simply to maintain than why exists. Should we have more of HW's tight timer windows? Question extends beyond WAR
    (0)

  2. #22
    Player
    Miminming's Avatar
    Join Date
    Oct 2018
    Posts
    447
    Character
    Arclest Aura
    World
    Belias
    Main Class
    Arcanist Lv 80
    I confest i completely ignore storm eye in dungeon except boss...
    Myhtril tempest with storm eye effect please? Yes
    (0)

  3. #23
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Izsha View Post
    If you want to REPLACE eye with a more interesting mechanic, by all means. But just extending wont do anything.
    This. Though, I can already think of a handful of things I'd prefer to include, even if further complicating Warrior (in enjoyable ways), over leaving Storm's Eye as is. I'll take old Inner Release for starters...

    As for Storm's Eye just feeling that little bit "off" in AoE... I'd like the same thing for it as for SAM, combo overlap between single-target combos and AoE combos:
    • Give SAM Art of the Swell, allowing Fuga to combo into Jinpu and Shifu and for single-target and AoE combos not to interrupt each other. Additionally, your AoE skills will decrease the GCD recast time incurred by your next two single-target skills within 5 seconds by 10% per target struck, to a maximum of 30%, while your most recent non-Iajutsu single-target weaponskill will duplicate 30% of its damage dealt into your next AoE. (Potency changes necessary.)

    • Give WAR Storm's Wake: Overpower and Mythril Tempest may now combo to or from their respective single-target combo steps and your Overpower and Heavy Swing combo lines no longer interrupt each other. Thus, Overpower may now combo into Maim and Mythril Tempest into Storm's Eye or Storm's Path and Heavy Swing or Maim into Mythril Tempest. (No potency changes necessary, as this would only affect ST-AoE transitions and initial AoE openers, neither of which are significant in raids.)
    (0)

  4. #24
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    At the very least can we keep the Animation for Storm's Eye if the Buff from it was removed? Make the attack do something else? I find Storm's Path to be such a bland animation I end up doing more Storm Eye attacks without meaning too just to spice up the attack(One reason I ditched DRK)
    (1)

  5. #25
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by MerlinCross View Post
    At the very least can we keep the Animation for Storm's Eye if the Buff from it was removed? Make the attack do something else? I find Storm's Path to be such a bland animation I end up doing more Storm Eye attacks without meaning too just to spice up the attack(One reason I ditched DRK)
    Should just replace path with eye and eye with butcher's block animation.
    (0)

  6. #26
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Miminming View Post
    I confest i completely ignore storm eye in dungeon except boss...
    Myhtril tempest with storm eye effect please? Yes
    Maybe ill just start doing this and ignore eye completely except for boss fights. I mean, it doesn't feel worth the hassle.
    (0)

  7. #27
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by NyneSwordz View Post
    Should just replace path with eye and eye with butcher's block animation.
    I would take that. I'm sad that all the Aggro Gen skills just got fully removed outright.
    (0)

  8. #28
    Player
    Terkhev's Avatar
    Join Date
    Jun 2017
    Posts
    146
    Character
    Shiro Terkhev
    World
    Odin
    Main Class
    Warrior Lv 80
    Tbh that'd be more than enough if they changed it to combo off first skill, like NIN DoT. What I like about WAR is simplicty, so I'd prefer for it to don't get replaced by some new weird mechanic.

    Quote Originally Posted by MerlinCross View Post
    I would take that. I'm sad that all the Aggro Gen skills just got fully removed outright.
    I'm not missing enmity combo in the slightest, but I agree that BB animation was awesome. Would be nice to have it instead of SP.
    (0)

  9. #29
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Terkhev View Post
    Tbh that'd be more than enough if they changed it to combo off first skill, like NIN DoT. What I like about WAR is simplicty, so I'd prefer for it to don't get replaced by some new weird mechanic.


    I'm not missing enmity combo in the slightest, but I agree that BB animation was awesome. Would be nice to have it instead of SP.
    Everyone says they don't miss the enmity combos, I don't get why. Maybe because I was in the casual tier where people didn't master Aggro management and I still actually FELT like I had to throw out the Aggro combo.

    It's why I left DRK just 123, so even if the Eye buff gets removed or switched to something else at least let us keep the attack as a Dot or some other use, I don't want to spam Path with it's piddling animation.
    (0)

  10. #30
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NyneSwordz View Post
    Should just replace path with eye and eye with butcher's block animation.
    I prefer both as they are, to be honest; they fit their names and I don't personally find any of them superior to the others. Though I wouldn't be opposed to an infuriated mode, so to speak, whereby Main turns into Skull Sunder and Path into Butcher's Block. Variety would be appreciated.
    (3)

Page 3 of 13 FirstFirst 1 2 3 4 5 ... LastLast