Um, are you serious right now? I literally only asked her a question, I meant nothing bad by it, and she actually makes very good points in her posts unlike your post. Please take your obvious disdain towards hardcore and/or hard working crafters somewhere else and have an actual discussion, Kay?
"In your opinion, why do you believe easy crafting should stay?"Um, are you serious right now? I literally only asked her a question, I meant nothing bad by it, and she actually makes very good points in her posts unlike your post. Please take your obvious disdain towards hardcore and/or hard working crafters somewhere else and have an actual discussion, Kay?
OK, turn it around then. In your opinion why do you believe easy [easier] crafting should not stay? Your original premise, and the title for this whole thread, has been "think about casual AND hardcore crafters", although your arguments have been only about how to make it more difficult for casual crafters.
Well, I believe easy crafting should stay. I just want easy crafting to be mixed in with hard crafting, just not on the same level /standards. For example, for any recipe (including glam) that is UNDER level 80, the rotations should be easier, it’ll help players who are leveling crafters and trying to get exp. It’ll even help people selling glam prisms and other items."In your opinion, why do you believe easy crafting should stay?"
OK, turn it around then. In your opinion why do you believe easy [easier] crafting should not stay? Your original premise, and the title for this whole thread, has been "think about casual AND hardcore crafters", although your arguments have been only about how to make it more difficult for casual crafters.
As for level 80 end game recipes? Absolutely not. That should be difficult. Why? Because as the name implies, “end game”, usually means that you have reached end game content, which, is supposed to be hard or prove to be some sort of challenge to players who made it all the way to lvl80. Most online games I’ve came across, use the term “end game” as a way to prove what you know and put your skills to the test. However, in FFXIV, they seem to have that backwards.
Not only that, but every patch ever since 4.0, they seem to add more easy mechanics that make crafting even more of a children’s mini game rather than an intellectual thing. (Yes I know, 2.x and 3.x’s rng was not that intellectual, but using tricks of the trade to better your chances during a craft sounds intellectual to me, rather than spamming Delicate synthesis and Prudent Touch.)
Reward players who are taking the time to level from 1 - 79 on every crafter with easy recipes.
Reward players who have spent the gil, time, and hours to meld and obtain everything including books at lvl 80 .... challenges.
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