Spoken like a true savage raider who has no respect for the rest of the games content. So nothing else matters till you get to the "real" game? Which Savage is? We shouldn't worry what happens to anyone in the first 79 levels or the MSQ? Balance doesn't matter at all? Thank god you and your ignorance aren't on the dev team that's all I can say. Given you seem to have forgotten in terms of utility DRK had...
* Dark Passenger to blind mobs for mitigation (oh my god though you had to press an extra button for DA!)
* Carve and spit where you had the =choice= for MP regen or extra damage (OMG DA SPAM!)
* Blood Price where DRK could more easily sustain MP during mass pulls to keep TBN and AD up
* Blood weapon with extra regen AND attack speed to bring more dps to the table if that floated your boat, making DRK excellent OT's since it was a non tank stance buff.
* Delirium providing extra uptime to both of the above instead of just being a warrior wannabe burst window
* Quietus providing a meaningful use in terms of sustain with mp regen per hit, unlike it's near uselessness now, and being rapidly outclassed by stalwart soul combo.
* Abyssal Drain providing mass HP regen on mass pulls, and the "utility" powers to make sure you could keep it going. Without being locked on a cooldown that makes it even more useless
* TBN giving blood instead of this new broken DA where you either lose dps, or gain one extra free hit, and just replacing one brand of DA spam with another for a DPS boost that is barely even noticeable. Unlike the old version where you had a =choice= with 50 blood to deal extra dps or gain extra mp regen. And the MP regen skills that gave a wider skill window unlike the current 123 BS spam we have now.
But DRK didn't have any utility... Ah but I forgot none of the above matters to you, because it's just progression play, and only scrubs do that, we don't need to worry about anything but savage right? *eyeroll*


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