Page 7 of 22 FirstFirst ... 5 6 7 8 9 17 ... LastLast
Results 61 to 70 of 305

Hybrid View

  1. #1
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Deceptus View Post
    The absolute last thing DRK needs is MORE aoe damage abilities.
    And that breaks tank balance how...?
    (1)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by DRKoftheAzure View Post
    And that breaks tank balance how...?
    It doesn't.

    But it has a line, two pbaoes, a targeted aoe, and a ground aoe.

    Oh and Quietus, another pbaoe.
    (3)

  3. #3
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Just picked DRK up since the expansion so I’m still only 70, but looking at the skill list nothing much actually changes other than potencies, another charge on plunge and getting living shadow which is essentially just another cooldown.

    And I have to say it feels awful.

    Edge of shadow is just brain dead, dark arts wasn’t great but this isn’t better.
    Nothing feels like it restores enough mp. Particularly in AoE where we used to be able to blood price and quietus for huge amounts of mp, now we get 500mp from 1 target in the entire pack...
    There’s really nothing else outside of that. All we do is spam souleater. Extremely boring.
    And of course mitigation is still the worst of all the tanks because of living dead, dark mind and the blackest night.

    I feel like DRK could really do with a mechanic it has to maintain. Something like greased lightning or blood of the dragon. I think it would be a lot more interesting if they made blood weapon into a mechanic like that, make DRK into the MNK of tanks, give it back the haste buff and make it so the DRK has to do something to stop it falling off, like a second combo finisher maybe? (hard slash > syphon strike > scourge?). The long cooldown and short duration on current blood weapon makes it feel really weak when an mp drain feels like it should be a central mechanic to a job dedicated to spending mp.

    Another thing I feel could be changed would be just fusing salted earth into abyssal drain. 60sec cooldown 200 potency drain that leaves a puddle of salted earth that drains another 200 potency for 15 seconds (total drain 1200). Make the hp drain only effect 1 target like current blood weapon so it basically lines up with the other tank’s heals.

    Mitigation needs an overhaul, cooldowns should only benefit you, not punish you. Especially when half the time it’s out of your control if you get punished (Living dead healing requirement that you can’t heal yourself).

    It could probably use more changes but I feel if they did something along those lines it would at least feel less mind numbing to play.
    (7)
    Last edited by Cabalabob; 08-03-2019 at 08:35 AM.
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  4. #4
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    oh another drk topic

    the job is fine.
    if you don't like the way it works play a different tank
    also i see lot's of "wrong" opinions cause they are based on wrong information. please understand the class first before you judge it.

    with that out of the way: yes, even i wouldn't mind a change of living dead
    (2)

  5. #5
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Starkbeaumont View Post
    oh another drk topic

    the job is fine.
    if you don't like the way it works play a different tank
    also i see lot's of "wrong" opinions cause they are based on wrong information. please understand the class first before you judge it.

    with that out of the way: yes, even i wouldn't mind a change of living dead
    And what of the skilled players that also believe DRK needs some tweaks? Not everyone giving negative feedback is inexperienced or unlearned.
    (7)

  6. #6
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Starkbeaumont View Post
    oh another drk topic

    the job is fine.
    if you don't like the way it works play a different tank
    also i see lot's of "wrong" opinions cause they are based on wrong information. please understand the class first before you judge it.

    with that out of the way: yes, even i wouldn't mind a change of living dead
    nobody should be forced to leave the job they love bcs SE decide to R.I.P his gameplay and identity instead of do what they should, improve it.
    (6)

  7. #7
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by shao32 View Post
    nobody should be forced to leave the job they love bcs SE decide to R.I.P his gameplay and identity instead of do what they should, improve it.
    They did that in SB when they forced a bunch of HW DRKs off the class due to DA spam, the loss of its identity, skills, and combos, and clunkiness. They've brought it back to a smooth feel. All we need is a few QoL changes and one skill change (Delirium), and we're perfect.
    (1)

  8. #8
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RyuDragnier View Post
    They did that in SB when they forced a bunch of HW DRKs off the class due to DA spam, the loss of its identity, skills, and combos, and clunkiness. They've brought it back to a smooth feel. All we need is a few QoL changes and one skill change (Delirium), and we're perfect.
    at least in SB DRK keep most of his original mechanics, i granted for some SE take the resource management to a bit extreme and make a poor choice making dark passenger a non viable option to spend MP single target but the job was more close to HW that this WAR-SAM frankestein.

    i will argue DRK need at minimun blood weapon and delirium changes to recover some identy and become for say something much better.
    (2)
    Last edited by shao32; 08-04-2019 at 07:31 AM.

  9. #9
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Delirium being similar to a warrior ability is just a continuation of what was started in SB though, in SB dark was given a blood guage, with a single target high potency attack on the gcd and an AoE attack on the gcd to use with the guage. Sounds pretty similar to another job doesn't it? TBN was just the equivelent to IB or sheltron.
    Much of what I enjoyed in HW was already removed in SB and was replaced with mechanically inferior versions (like DA and MP management) if retained at all, and most of the new stuff it gained was already making it similar to certain other jobs. I may not like the direction SE chose to take DRK, but I would have to agree with RyuDragnier, the ShB iteration feels better than SB DRK.
    (4)
    Last edited by Rhais; 08-04-2019 at 08:19 AM.

  10. #10
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    They should change delirium, from giving infinite blood gauge to infinite mp for 10 seconds, that would be more appealing. Or at least make the bloodspiller and quietus generate 600 mp.
    This skill feels so much not needed in drk kit, it practically doesnt give a lot.
    (3)

Page 7 of 22 FirstFirst ... 5 6 7 8 9 17 ... LastLast