yea, im not hating on jobs or anything. thats why i wrote given the info i have now. If nothing else, hopefully getting the job gear will be fun.The change between class and job has much more to it than just 5 skills and new gear. Setting aside the fact that we still know little about the potency and exact effects of these skills and that we know next to nothing about the gear, it is expected that the switch to a job alone will have a profound effect on one's stats. We also don't know if there are any traits that will come with the switch.
I will agree that with how little we know, expecting an underwhelming implementation is understandable, however one can also appreciate that the true value of jobs may lie in the large amount of info we don't have.
As i understand it, and this may just be my thinkerbox not fully understanding the relevant info. Some of the gear will come from the quests, other pieces will be obtained via other methods. Dollars to doughnuts it will have to do with one of the new incoming "Raids".
An Aware, Informed, and Critical community is vital for the success of a game.~ John "Totalbiscuit" Bain
From what I understand you get the initial set they displayed via simply finishing the last job quest which is at 50 if I'm not mistaken. However, if they do in fact put in some extras that are JS in the new dungeons that would be absolutely exciting! Perhaps another JS weapon? Finally some looted accessories with unique effects perhaps? Another curious thing is the shield being missing from the PLD in the Job pose thumbnail they posted a while back...
they said they plan to make getting all the gear rather difficult, thats all i can recall on it.From what I understand you get the initial set they displayed via simply finishing the last job quest which is at 50 if I'm not mistaken. However, if they do in fact put in some extras that are JS in the new dungeons that would be absolutely exciting! Perhaps another JS weapon? Finally some looted accessories with unique effects perhaps? Another curious thing is the shield being missing from the PLD in the Job pose thumbnail they posted a while back...
This could just be the beginning.... Jobs could very well blossom into something big and incredible... I do agree that 5 abilities is slightly underwhelmingjobs do add some nice new skills. I personally don't think they add enough to constitute it being separate from the class. I would have liked jobs to have dropped 5 class skills and gotten 10 job skills. By dropping some skills and adding more with the job the jobs could have more easily been designed to branch out into different jobs. With only having the addition of a few skills I think they should nix the classes and have only jobs. Im fine with whatever they do but like i said before, the whole job system so far seems a bit underwhelming.
i really hope they do. theres a ton of potential there. Another thing they could do is add traits to grant existing skills more bonuses which would be nice.
Out of all the jobs the bard and mages seem to have gotten the least amount of attention. I don't plan on playing bard as of now but i do think bard should have equaled more then some random party buffs attached to our current archer
class.
The jobs were supposed to be focused on party play but when i read through the skill list there are alot of skills that fit in more with the class design and not so much focused on job skill(party play).
example:blizz3, why is the 3rd tier of a class magic spell a blm spell. to me it seems like cop out way to add skills to jobs.
there are other sills i would list but i dont really care too. also there are some really nice skills that will really benefit party play coming so no need to get raged over my comment. its just an honest opinion of how i feel right now.
Actually BLM gets Freeze, not Blizzaga.i really hope they do. theres a ton of potential there. Another thing they could do is add traits to grant existing skills more bonuses which would be nice.
Out of all the jobs the bard and mages seem to have gotten the least amount of attention. I don't plan on playing bard as of now but i do think bard should have equaled more then some random party buffs attached to our current archer
class.
The jobs were supposed to be focused on party play but when i read through the skill list there are alot of skills that fit in more with the class design and not so much focused on job skill(party play).
example:blizz3, why is the 3rd tier of a class magic spell a blm spell. to me it seems like cop out way to add skills to jobs.
there are other sills i would list but i dont really care too. also there are some really nice skills that will really benefit party play coming so no need to get raged over my comment. its just an honest opinion of how i feel right now.
Some new juicy info. I'm sure we'll get an official translation soon enough.
http://forum.square-enix.com/ffxiv/t...l=1#post514832
im not concerned with the name so much. my point is the description of the skill doesn't really say party play to me. convert is another one. i have to be in a party to to make turning my hp into mp worth it. that would be just as good solo imo.
the point of jobs is to focus on party play and excel at a role, i just dont see that being the case. Are they gonna nerf glads attack for more def. they may as well just take away the sword all together and give him a bigger shield since glad damage sucks enough now. Glad attack should be much stronger for the solo aspect ad then nerfed for pld.
I don't need anyone to recite all the good party skills coming i know what they are. It just seems to me that some of the jobs got a allot of filler instead of job skills and are party oriented.
people have to remember this is alpha stage of this game and if you dont give your honest opinions and white knight everything then thats really not helpful.
So... reducing enmity does not say party play to you?im not concerned with the name so much. my point is the description of the skill doesn't really say party play to me. convert is another one. i have to be in a party to to make turning my hp into mp worth it. that would be just as good solo imo.
the point of jobs is to focus on party play and excel at a role, i just dont see that being the case. Are they gonna nerf glads attack for more def. they may as well just take away the sword all together and give him a bigger shield since glad damage sucks enough now. Glad attack should be much stronger for the solo aspect ad then nerfed for pld.
I don't need anyone to recite all the good party skills coming i know what they are. It just seems to me that some of the jobs got a allot of filler instead of job skills and are party oriented.
people have to remember this is alpha stage of this game and if you dont give your honest opinions and white knight everything then thats really not helpful.
I get the whole Work in Progress argument. I make it quite often myself. The skills that jobs gain are meant to improve their ability in the line of their purpose. What makes jobs party-oriented is mainly going to be their lack of ability to cross-class, effectively making them dependent on others.
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