Astro's Healing is actually pretty good. it feels great. it feels rewarding almost. what they currently lack is MP regen for their shield stance which takes a lot out of them and even if they want to contribute with Damage dealing. their current reworks of cards does not need a reversal. We are intended to heal more thus less damage from us healers as a whole handing out a card thats always a Damage buff is need not just a want. However in saying this. the card system feels a bit clunky. and the redraw mechanic and trying to optimize your divination is NOT fun. its a chore. they are way to occupied with their cards half the time trying to get the most out of them.
so what needs to be done? simple. some gentleman had a great idea over in the Astrologian thread in terms of a Solar, Lunar and Celestial draw method having more control over the cards you can draw. while they share recast timers. this guy has the right idea. because you can still get all 3 Symbols going for AOE buffs, this might be the possible best way to get the old card buffs back. but they said they wont bring them back.. so.. lets try and slam an idea on the table. i think the new draw idea from ty_taurus (#559 post over in
http://forum.square-enix.com/ffxiv/t...cussion/page56 good suggestion imo) should be used. 1 its still more control then we currently have. 2 we need different playing methods. Spire and Ewer should give mana back flat out, Balance and Spear should give a critical buff, Bole and arrow should be healing based (kinda the same from his post but just less added effects) . 1 this gives control to us if we need an extra spot heal at a moments notice or if we need mana back BAD, then the crit buff is an added bonus. we still get our symbols set for divination while we play our cards differently for that damage buff. i wish i could come up with better names rather then call it Defensive play and Offensive play. Defensive play giving all of the effects i mentioned earlier while Offensive play gives Astrologians other options for instant/Free cast Attacks. just like the old Lord card did. Spire and Ewer Should be Celestial strike for single target, Balance and spear Solar burn for a Dot, Bole and Arrow Lunar burst for AOE.
IMO, i think that would fix things if not definitely what ty_taurus said in his post.