Quote Originally Posted by LichKaiser View Post
I like this dark knight, he do what exactly he made for, be anti-magic tank and anti tank-buster tank. I just wish for some tweaks on his kit:
- change Living Dead healing interaction OR rework it (it feels underwelming and bad designed),
- a lower CD on Abyssal Drain to facilitate big adds pulls when you do a fast run (big pull into another big pull to fast run to boss),
- a lower CD on Salted Earth OR some kind of utility on it (some sorta of % damage reduction inside it).
For me this are the only big problems i saw into DK, in raid it feels gr8, in boss fights it feels gr8, his rotation is simple but he have all he need (hp and mp restoration), the solo content (levelling, world map, solo quest) he feel nearly unkillable. I m happy of what i saw till now (to be clear, i quit 4y ago and returned with Shadowbringer expansion), HW was a good base BUT his kit was totally random, every skill was made to NOT work with others, felt a bad design(just a good looking skills to impress fanboys) at exeption of Drain/recharge Mp idea, and i couldnt see Stormblood DK. BUT this is actually feel really good, expecially when you pop TBN on yourself or an ally and u see nearly no damage or litterally 0 damage, Damm it feels gr8, going with pugs and see people be gratefull with you popping TBN on CD during harsh moments on MT.
the extra stuff that TBN mitigate is the extra stuff every other tank recover by themself with they extra selfhealing capabilitys that DRK lacks so i don't consider DRK more anti-TB that any other tank if the objetive is survive the hit, having more HP after that or recover it by yourself is pretty irrelevant.

idk where you take that HW old kit wasn't working with himself but you are bad informed, the only incoherence DRK use to have those days was his evasion mechanics aka dark passenger and dark dance DA effects didn't work well with the parry mechanics and blood price in aoe situations where they was used and thats all, all his kit work beautifully together in single target and aoe scenarios if we don't count that and the other problem that DRK use to have is that parry mechanics force him to stay in the MT spot but apart of that the parry mechanics use to work pretty dam well with his kit so i hardly consider it totally random.

current DRK have much more skills that don't work with each other, literaly most of then are independent fire and forgeth type of skill and the buffs windows only works with GCD, one of them don't interferes with you soul eater spam rotation and the other well you know.