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Thread: Issue with TBN

  1. #121
    Player
    Nedkel's Avatar
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    Dec 2017
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    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Danelo View Post
    I might have missed it but I haven’t seen anyone who is comparing TBN’s risk reward to EoS. Comparing TBN to other tank kits is what matters so I’ll be focusing on that.
    I think everyone already knows what I mean when I say comparable tank cds but in case you don’t: raw/nascent, Shelton, HoS, TBN.
    As far as other comparable tank cds: All offer mitigation (and, except for TBN which only works till the shield is exhausted, continue to offer it for their durations).
    All are free (free meaning not tied to a damage resource- this only applies to Shelton, which has a cost but is not tied to damage resource. The rest are truly free) except for TBN.
    There is no detriment to use all of the other comparable tank cds except for TBN, hence the high risk.
    So, free mitigation is the name of the game. Every tank has that with the comparable cd except for DRK.
    When you look at TBN by comparison to other tanks, it’s a high risk, neutral reward. Considering it’s pretty much the core mechanic of DRK, it’s disappointing to say the least.
    I’ve seen quite a few post saying that if you don’t like it then you don’t know how to use it but that’s not my case - I simply disagree with you.
    If you choose to say the cd timer, which doesn’t really factor in to its usage when you can’t spam it infinitely due to cost, or the size of the shield, which in most cases is nominal considering healers are going to use the same ogcd to heal you up and the difference between comparable tank cds will almost NEVER mean the difference between life and death, is worth the disadvantage that’s up to you. But TBN compared to the others is at a disadvantage.
    I don’t see the harm in giving a reward to the ability while keeping the risk considering DRK is at the bottom of DPS right now. After all we wield a two-handed Greatsword that is VERY slow.


    So abilities and spells that heals/shield the target which require resources should be reworked because they dont give any "rewards".
    DPS is not a reward, its the upfront mitigation which allows you to stand in stupid or absorb hits without the need of your healer to heal you, this is your reward.

    If you want it buffed then too bad for you, because SE is not going to give a DRK a shield that will increase his rDPS by absurd numbers, you are making he strongest mitigation tool the strongest ability in the game, are you aware of it?

    What makes you people so naive to think that SE balancing team will be just happy to make TBN the strongest dps and mitigation ability with 15 seconds cooldown?
    They will have to increase CD or MP if they will give you any kind of "reward" (muh precious deeps!), i dont want it CD higher than 15 seconds i am fine with what we have right now.
    (4)
    Last edited by Nedkel; 08-14-2019 at 10:26 PM.

  2. #122
    Player
    Uliq's Avatar
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    Oct 2013
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    82
    Character
    Atheros Gaian
    World
    Faerie
    Main Class
    Ninja Lv 90
    when your shield breaks you get a free skill use. You don't lose dps at all the mana cost is ridiculous for all dark spells but that's another topic. There is nothing wrong with TBN
    (4)

  3. #123
    Player
    Suratan's Avatar
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    May 2018
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    Character
    Suratan Kardos
    World
    Omega
    Main Class
    Dark Knight Lv 80
    Some people think, TBN is just a CD for mitigation like Rampart or Shadow Wall. But it is not the case. TBN is a powerful tool. But you need a brain to use this powerful tool with full potential.
    The math does not lie.

    Maybe, I am going too far with this, but I would go so far to put TBN on par with Clemency or Equilibrium. Clemency and Equilibrium are "mitigating" in a "WHM-way" -- raw healing. TBN mitigates in a "SCH-way" -- providing a shield. The heal supports after receiving damage, the shield supports before receiving damage -- just like a defensive CD like Rampart. Sure, there also is AD for taking the spot to be on par with Clemency and Equilibrium, but AD is not so potent in single-target and TBN is at a disadvantage in wall-to-wall trash pulls in the situations right after TBN has been broken. If TBN breaks 2 seconds after casting it, you need to have a plan for the remaining 13 seconds before you can use TBN again.
    (4)
    Last edited by Suratan; 08-15-2019 at 06:41 PM.

  4. #124
    Player
    Rathael's Avatar
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    Jan 2018
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    73
    Character
    Arlan Knighthold
    World
    Lich
    Main Class
    Black Mage Lv 80
    TBN is fine. Play it right and you can be insanely tanky and significantly reduce the amount of healing needed on you whilst not losing a lick of dps. It is an excellent ability and the decision-making element to it is engaging. You get rewarded for learning which attacks you can successfully break the shield on. Predicting damage and smoothing it out by preparing accordingly is the absolute pinnacle of tank gameplay.

    The fast cool down is amazing and I am finding it extremely useful in EG savage. Using it on the main tank pretty must ensures safety through tankbusters. The MT never gets left dangerously low even with no cooldowns due to how powerful TBN is.

    For double busters like spear and shadow flame you can use TBN such that only the off tank takes damage, which massively reduces the demands on healers.

    TBN needs to stay exactly as it is.
    (3)

  5. #125
    Player
    kazzel120's Avatar
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    Apr 2014
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    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Rathael View Post
    TBN is fine. Play it right and you can be insanely tanky and significantly reduce the amount of healing needed on you whilst not losing a lick of dps. It is an excellent ability and the decision-making element to it is engaging. You get rewarded for learning which attacks you can successfully break the shield on. Predicting damage and smoothing it out by preparing accordingly is the absolute pinnacle of tank gameplay.

    The fast cool down is amazing and I am finding it extremely useful in EG savage. Using it on the main tank pretty must ensures safety through tankbusters. The MT never gets left dangerously low even with no cooldowns due to how powerful TBN is.

    For double busters like spear and shadow flame you can use TBN such that only the off tank takes damage, which massively reduces the demands on healers.

    TBN needs to stay exactly as it is.
    This leave TBN alone its a godly tool in DRKs arsenal only people that want it changed are the people who want to just mindlessly want to spam cd's with 0 thought.
    (3)

  6. #126
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    DRK and Paladin are just the best tanks right now their utllity is so damn strong, if anything TBN needs a nerf 15 sec CD is just insane.
    (0)

  7. #127
    Player
    Absimiliard's Avatar
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    Jul 2014
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    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by snipski View Post
    DRK and Paladin are just the best tanks right now their utllity is so damn strong, if anything TBN needs a nerf 15 sec CD is just insane.
    Keep in mind that DRK is effectively short a defensive cooldown to compensate for TBN being as strong as it is. That, and Dark Mind is basically useless at least 75% of the time. TBN does not need a rework.
    (1)

  8. #128
    Player
    Izsha's Avatar
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    Nov 2013
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    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Absimiliard View Post
    Keep in mind that DRK is effectively short a defensive cooldown to compensate for TBN being as strong as it is. That, and Dark Mind is basically useless at least 75% of the time. TBN does not need a rework.
    Drk has the same number of CDs as War and Gun and shorter CDs on 2 of them than their equivalents on war and gun. Pld is the one with 1 less CD, but it has a passive shield and a second party mit. Drk is not short.
    (0)
    Last edited by Izsha; 08-17-2019 at 10:25 AM.

  9. #129
    Player
    Absimiliard's Avatar
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    Jul 2014
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    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Izsha View Post
    Drk has the same number of CDs as War and Gun and shorter CDs on 2 of them than their equivalents on war and gun. Pld is the one with 1 less CD, but it has a passive shield and a second party mit. Drk is not short.
    Do you see the word /effectively/ in there? Effectively is rather important. No one has said DRK is /actually/ short one. But just to entertain, consider the following:

    Heart of Stone = TBN (Granted, TBN is much, much stronger than Heart of Stone most of the time)
    Camouflage = ????
    Rampart = Rampart
    Nebula = Shadow Wall
    Heart of Light = Dark Missionary
    Arm's Length = Arm's Length

    People often greatly underestimate the raw value of Camouflage and its counterpart in Warrior's kit. As for DRK, it gets Dark Mind. Dark Mind is useless a large amount of the time, and it's honestly still not even that good when circumstances do permit its use. The state Dark Mind is currently in means that DRK is indeed effectively short one defensive CD most of the time. They could at least give it a small percentage based damage reduction like what's on Camouflage or something. Oh, and Living Dead is a suicide button.
    (0)
    Last edited by Absimiliard; 08-17-2019 at 10:41 AM.

  10. #130
    Player
    Izsha's Avatar
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    Nov 2013
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    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Absimiliard View Post
    Do you see the word /effectively/ in there? Effectively is rather important. No one has said DRK is /actually/ short one. But just to entertain, consider the following:

    Heart of Stone = TBN (Granted, TBN is much, much stronger than Heart of Stone most of the time)
    Camouflage = ????
    Rampart = Rampart
    Nebula = Shadow Wall
    Heart of Light = Dark Missionary
    Arm's Length = Arm's Length

    People often greatly underestimate the raw value of Camouflage and its counterpart in Warrior's kit. As for DRK, it gets Dark Mind. Dark Mind is useless a large amount of the time, and it's honestly still not even that good when circumstances do permit its use. The state Dark Mind is currently in means that DRK is indeed effectively short one defensive CD most of the time. They could at least give it a small percentage based damage reduction like what's on Camouflage or something. Oh, and Living Dead is a suicide button.
    Youre 1st statement is still completely wrong. Drk is not 'effectively' short anything. Dark mind exists. Dark is not"effectively short a defensive coooldown to compensate for TBN being as strong as it is". You cant just pretend the shortest cooldown cooldown in its class 'effectively' doesnt exist. It does, and its very powerful.

    Your 2nd statement I didnt comment on because its not wrong as you were referencing the lack of physical mitigation and "75% fo the time" being dungeons, trash, autos, etc.
    (0)

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