Any class is viable in savage, I never said that PUGs should exclude players based on what job they play. But being skilled should be rewarded in savage, that's the whole point.This defeats the purpose of having classes with varying mechanics and gameplay elements. Difficulty should not be a factor in overall viability, because you're otherwise telling a set of people to not bother with specific content. Sure, you can tell people to switch mains, but that just breeds discontent.
Edit: RDM has 680 clears of E4S right now, that's more than ninja's 443 clears.
Last edited by Kokomi; 08-15-2019 at 12:41 PM.
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