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  1. #1
    Player
    Seabhacgra's Avatar
    Join Date
    May 2015
    Posts
    61
    Character
    Shau're Shadowsong
    World
    Zalera
    Main Class
    Red Mage Lv 80
    When it comes right down to it,.. just the RDM's a little love, not much, just a little and we'll be happy lol
    (1)

  2. #2
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kokomi View Post
    Please explain how being "ranged, melee, or having cast bars" should factor into job balance and why this is better than balancing based on difficulty.

    Also, I'm curious why you're being so aggressive with someone who has a different opinion. Apparently I'm a "special snowflake" because I play ninja and I said it's a difficult class, then you said "Please don't take this the wrong way but I'm glad you don't balance MMOs as that would be a horrid way to balance a MMO" and you keep trying to dismiss my arguments as "cherry pick" or "straw man."

    Edit: I read over my original post and I think I didn't say exactly what I meant. I think all classes should do enough DPS to be able to clear savage content, i.e. not be a liability for their team. This seems to be the case for RDM. However if RDM is easier to play than other classes then I see no reason that it should do the same amount of DPS.
    Here’s why.

    Balancing on difficulty will imbalance the game.

    People are capable of different things, and not everyone in RL is capable of playing ninja at its maximum potiental in the hardest content

    It’s a fecking game. Job difficulty isn’t there to be a balancing factor it’s there to be enjoyed, u aren’t entitled to benefit meta wise for doing it.

    People’s ability to play a game lowers with age and more. A balancing method like this would basically force players out the game.

    There’s no reason to punish a player for a simplistic job, and creating a world where we all stack the hardest job in the game would lead to a very disfunctional one.

    We want diversity between jobs, not to all stack

    You give everyone a number one. And seriously 90% of the damn game will main it. U will kill the game with this concept
    (2)

  3. #3
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by BarretOblivion View Post
    Yeah but MCH is actually different in its rotation than BLM/SAM. its a priority system rotation that you have to time with perfection to get high damage. Most would argue MCH is a much harder job to play than BLM or SAM from a rotation standpoint.
    I don’t know about this, most say MCH is very easy to play, it’s not exactly rocket science anymore.

    I’d consider SAM rotationally harder and BLM mechanically harder then MCH
    (1)

  4. #4
    Player
    Misutoraru's Avatar
    Join Date
    Aug 2013
    Posts
    947
    Character
    Misutoraru Valkyrie
    World
    Cerberus
    Main Class
    Astrologian Lv 100
    Difficulty is subjective, one would say lining buff/oGCD in the rotation is more difficult than a class with simple rotation but heavily impact by mobility, some would say the other way round. Which job a player found more difficult should not matter and should never take into account interns of balancing. Even if the dev found a way to gauge job difficulty, and giving more damage to those job, is this a form of rewarding or hand holding. Eventually, it will become the meta and only job that “relavent”, this, job difficultly should never be a factor.

    However, i do think “damage uptime” should be consider, just have to be very carefully with it, it should only count as downtime where there is absolute no way of attacking. I.e. melee that got push so far out, or range/ caster have to go on full mobile not even a single no cast skill can be use.
    (1)

  5. #5
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    I think when people put forward the concepts of “my job is too difficult to justify balancing” they forget they’re only screaming one thing.

    Your gonna get yourself simplified lol, SE have made it clear in they’re trying to redefine job difficulty to be much closer to one another you shout your mouth off about how hard it is to play, ur just red flagging for those changes.

    Call mistranslation or not, the changes they put forward about summoner and ninja both did say simplify several times. And everything linked to what it explained shouted simplify.

    DRG, MCH, Monk, bard all got simplified. Dancer came out as the easiest job in the game to play, we saw the same thing in SB with SAM and RDM being much more condensed and easier entry levels compared to the already existing jobs.

    There’s a difference between saying

    “my jobs underpowered, it needs tuning TA is not bringing my RDPS to where it should be”

    And “RDM is simple, it doesn’t need to be viable people should be punished for choosing a job so far below my jobs skill curve”

    Once 5.1 hits, providing the info is accurate and we are about to see ninja and summoner re-simplified. Hopefully these arguments will die atleast.
    (2)

  6. #6
    Player
    CrashofZenki's Avatar
    Join Date
    Feb 2016
    Posts
    82
    Character
    Ruri Chan
    World
    Twintania
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Drayos View Post
    I think when people put forward the concepts of “my job is too difficult to justify balancing” they forget they’re only screaming one thing.

    Your gonna get yourself simplified lol, SE have made it clear in they’re trying to redefine job difficulty to be much closer to one another you shout your mouth off about how hard it is to play, ur just red flagging for those changes.

    Call mistranslation or not, the changes they put forward about summoner and ninja both did say simplify several times. And everything linked to what it explained shouted simplify.

    DRG, MCH, Monk, bard all got simplified. Dancer came out as the easiest job in the game to play, we saw the same thing in SB with SAM and RDM being much more condensed and easier entry levels compared to the already existing jobs.

    There’s a difference between saying


    “my jobs underpowered, it needs tuning TA is not bringing my RDPS to where it should be”

    And “RDM is simple, it doesn’t need to be viable people should be punished for choosing a job so far below my jobs skill curve”

    Once 5.1 hits, providing the info is accurate and we are about to see ninja and summoner re-simplified. Hopefully these arguments will die atleast.
    Or you will see that the playerbase that crave complexity will quit the game. Also, BLM has the exact same argument for why it IS Overpowered. Remember how they say movement is limited? Well they arent limited anymore. So they should by your own words not be holding on to their DPS by proclaiming its because of movement, AKA difficulty.
    By your words, Melee DPS shouldnt have compensation for lack of uptime, Ranged DPS shouldnt be placed under in DPS because of movement advantage (Again we are talking about difficulty.)

    Do you see what Im going for here?

    Oh and I forgot. You didnt mention that the easiest dps job in the game also has the lowest DPS (DNC) even with ulitity in mind. So again, difficulty has nothing to do with how they balance this game?
    (0)
    Last edited by CrashofZenki; 08-16-2019 at 08:51 PM.

  7. #7
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by CrashofZenki View Post
    Or you will see that the playerbase that crave complexity will quit the game. Also, BLM has the exact same argument for why it IS Overpowered. Remember how they say movement is limited? Well they arent limited anymore. So they should by your own words not be holding on to their DPS by proclaiming its because of movement, AKA difficulty.
    By your words, Melee DPS shouldnt have compensation for lack of uptime, Ranged DPS shouldnt be placed under in DPS because of movement advantage (Again we are talking about difficulty.)

    Do you see what Im going for here?
    a few flaws.

    1) we are talking abvout Job Complexity individually, not the layers upon their role in a Fight, the difficulty of its Rotation and Optimisation in a Vacuum.

    2) im not saying to Remove Complexity, im saying SE Are removing Complexity, and while u state "it'll drive players who crave complexity to leave the game" i assure you, it'll likely be Less then the playerbase Who Would leave if the game Was Maximised in its Requirements to Understand the complexity.

    we are talking about Designing the DPS potientals Based on the Individual Skill curves of the job, For example how difficult the rotation is to perform, how much practice it requires to play, to what level u must go to Fully optimise its DPS, in this sense, its Designed to say that Ninja and summoner should be the highest DPSers in the game, and that RDM, Dancer, Samarui, Dragoon, Bard, machinist Should be Punished for the simplicity in gameplay.

    lets Push this over all the Jobs, rankingf from Hardest to Easiest, This will be influenced by speed runners choices, peoples Decisions in meta and more, a Large Chunk of the playerbase will Reroll to the Top 3 Jobs depending on which one they prefer the most, and be hit by Skill Walls, Some players can perform to those levels or just cannot Manage it, so their punishment is juist permanantly to be Locked out of PF and more.

    so u entirely exclude a Playerbase of Players from Content because they cant reach the hardest job in the game in the hardest difficulty content in the game. its important to HAVE complexity as a option, but these sorts of reinforcements of it are needless, Ur Percentile and more is of comparison to other players Playing the same Job as you, theres No need to want Other Jobs nerfed based on their difficulty of play compared to yours.

    Uptime, Mobility, Utility and RDPS Are all factors in balancing, Hence why ur melee Jobs Typically will do more DPS then Physical Ranged Jobs. Because Physical Ranged have no concern to mechanics as it doesnt interupt their flow.

    we are talking about two very different types of Difficulty, and I wouldnt say Melee Are fundamentally harder to play then Ranged Just because of that, Although sure their DPS isnt hit, they still have to abide by the Conditions and Still have to work around the mechanics of the fight. thats Not Increased or decreasing Difficulty, the same AoE Requires the same knowledge by any Role of DPS. a Loss in DPS per Second of the mechanic going on is a Layer of balancing.

    but this is a very different argument to "Ninja should be top DPS because its the hardest job to play at a high level."

    i've never said BLM Should have its DPS, it should be levelled with SAM realistically as they both fulfill the Same role in their roles, Pure DPS with no utility. if anything 99% of the problems in the DPS Disparity atm is in the top four.

    Compare DPS differences to SHB and SB.

    RDM was Once 1100 DPS behind BLM, its now 2700 For example. I dont know why this has become a Thing, but the Stretchs of DPS Now in SHB are Sooo far wide its causing problems everywhere.

    we need to go back to when the utility tax was 1000 Odd DPS difference, Not the 2-3k We've stretched out now, TA, TS, Embolden, Brotherhood, Dragonsight are Great forms of Utility, but none of them are achieving to 2-3k DPS we're Losing for them. theres no need to Bring Job Difficulty or Role difficulty when it comes to simply seeing that this is a issue, I aint here for a bias argument to who warrants More buffs, i Simply state.

    The Problems are Across the board, Ninja, Summoner, RDM, SAM, Machinist, bard and Dancer have Been Over-punished for their utility. And the DPS Disparity needs re-evaluating as currently 2-3k Differences are gamebreaking and They'll exiling this jobs in PFs and more due to players knowing that They are simply outclassed by other choices currently. and while i firmly agree DPS Roles should be balanced differently based on their pros and cons such as Uptimes, Mobility problems, Loss of DPS During Mechanics and More. i would Like to see us Balanced Within our own roles first, why? because u wont see a day where RDM will Replace a Ninja, oir a Ninja Replace a Summoner. but u will see a Dragoon Replace a Ninja, a BLM Replace a RDM. Do i beleive RDM should outDPS a Dragoon? No, do i think it should do the Same DPS as a Monk, no. but that doesnt make it balanced within its role at all.. BLM Outclasses RDM entirely.
    (5)
    Last edited by Drayos; 08-16-2019 at 09:05 PM.

  8. #8
    Player
    Wayfinder3's Avatar
    Join Date
    Jul 2016
    Location
    The Crystarium
    Posts
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Drayos View Post
    imma Pressume they've mistaken with the RDPS v PDPS as theres actually two individual Rankings now, being between RDPS and PDPS which counter balance each other.

    RDPS Should be.

    Ninja = Dancer / Bard = Summoner = RDM / Dragoon = Monk / BLM = SAM = MCH

    PDPS Should be

    BLM = SAM = Machinist / Monk = Dragoon / Summoner = RDM = Bard / Ninja = Dancer.

    people will respond with this too "Bard has more uptime then Summoner" im ofcourse talking in fight, i am aware to balance these Summoner innately has to have a higher DPS Potiental to Actually Match bard given its Uptime is less then bard. the point is in a Live Fight they should likely look in this order. im aware that Positionings, Uptime and more are relevent also to balance which is Why ur never going to see Summoner and RDM do identical DPS. but the DPS Disparity shouldnt be Huge either roughly keeping the same sorta order.

    I know Machinist being apart of the "pure DPS" Catagory seems to have some players on Edge, but ur going to have to accept, Machinist to be viable needs to be the highest Ranged physical DPS. it being Limited to being behind Dragoon/monk due to "uptime measures" is Simply incorrect. because ur not balancing in the factor that Dragoon and Monk will naturally be higher then MCH in RDPS Because MCH only offers PDPS. so the RDPS Factor will balance this out itself as a DRG/Monk will still likely out DPS it in a RDPS Setting, merely just established PDPS Will be higher when removing buffs etc etc from the measurements.
    Overall I think personal dps should be
    BLM=SAM > MCH > MNK = SMN > DRG > RDM = BRD > NIN = DNC

    Rdps should look more like this
    DNC > NIN = RDM > BRD > DRG > MNK = SMN > BLM = SAM = MCH*

    *Add refresh as MP management back to Ranged and this will contribute to MCH rdps making it slightly more viable as a progression pure dps but it’s ranged benefits should restrict it in comparisons to BLM and SAM
    (1)

  9. #9
    Player
    kajv95's Avatar
    Join Date
    Jun 2017
    Posts
    159
    Character
    Lilia Atlantia
    World
    Phoenix
    Main Class
    Gladiator Lv 40
    Quote Originally Posted by Wayfinder3 View Post
    *Add refresh as MP management back to Ranged and this will contribute to MCH rdps making it slightly more viable as a progression pure dps but it’s ranged benefits should restrict it in comparisons to BLM and SAM
    Add that asterisk to BRD, make NIN > RDM and I'll agree. Else crank pdps for RDM up a little and have rdps between those 3 be NIN > BRD > RDM
    (0)
    Last edited by kajv95; 08-17-2019 at 09:36 PM.

  10. #10
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Wayfinder3 View Post
    Overall I think personal dps should be
    BLM=SAM > MCH > MNK = SMN > DRG > RDM = BRD > NIN = DNC

    Rdps should look more like this
    DNC > NIN = RDM > BRD > DRG > MNK = SMN > BLM = SAM = MCH*

    *Add refresh as MP management back to Ranged and this will contribute to MCH rdps making it slightly more viable as a progression pure dps but it’s ranged benefits should restrict it in comparisons to BLM and SAM
    I wouldnt say RDM is that high RDPS Wise, while Majority of its Utility kit is realistically around Supporting Progression. while it is true, u cant measure its Utility by DPS As alot of The reasons to bring a RDM is Basically its Instant rezz.but for as long as they keep RDM balanced with Verraise it'll remain Ditched Every time content moves past its Progression era which realistically isnt right. as it is a Job which has no sustained requirement for. imho its about time we removed Rezz off Dual Cast ability.

    verraise is just so contreversal to actually how meaningful it is.

    its a great tool in progression, Allowing players to see more mechanics, although its proven to be less useful this expansion due to such tight DPS Checks that your Realistically not going to manage the fight reguardless so u tend to Swap across to another caster even earlier then SB.

    but its a Tool which u are Taxed upon meaning Ur Less Fulfilling in a actual DPS Role, thus meaning after ur disgarded theres no real need for your Job anymore. Sticking it in this Limbo of Being something almost built to not be mained and just merely a Answer to the "BLM CANT PROG meme" .

    imho

    Put Verraise on a 30 sec CD with 2 Charges.

    it still cant be used in emergency, it'll function the same through DF reguardless and Allows u to insta Rezz Two players During a Raid, but with this we can Lift the Taxation as it'll no longer be as vital as currently which reduces the fear it becomes Mandatory during progression raiding.

    From here Just Align RDM to fit a DPS ROle With Embolden. a Nice Mid pack DPS with Some Good RDPS Function through Embolden to raise it the Rest of the way.
    (0)

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