When it comes right down to it,.. just the RDM's a little love, not much, just a little and we'll be happy lol

When it comes right down to it,.. just the RDM's a little love, not much, just a little and we'll be happy lol
Here’s why.
Balancing on difficulty will imbalance the game.
People are capable of different things, and not everyone in RL is capable of playing ninja at its maximum potiental in the hardest content
It’s a fecking game. Job difficulty isn’t there to be a balancing factor it’s there to be enjoyed, u aren’t entitled to benefit meta wise for doing it.
People’s ability to play a game lowers with age and more. A balancing method like this would basically force players out the game.
There’s no reason to punish a player for a simplistic job, and creating a world where we all stack the hardest job in the game would lead to a very disfunctional one.
We want diversity between jobs, not to all stack
You give everyone a number one. And seriously 90% of the damn game will main it. U will kill the game with this concept



Difficulty is subjective, one would say lining buff/oGCD in the rotation is more difficult than a class with simple rotation but heavily impact by mobility, some would say the other way round. Which job a player found more difficult should not matter and should never take into account interns of balancing. Even if the dev found a way to gauge job difficulty, and giving more damage to those job, is this a form of rewarding or hand holding. Eventually, it will become the meta and only job that “relavent”, this, job difficultly should never be a factor.
However, i do think “damage uptime” should be consider, just have to be very carefully with it, it should only count as downtime where there is absolute no way of attacking. I.e. melee that got push so far out, or range/ caster have to go on full mobile not even a single no cast skill can be use.
I think when people put forward the concepts of “my job is too difficult to justify balancing” they forget they’re only screaming one thing.
Your gonna get yourself simplified lol, SE have made it clear in they’re trying to redefine job difficulty to be much closer to one another you shout your mouth off about how hard it is to play, ur just red flagging for those changes.
Call mistranslation or not, the changes they put forward about summoner and ninja both did say simplify several times. And everything linked to what it explained shouted simplify.
DRG, MCH, Monk, bard all got simplified. Dancer came out as the easiest job in the game to play, we saw the same thing in SB with SAM and RDM being much more condensed and easier entry levels compared to the already existing jobs.
There’s a difference between saying
“my jobs underpowered, it needs tuning TA is not bringing my RDPS to where it should be”
And “RDM is simple, it doesn’t need to be viable people should be punished for choosing a job so far below my jobs skill curve”
Once 5.1 hits, providing the info is accurate and we are about to see ninja and summoner re-simplified. Hopefully these arguments will die atleast.
Or you will see that the playerbase that crave complexity will quit the game. Also, BLM has the exact same argument for why it IS Overpowered. Remember how they say movement is limited? Well they arent limited anymore. So they should by your own words not be holding on to their DPS by proclaiming its because of movement, AKA difficulty.
By your words, Melee DPS shouldnt have compensation for lack of uptime, Ranged DPS shouldnt be placed under in DPS because of movement advantage (Again we are talking about difficulty.)
Do you see what Im going for here?
Oh and I forgot. You didnt mention that the easiest dps job in the game also has the lowest DPS (DNC) even with ulitity in mind. So again, difficulty has nothing to do with how they balance this game?
Last edited by CrashofZenki; 08-16-2019 at 08:51 PM.
a few flaws.
1) we are talking abvout Job Complexity individually, not the layers upon their role in a Fight, the difficulty of its Rotation and Optimisation in a Vacuum.
2) im not saying to Remove Complexity, im saying SE Are removing Complexity, and while u state "it'll drive players who crave complexity to leave the game" i assure you, it'll likely be Less then the playerbase Who Would leave if the game Was Maximised in its Requirements to Understand the complexity.
we are talking about Designing the DPS potientals Based on the Individual Skill curves of the job, For example how difficult the rotation is to perform, how much practice it requires to play, to what level u must go to Fully optimise its DPS, in this sense, its Designed to say that Ninja and summoner should be the highest DPSers in the game, and that RDM, Dancer, Samarui, Dragoon, Bard, machinist Should be Punished for the simplicity in gameplay.
lets Push this over all the Jobs, rankingf from Hardest to Easiest, This will be influenced by speed runners choices, peoples Decisions in meta and more, a Large Chunk of the playerbase will Reroll to the Top 3 Jobs depending on which one they prefer the most, and be hit by Skill Walls, Some players can perform to those levels or just cannot Manage it, so their punishment is juist permanantly to be Locked out of PF and more.
so u entirely exclude a Playerbase of Players from Content because they cant reach the hardest job in the game in the hardest difficulty content in the game. its important to HAVE complexity as a option, but these sorts of reinforcements of it are needless, Ur Percentile and more is of comparison to other players Playing the same Job as you, theres No need to want Other Jobs nerfed based on their difficulty of play compared to yours.
Uptime, Mobility, Utility and RDPS Are all factors in balancing, Hence why ur melee Jobs Typically will do more DPS then Physical Ranged Jobs. Because Physical Ranged have no concern to mechanics as it doesnt interupt their flow.
we are talking about two very different types of Difficulty, and I wouldnt say Melee Are fundamentally harder to play then Ranged Just because of that, Although sure their DPS isnt hit, they still have to abide by the Conditions and Still have to work around the mechanics of the fight. thats Not Increased or decreasing Difficulty, the same AoE Requires the same knowledge by any Role of DPS. a Loss in DPS per Second of the mechanic going on is a Layer of balancing.
but this is a very different argument to "Ninja should be top DPS because its the hardest job to play at a high level."
i've never said BLM Should have its DPS, it should be levelled with SAM realistically as they both fulfill the Same role in their roles, Pure DPS with no utility. if anything 99% of the problems in the DPS Disparity atm is in the top four.
Compare DPS differences to SHB and SB.
RDM was Once 1100 DPS behind BLM, its now 2700 For example. I dont know why this has become a Thing, but the Stretchs of DPS Now in SHB are Sooo far wide its causing problems everywhere.
we need to go back to when the utility tax was 1000 Odd DPS difference, Not the 2-3k We've stretched out now, TA, TS, Embolden, Brotherhood, Dragonsight are Great forms of Utility, but none of them are achieving to 2-3k DPS we're Losing for them. theres no need to Bring Job Difficulty or Role difficulty when it comes to simply seeing that this is a issue, I aint here for a bias argument to who warrants More buffs, i Simply state.
The Problems are Across the board, Ninja, Summoner, RDM, SAM, Machinist, bard and Dancer have Been Over-punished for their utility. And the DPS Disparity needs re-evaluating as currently 2-3k Differences are gamebreaking and They'll exiling this jobs in PFs and more due to players knowing that They are simply outclassed by other choices currently. and while i firmly agree DPS Roles should be balanced differently based on their pros and cons such as Uptimes, Mobility problems, Loss of DPS During Mechanics and More. i would Like to see us Balanced Within our own roles first, why? because u wont see a day where RDM will Replace a Ninja, oir a Ninja Replace a Summoner. but u will see a Dragoon Replace a Ninja, a BLM Replace a RDM. Do i beleive RDM should outDPS a Dragoon? No, do i think it should do the Same DPS as a Monk, no. but that doesnt make it balanced within its role at all.. BLM Outclasses RDM entirely.
Last edited by Drayos; 08-16-2019 at 09:05 PM.

Overall I think personal dps should be
BLM=SAM > MCH > MNK = SMN > DRG > RDM = BRD > NIN = DNC
Rdps should look more like this
DNC > NIN = RDM > BRD > DRG > MNK = SMN > BLM = SAM = MCH*
*Add refresh as MP management back to Ranged and this will contribute to MCH rdps making it slightly more viable as a progression pure dps but it’s ranged benefits should restrict it in comparisons to BLM and SAM
I wouldnt say RDM is that high RDPS Wise, while Majority of its Utility kit is realistically around Supporting Progression. while it is true, u cant measure its Utility by DPS As alot of The reasons to bring a RDM is Basically its Instant rezz.but for as long as they keep RDM balanced with Verraise it'll remain Ditched Every time content moves past its Progression era which realistically isnt right. as it is a Job which has no sustained requirement for. imho its about time we removed Rezz off Dual Cast ability.
verraise is just so contreversal to actually how meaningful it is.
its a great tool in progression, Allowing players to see more mechanics, although its proven to be less useful this expansion due to such tight DPS Checks that your Realistically not going to manage the fight reguardless so u tend to Swap across to another caster even earlier then SB.
but its a Tool which u are Taxed upon meaning Ur Less Fulfilling in a actual DPS Role, thus meaning after ur disgarded theres no real need for your Job anymore. Sticking it in this Limbo of Being something almost built to not be mained and just merely a Answer to the "BLM CANT PROG meme" .
imho
Put Verraise on a 30 sec CD with 2 Charges.
it still cant be used in emergency, it'll function the same through DF reguardless and Allows u to insta Rezz Two players During a Raid, but with this we can Lift the Taxation as it'll no longer be as vital as currently which reduces the fear it becomes Mandatory during progression raiding.
From here Just Align RDM to fit a DPS ROle With Embolden. a Nice Mid pack DPS with Some Good RDPS Function through Embolden to raise it the Rest of the way.
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