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  1. #1
    Player
    Kokomi's Avatar
    Join Date
    Aug 2019
    Location
    Ul'dah
    Posts
    60
    Character
    Almond Milk
    World
    Goblin
    Main Class
    Ninja Lv 80
    I think it's fine if different classes satisfy different niches in the game. RDM has a lot going for it - free raise makes it extremely valuable in casual content as well as savage prog. In Eureka RDM probably outnumbered all other DPS combined. RDM is a really easy class to learn and then do quite good DPS vs. effort put in.

    In savage, I think the (raid) damage potential of a class should scale with difficulty. If RDM is as complex as the other casters to play at a high level, then it deserves a DPS boost (I don't know if this is true or not). If not, then I would just learn another class for savage and keep playing RDM in other content.

    Ninja is a little different as it's meant to be a raiding class due to Trick Attack. It's also hard to play well - piano key opener filled with double weaves, high CPM, and aligning Bunshin with trick is honestly galaxy brain and needs to be planned for every fight.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kokomi View Post
    In savage, I think the (raid) damage potential of a class should scale with difficulty.
    This defeats the purpose of having classes with varying mechanics and gameplay elements. Difficulty should not be a factor in overall viability, because you're otherwise telling a set of people to not bother with specific content. Sure, you can tell people to switch mains, but that just breeds discontent.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player
    Kokomi's Avatar
    Join Date
    Aug 2019
    Location
    Ul'dah
    Posts
    60
    Character
    Almond Milk
    World
    Goblin
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Duelle View Post
    This defeats the purpose of having classes with varying mechanics and gameplay elements. Difficulty should not be a factor in overall viability, because you're otherwise telling a set of people to not bother with specific content. Sure, you can tell people to switch mains, but that just breeds discontent.
    Any class is viable in savage, I never said that PUGs should exclude players based on what job they play. But being skilled should be rewarded in savage, that's the whole point.

    Edit: RDM has 680 clears of E4S right now, that's more than ninja's 443 clears.
    (0)
    Last edited by Kokomi; 08-15-2019 at 12:41 PM.