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  1. #15
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Oxdarock View Post
    I think you have it mixed up there. Tech Step/Finish takes 5.5-6 secs to perform while Standard Step/Finish should only take 3 seconds (all the step moves are on a 1 second CD).
    This is incorrect: Technical takes 7 seconds and Standard takes 5 seconds. Technical and Standard are both on the GCD (they are not oGCDs), but when you use them, they lower your base GCD to a 1.5s GCD. Meaning you have 1.5s > 1 > 1 > 1.5s for Standard (for a total of 5s) and 1.5s > 1 > 1 > 1 > 1 > 1.5s for Technical (for a total of 7s). The Step and the Finish are both bound by the 1.5s GCD change, so the entire process of a Standard Step and a Technical Step are 5s and 7s, respectfully.

    No offense, but you don’t even have DNC unlocked. Why are you attempting to theorycraft on it?

    Quote Originally Posted by Oxdarock View Post
    I've written a guide on the 5.0 TK rotation and it's perfectly viable, especially if your RNG is good with 6SS and TK crit/dh procs.
    I don’t know much about MNK and I won’t comment on it purely on that fact. However, have you tried to speak with actual MNK theorycrafters about if your guide is viable or not? Have they provided you with feedback? I’m not talking about just random MNKs, but the MNKs that do the number crunching; the best MNKs in the game. I highly recommend you speaking with them about what you have written.

    Quote Originally Posted by Oxdarock View Post
    I'm not offended in any way, nor do I think you're being mean, but I don't see the point in completely scrapping an idea just because there are a couple of flaws to it that can be fixed. I really appreciate the feedback and have gleamed things from this. I also had no idea AST couldn't gain seals outside of combat, so that's also something I'll need to edit. Thanks a bunch!
    I guess I’m coming from the point of view that theorycrafters have already figured out the most mathematically viable and most mathematically optimal options for openers and rotations. And, again, I also think that you need a deeper understanding of things before you begin to theorycraft. The mistakes I have pointed out just with 3 of the jobs are fairly basic things that all theorycrafters should know. There may be more that I missed or didn’t comment on. So I really think you should take Kitfox’s offer to join The Balance and probe the minds of the theorycrafters in there before further number crunching and guide writing is done.

    Quote Originally Posted by Oxdarock View Post
    And yeah, I did state that a lot of this is touchy-feely, so I appreciate the feedback!
    I think this is the biggest flaw: theorycrafting isn’t done around feeling; it’s done around math and numbers. Optimization is all about what is mathematically optimal to do, not what “feels good” to do or what a particular player wants to do.
    (5)
    Last edited by HyoMinPark; 08-10-2019 at 02:57 AM.
    Sage | Astrologian | Dancer

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