Quote Originally Posted by Forever_Learning View Post
I know, I was there! It’s the reason when I returned that I had all these classes at various levels in addition to my main job because I levelled them for the cross talents. I had so many things greyed out when I return.

On the topic of gear, I'm sure anyone looking at me that day were amazed to see a white mage with a shield!

I also played Scholar and Brayflox was fine, seriously. What I remember more than anything is tanks having no idea where to go and pulling the entire swamp. We NEVER got Esuna, we had leeches, and the reason we could heal Brayflox is that the healing arsenal of Scholar was kinda OP. Maybe I was an amazing player in ARR, but it’s also possible some of your are being hyperbolic regarding the difficulty level of ARR.

Are we not even going to discuss that the primary way to level up was also fates rather than dungeons? So, how do dungeons serve as some great filter when most people are doing fates unless it’s roulette or a required dungeon? People didn’t dungeon spam from 1-50 like today.
I dunno, dude. I remember FATEs having real awful exp rewards, and Leves were the better alternative, and dungeons being the best exp. I leveled everything to 50 back then, and that started with Levequests + FATEs until 15 and then dungeons until 50.

I know SCH never had esuna specifically (leeches = esuna), and that's not really the point. Brayflox's final boss could stack poison on the tank, and toss out toxic vomit puddles that could hit multiple players grouped together. So, you have AoE damage + poison stack added to anyone hit, with addition to the tank having a possible stack of 4 poison going continuously. I think it's fair to say that you had to be a good SCH to get through that fight without someone ending up on the ground. It was stressful back then.

The point, if I am allowed to make one, is there was less room for error. Now? Tanks shouldn't have difficulty holding enmity ever, and the content is a breeze for healers. Heck, I remember tanks would number mobs to attack like 95% of the time. It was like everyone learned to do it, so they had less stress of keeping enmity on everything. I haven't seen that in years.