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  1. #1
    Player

    Join Date
    Nov 2018
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    1,706
    Training wheels are there as backup to help you when you fail. You can easily tell when they can come off when you no longer "activate" them.

    The topic of this thread doesn't actually fit the title. This game actually needs more training wheels, like preventing you from queueing to a certain duty unless you've equipped your job stone, etc.
    (5)

  2. #2
    Player
    Forever_Learning's Avatar
    Join Date
    Aug 2013
    Posts
    125
    Character
    Forever Learning
    World
    Gilgamesh
    Main Class
    Arcanist Lv 61
    Quote Originally Posted by linay View Post
    Training wheels are there as backup to help you when you fail. You can easily tell when they can come off when you no longer "activate" them.

    The topic of this thread doesn't actually fit the title. This game actually needs more training wheels, like preventing you from queueing to a certain duty unless you've equipped your job stone, etc.
    Yes, exactly.

    I know when I qued without my stone it was because of the gear recommendation button.

    But the real question is why are they even letting me enter as a level 50 CNJ with basically no spells at all?

    It's not like CNJ is a class and white mage is a spec I chose - CNJ basically just evolves into white mage.

    Furthermore, why do we even need the stone to be equipped? Why can't that job just become white mage permanently?
    (1)

  3. #3
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,508
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Slightly off topic, but relevant to a few posts/comments here and in general forums. People aren't AoEing enough. The people getting upset about this, have you not been playing this game very long? Any time something lets the dungeon runs go faster and you force it onto other players, what happens?



    Just a couple examples off the top of my head speed runs, SE nerfs those. MSQ skipping cs SE nerfs that, that fate in N Than where you could just kill the mobs for 15 mins SE nerfs that. I am not saying that you guys are going to lead to some new type of nerf. But forcing a higher/different level of game play onto others really hasn't worked in the past.
    (2)

  4. #4
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Moonlite View Post
    Slightly off topic, but relevant to a few posts/comments here and in general forums. People aren't AoEing enough. The people getting upset about this, have you not been playing this game very long? Any time something lets the dungeon runs go faster and you force it onto other players, what happens?



    Just a couple examples off the top of my head speed runs, SE nerfs those. MSQ skipping cs SE nerfs that, that fate in N Than where you could just kill the mobs for 15 mins SE nerfs that. I am not saying that you guys are going to lead to some new type of nerf. But forcing a higher/different level of game play onto others really hasn't worked in the past.
    Yeah, it is really hard for a player to use aoe skills rather than single target skills. Ridiculous. I've seen this brought up countless times. They are aoe abiltiies, they are there for a reason, use them.
    (3)
    WHM | RDM | DNC

  5. #5
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Moonlite View Post
    Slightly off topic, but relevant to a few posts/comments here and in general forums. People aren't AoEing enough. The people getting upset about this, have you not been playing this game very long? Any time something lets the dungeon runs go faster and you force it onto other players, what happens?



    Just a couple examples off the top of my head speed runs, SE nerfs those. MSQ skipping cs SE nerfs that, that fate in N Than where you could just kill the mobs for 15 mins SE nerfs that. I am not saying that you guys are going to lead to some new type of nerf. But forcing a higher/different level of game play onto others really hasn't worked in the past.
    Wh... asking people to aoe when there are multiple mobs to hit is "higher level play"? Since when??
    (5)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  6. #6
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Avidria View Post
    Wh... asking people to aoe when there are multiple mobs to hit is "higher level play"? Since when??
    Apparently, it is. You are a bad person for rushing these players if you try to ask them, or tell them to aoe! Stick to single pulls, no aoe!

    (4)
    WHM | RDM | DNC

  7. #7
    Player

    Join Date
    Nov 2018
    Posts
    1,706
    Quote Originally Posted by SturmChurro View Post
    Stick to single pulls, no aoe!
    Many (most?) single pulls can consist of 3 enemies, so I would still recommend using the appropriate AOE abilities if available, some of which are even still good against 2 enemies.
    (2)

  8. #8
    Player
    Moonlite's Avatar
    Join Date
    Feb 2014
    Location
    Uldah
    Posts
    1,508
    Character
    Midnight Falcon
    World
    Balmung
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Avidria View Post
    Wh... asking people to aoe when there are multiple mobs to hit is "higher level play"? Since when??

    More I was getting at forcing people into pulls that make aoes more efficient over single mob rotations. Then getting mad that they don't aoe when the party grabbed that many. It seems to be popping up a bit on both sides on the forum. I was gently implying that forcing a certain type of game play has led to a few punishments to the player base in the past. I could be wrong but it feels like SE sides with the less stress model over the faster model. We used to be able to pull almost boss to boss. They can't gate it anymore, can they? Next choice would be an AoE nerf, which really wouldn't hurt solo play. Just the players that enjoy getting together with friends pulling hard and finishing dungeons fast.
    (1)

  9. #9
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Moonlite View Post
    More I was getting at forcing people into pulls that make aoes more efficient over single mob rotations. Then getting mad that they don't aoe when the party grabbed that many. It seems to be popping up a bit on both sides on the forum. I was gently implying that forcing a certain type of game play has led to a few punishments to the player base in the past. I could be wrong but it feels like SE sides with the less stress model over the faster model. We used to be able to pull almost boss to boss. They can't gate it anymore, can they? Next choice would be an AoE nerf, which really wouldn't hurt solo play. Just the players that enjoy getting together with friends pulling hard and finishing dungeons fast.
    Nobody is "forcing" anything these players are choosing not to use their kit, at the detriment of the party. They should be kicked immediately. Not like they even do their single target efficiently either, for that matter. Expecting other players to put in the work for them, because they can't be bothered to put even an ounce of effort into their play. AOE abilities should be used on pulls, not even big ones, most of the time.
    (2)
    WHM | RDM | DNC

  10. #10
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Moonlite View Post
    More I was getting at forcing people into pulls that make aoes more efficient over single mob rotations, then getting mad that they don't aoe when the party grabbed that many, I could be wrong but it feels like SE sides with the less stress model over the faster model. We used to be able to pull almost boss to boss. They can't gate it anymore, can they?
    I don't get how it's forcing when its common sense that if there's 3+ more mobs I should AoE, if there's 2 I should single target, as for the 2nd look at the Vault the dungeon practically pulls itself and has groupings of 6+ enemies in a pull its almost like the game is screaming at you to AoE them down. Actually depending on your comp you can pull faster than every now since all the dungeons are zzz until what Qarn when you finally have to do a mechanic? Look at Sastasha with a PLD/BRD/RDM/WHM for example, the WHM can't AoE but the other 2 DPS + the tank can and they can do it much easier/the same as before so I feel like that's a moot point, all in all just read the tooltips and when there's 3+ mobs AoE its not forcing gameplay just knowing when you should AoE which is pretty easy to tell.
    (4)

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