Quote Originally Posted by SaberMaxwell View Post
Right now your statements don't reflect well on you. If the game is too easy, but you haven't completed its hardest content, that has some implications.
Saw this argument a little too much to my taste on this topic.

There's something in games called "difficulty curves" which allows the players to go on and have slight increase in difficulty as the game goes on. And let's say that it's really not well made in FFXIV. The very next step in difficulty after dungeons are the extreme primals. Which means that you go from a content that you can do while watching Netflix while others carry you to a content where you need a somewhat fair understanding of your class and basic knowledge about teamwork in FFXIV. Things that you absolutely do not learn during dungeons and/or MSQ.


Maybe difficulty is not needed during the leveling, but they should step it up a notch at least for the max lvl dungeons. Or create a new difficulty mode to make a smoother difficulty curve. That would at least make for a nice change and give the DoW/DoM more content to do outside of boring dungeons or raids.

Now, and this is my point of view, but I don't think it's fun to mindlessly grind dungeons with absolutely no challenge to farm tomes. Sure, I could go into savage, but you don't get enough of them as a reward, so you found yourself stuck in roulette as your daily chore to get these things.


Quite honestly, saying that someone doesn't get to talk about difficulty just because they haven't cleared savage on the very first week is just absurd... What if they didn't have the time this week? Or only want to play with friends and not doing it with strangers? This argument would have a point if we were talking about savage difficulty, but that's not the case.