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  1. #1
    Player
    Evanoel's Avatar
    Join Date
    Aug 2015
    Posts
    89
    Character
    Evanoel Crownguard
    World
    Adamantoise
    Main Class
    Astrologian Lv 74
    Not all players are as elite as you are.

    The difficulty is fine.
    (56)

  2. #2
    Player
    Asiragan's Avatar
    Join Date
    Aug 2014
    Posts
    108
    Character
    Elamia Asiragan
    World
    Moogle
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Evanoel View Post
    Not all players are as elite as you are.

    The difficulty is fine.
    Just because someone thinks the difficulty is too easy doesn't make him an "elite players" whatever that means...

    The dungeons are just rollface, and have been like that for quite a while, really. Asking from the players to be a little more than awake isn't necessarily a bad thing.

    Not asking for savage/extreme difficulty here, but making so that players at least get a little better is not a bad thing. Just so...you know, avoiding people raging over that ice spec black mage, or that healer that just seems to be a little too afk.

    And it also just make the victory that much more sweeter when you do win.
    (12)

  3. #3
    Player
    Crasherino's Avatar
    Join Date
    Mar 2018
    Posts
    58
    Character
    Renza Everest
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Evanoel View Post
    Not all players are as elite as you are.

    The difficulty is fine.
    Mate, you don't need to be "elite" to understand that this games difficulty is limited to "knowing what it does" and "remembering it", that's literally it, once you've got that down, any challenge goes straight out the window on this game, boss fights have nothing to react to once you know what their patterns are as well which just makes it even worse, there's no mechanics that require you to jump over anything on reaction, to dodge roll out of something that wasn't because you "forgot" the boss did that thing, nothing to really manouver around that doesn't literally tell you to "run this way around the circle or boss", because again, the entire premise of this games difficulty is based on memory, basically we may as well just play brain training on the 3ds when it comes to bosses on here, this also includes savage, there's just simply a bit more to potentially remember, and the most smallest amount of co-operation required.
    (0)