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  1. #1
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vidu View Post
    I dont totally disagree with you or the OP in the sense that I think it would be better if we had a better learning curve throughout the dungeons, with them getting gradually more difficult and leading up to Savage and Ex-primals in a more natural way.

    But I'd also like to point out that you're saying yourself that you're not doing the more difficult content because you're worried about getting randoms who cant handle the mechanics - are you sure you want to get those randoms during your daily expert roulette?
    I dont believe that ramping up the difficulty we'll magically make everyone care about their job-performance and will make people sit down and look at their rotation. You'll still get a lot of people who wont care - only now that means that you might not be able to complete an expert roulette.

    I would also like to know how you know that the difficulty of savage is mostly dealing with randoms if you've never attempted savage? Because I'm running this with my casual static, so no randoms involved and its still a challenge because the fights are designed that way. There is a lot more stuff to deal with than your regular dungeon boss and failing a mechanic even only once often results in your death, while you can happly fail your way through most boss-mechanics. While that isnt great and it probably wouldnt hurt to make even those more punishing, let me ask you again: Do you want that in your daily roulette? Fail several times at the first boss because your healer cant dodge?
    I try most savages never said I haven't tried them. I just quit before clearing them cause I'm tried of deal with people that can play the game. I do agree that it would be a problem to just jump the difficulty up (like they did with shin) but as you stated a curve upwards would be a good way to get people to start trying.
    (1)

  2. #2
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by spf1200 View Post
    I try most savages never said I haven't tried them. I just quit before clearing them cause I'm tried of deal with people that can play the game. I do agree that it would be a problem to just jump the difficulty up (like they did with shin) but as you stated a curve upwards would be a good way to get people to start trying.
    But if you've never completed them how can you make that statement? You can't just copy what others are saying without the experience yourself. Or you shouldn't do that. How can the game be too easy if you never completed the hardest content in the game? Thats like saying Sonic has no running in it and then admitting you've never played a single sonic game. You see how crazy that sounds?
    (3)

  3. #3
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by spf1200 View Post
    I try most savages never said I haven't tried them. I just quit before clearing them cause I'm tried of deal with people that can play the game. I do agree that it would be a problem to just jump the difficulty up (like they did with shin) but as you stated a curve upwards would be a good way to get people to start trying.
    Ah, sorry, I missunderstood your statment that you never completed savage-fights! my bad!

    But my point still stands: you quit those fights over people who cant play the game or are at least not able to handle the difficulty that a savage fight presents.
    I've seen enough people who cant even handle the current dungeon bosses. My last two Titania NMs involved people not getting "take the fire-stack into a water puddle"-mechanic, even after being told multiple times. Maybe I'm to cynical after 6 years of playing this game and dealing with people who just dont care or just dont get the easiest mechanics, but I dont think that the attempt to force that kind of people to get better by making normal dungeons more difficult will actually achieve that. I dont think that they'll actually get better.
    For me its more likely that even your daily expert roulette will show the problem that you had with Savage: Someone wasting the time of the party because they cant deal with the mechanics. And suddenly you're either making sure that you run expert with a fixed party or you quit it...

    Personally I'm okay with the majority of the game being open to everyone - and then having challenges for those who seek one. Dungeons could do a better job preparing for that challenge, but they shouldnt excatly be one.
    (6)