Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 34
  1. #11
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    If you haven't done anything past a 24 man please for the love of all... get out of here with your BS. Go try the trials and savage before you come here crying about the game being to easy. >:/
    (4)

  2. #12
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    As someone who has never completed a savage I agree. This game is too easy and it is actively making the player base worse. This thread is a good example actually lots of people who don't seem to want to have to put any effort into the game cause they have never been asked to try.
    (2)

  3. #13
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I'm on a phone so I can't edit. Yes savages can be "hard" but honestly the hardest part of them is having the patients to deal with the randoms that can't do the most basic of mechanics since again the msq never asks people to try or think
    (1)

  4. #14
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by spf1200 View Post
    I'm on a phone so I can't edit. Yes savages can be "hard" but honestly the hardest part of them is having the patients to deal with the randoms that can't do the most basic of mechanics since again the msq never asks people to try or think
    I dont totally disagree with you or the OP in the sense that I think it would be better if we had a better learning curve throughout the dungeons, with them getting gradually more difficult and leading up to Savage and Ex-primals in a more natural way.

    But I'd also like to point out that you're saying yourself that you're not doing the more difficult content because you're worried about getting randoms who cant handle the mechanics - are you sure you want to get those randoms during your daily expert roulette?
    I dont believe that ramping up the difficulty we'll magically make everyone care about their job-performance and will make people sit down and look at their rotation. You'll still get a lot of people who wont care - only now that means that you might not be able to complete an expert roulette.

    I would also like to know how you know that the difficulty of savage is mostly dealing with randoms if you've never attempted savage? Because I'm running this with my casual static, so no randoms involved and its still a challenge because the fights are designed that way. There is a lot more stuff to deal with than your regular dungeon boss and failing a mechanic even only once often results in your death, while you can happly fail your way through most boss-mechanics. While that isnt great and it probably wouldnt hurt to make even those more punishing, let me ask you again: Do you want that in your daily roulette? Fail several times at the first boss because your healer cant dodge?
    (5)

  5. 08-07-2019 09:39 PM

  6. #15
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vidu View Post
    I dont totally disagree with you or the OP in the sense that I think it would be better if we had a better learning curve throughout the dungeons, with them getting gradually more difficult and leading up to Savage and Ex-primals in a more natural way.

    But I'd also like to point out that you're saying yourself that you're not doing the more difficult content because you're worried about getting randoms who cant handle the mechanics - are you sure you want to get those randoms during your daily expert roulette?
    I dont believe that ramping up the difficulty we'll magically make everyone care about their job-performance and will make people sit down and look at their rotation. You'll still get a lot of people who wont care - only now that means that you might not be able to complete an expert roulette.

    I would also like to know how you know that the difficulty of savage is mostly dealing with randoms if you've never attempted savage? Because I'm running this with my casual static, so no randoms involved and its still a challenge because the fights are designed that way. There is a lot more stuff to deal with than your regular dungeon boss and failing a mechanic even only once often results in your death, while you can happly fail your way through most boss-mechanics. While that isnt great and it probably wouldnt hurt to make even those more punishing, let me ask you again: Do you want that in your daily roulette? Fail several times at the first boss because your healer cant dodge?
    I try most savages never said I haven't tried them. I just quit before clearing them cause I'm tried of deal with people that can play the game. I do agree that it would be a problem to just jump the difficulty up (like they did with shin) but as you stated a curve upwards would be a good way to get people to start trying.
    (1)

  7. #16
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by spf1200 View Post
    I'm on a phone so I can't edit. Yes savages can be "hard" but honestly the hardest part of them is having the patients to deal with the randoms that can't do the most basic of mechanics since again the msq never asks people to try or think
    I've tried Savage. Did Sigmascape and Deltascape (will be making a casual static once I get back to the Chaos datacentre, stuck on Light atm due to a rash decision on my part). Never pugged them, but I did have a static. Even with a static, these fights are challenging. Unfortunately, I don't think there's a way the dungeon fights could be tuned up without peeving off a lot of players. I mean look at Shinryu normal for example. People were crying hard for nerfs to that. It was only once we became super overgeared that it stopped being a major problem. People would leave trials roulette if they even so much as caught a glimpse of Shinryu or heard the music. If you make them more difficult, people will get mad... mostly those who are wanting to put the effort in, because they can't clear their roulettes now because of people wanting a carry.

    Those that have the people for it, will just find pre-mades (which won't help queues at all for randoms). Those that don't, get bodyblocked by it. They, and likely those who can't progress anymore, will almost certainly end up quitting, which will cost SE a LOT of revenue. And just because of the revenue alone, is why it absolutely will not happen, no matter how much we ask for it. Money talks. If we can prove it'll substantially increase SE's revenue (like, 100x more revenue, so as to make it stupid not for them to do so), only then would we have a chance.

    Quote Originally Posted by spf1200 View Post
    I try most savages never said I haven't tried them. I just quit before clearing them cause I'm tried of deal with people that can play the game. I do agree that it would be a problem to just jump the difficulty up (like they did with shin) but as you stated a curve upwards would be a good way to get people to start trying.
    Unfortunately, I think even slowly ramping up the difficulty now would cause problems. Personally, I'd love it, but we're so used to dungeons being faceroll easy, that even ramping it up extremely slowly, people would cotton on and complain.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  8. #17
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by spf1200 View Post
    I try most savages never said I haven't tried them. I just quit before clearing them cause I'm tried of deal with people that can play the game. I do agree that it would be a problem to just jump the difficulty up (like they did with shin) but as you stated a curve upwards would be a good way to get people to start trying.
    But if you've never completed them how can you make that statement? You can't just copy what others are saying without the experience yourself. Or you shouldn't do that. How can the game be too easy if you never completed the hardest content in the game? Thats like saying Sonic has no running in it and then admitting you've never played a single sonic game. You see how crazy that sounds?
    (3)

  9. #18
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Insertcoins View Post
    How would you know? If you never done it? Why are you even speaking on this if you never done it? Yours and OP's statement is screaming wolf when you haven't even left the house in a city miles away from a forest. If you want something harder then the dungeons that are posed to be easy then do savage. If you arent doing THAT then yes you have no right to complain. I'm just gettign into savage on my account and you don't see me complaining about how -easy the game is. Cause you can't... well you can't if you want people to take you seriously and not laugh you out the forums.
    Ok didn't since people can't seem to understand. Not completed is not the same thing as haven't tried. I ALWAYS try the new savages I just don't seem to have the patients to deal with people that can't do simple mechanics cause wipe after wipe. God's example would be the people that keep running away from the group while they have the stack marker.
    (1)

  10. #19
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Savage raider here. Yes, you are correct that the game is too easy to keep challenge seekers engaged for long. If you have only been running dungeons though, extremes and savages may present the challenge you are looking for.

    There used to be more challenging dungeons, such as Pharos Sirius. However, the reason the dungeons are so easy now is that people complained dungeons such as that one were too hard. So, the only way to solve this issue would be creating another difficulty on the dungeons. Experts and hard modes still aren't difficult dungeons. Would probably need extreme or savage difficulty dungeons to scratch your itch.
    (1)

  11. #20
    Player

    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    585
    Quote Originally Posted by spf1200 View Post
    Ok didn't since people can't seem to understand. Not completed is not the same thing as haven't tried. I ALWAYS try the new savages I just don't seem to have the patients to deal with people that can't do simple mechanics cause wipe after wipe. God's example would be the people that keep running away from the group while they have the stack marker.
    My question is still the same.. you never completed them... so you by that example you never finished a tier. How could you when you don't finish the fights. Again your opinion isn't complete.. it can't be anyway. IF it's so easy get a static and knock em out. That way you'll never see randoms. I dunno... I can't take anyone seriously with that complaint when they don't do the hardest content in the game.
    (6)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast