Quote Originally Posted by Taranok View Post
I'd just like to point out that there is absolutely nothing about DoTs being on the class that makes the class innately more, or less, mobile. The only things that affect mobility are range and whether you have cast times or not. Ranged DPS are innately more mobile than melee because if a boss zones out melee, they lose a lot of damage while the rDPS just ignores the boss movement. Casters are innately the least mobile, but SMN used to be the most mobile because it would cost them 20 potency to instant cast, they had 15s of guaranteed mobility every minute, and a further 20 seconds of optimized mobility every 2 minutes. That has since been taken away which is why the class feels so much less mobile, especially because SMNs cannot let the DoTs lapse anymore or they lose substantially more damage.
The reason why SMN is (or was now) considered mobile than BLM especially around 2.x and 3.x days was because SMN's main form of damage came from abilities that can damage enemies on their own, which were DoTs and the Egi's (which are basically glorified DoTs, too). Along with Ruin 2 not being too punishing to use. I'll clarify it now that it doesn't directly give SMN mobility but it contributes to it since SMN doesn't have to worry too much about damage falloff while moving around because of them, but now that there's more things to SMN's kit and with DoTs and Egi damage being cut down for these new things, it's not a significant of a contribution like before.