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  1. 08-05-2019 05:03 AM

  2. #2
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,637
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by WaterShield View Post
    If that healer is overhealing 50% of the time... then the saved heal isn't likely to be saved... because they are already healing you wayyyy too much. What makes you think they would then heal less?

    Perhaps they should heal a bit less and the tank should cycle their damage reducing cool downs when they need to instead.

    Wow, it seems the answer is that player skill is important during relevant content that you cannot over gear. Meaning having additional tenacity for minuscule gains in damage reduction is pointless. Because if they do not play properly in the first place, no sub stat in the world will save them.
    It kinda remind of the debate of GW2 back when it was launched. The game departed from the Holy Trinity system so there is no specific tank/DPS/heal, yet many people at the time still wanted to shoe-horn it in. One of the main sticking point back then was between class-cannon vs tanky/support build.

    - Class-cannon: since the game was designed in a way that "EVERY" Damage can be avoided, people with this built rely on not taking hit while kill the bosses fast enough before the mistake creep in.
    - Tanky/support build: people insisted on having tank and healer to "sustain" the fight.

    There was this guy in my guild who played a Paladin and very proud of his tanky/support build. He always bragged whenever his group kill Lupicus (which was the hardest boss of the time), it's thanks to him, how he can survive the hit, heal his teams and res them when they are down. I came with him once to see what his team done, and god it was painful. The fight last somewhere between 20-30 minutes with people taking damage, dying left and right.

    - By tanky, it didn't mean he didn't die, it just meant he died after 4-5 hits instead of 1-2 hits.
    - By "healing the party", it doesn't mean he was able to heal his group through mistake, it just means he was able to pro-long their life a bit, so instead of a person dying 8 times during the fight, they may now only die 6-7 times.

    Their clear mainly relies on corpse chaining aka hope that not everyone die at the same time to res other people and wear the boss down in the long run.

    So I asked if he want to come see my class-cannon group, and he came. We nuked the boss down in less then 5min with no death, in fact, except for him none of us took any damage since we dodged all of them. The best part is even after that, he still insisted that his build is "superior". Note that I'm not talking about it was a debate of playstyle, somehow even after seeing it, he still insisted players like us was "bad" or "doesn't exist" because "if you take a hit or two you gonna die, while I can take 4 hits and survive!". I didn't press him further for his 'logic' because I knew better how it would end up anyway.
    (2)
    Last edited by Raven2014; 08-05-2019 at 06:55 AM.

  3. #3
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Raven2014 View Post
    It kinda remind of the debate of GW2 back when it was launched. The game departed from the Holy Trinity system so there is no specific tank/DPS/heal, yet many people at the time still wanted to shoe-horn it in. One of the main sticking point back then was between class-cannon vs tanky/support build.

    - Class-cannon: since the game was designed in a way that "EVERY" Damage can be avoided, people with this built rely on not taking hit while kill the bosses fast enough before the mistake creep in.
    - Tanky/support build: people insisted on having tank and healer to "sustain" the fight.

    There was this guy in my guild who played a Paladin and very proud of his tanky/support build. He always bragged whenever his group kill Lupicus (which was the hardest boss of the time), it's thanks to him, how he can survive the hit, heal his teams and res them when they are down. I came with him once to see what his team done, and god it was painful. The fight last somewhere between 20-30 minutes with people taking damage, dying left and right.

    - By tanky, it didn't mean he didn't die, it just meant he died after 4-5 hits instead of 1-2 hits.
    - By "healing the party", it doesn't mean he was able to heal his group through mistake, it just means he was able to pro-long their life a bit, so instead of a person dying 8 times during the fight, they may now only die 6-7 times.

    Their clear mainly relies on corpse chaining aka hope that not everyone die at the same time to res other people and wear the boss down in the long run.

    So I asked if he want to come see my class-cannon group, and he came. We nuked the boss down in less then 5min with no death, in fact, except for him none of us took any damage since we dodged all of them. The best part is even after that, he still insisted that his build is "superior". Note that I'm not talking about it was a debate of playstyle, somehow even after seeing it, he still insisted players like us was "bad" or "doesn't exist" because "if you take a hit or two you gonna die, while I can take 4 hits and survive!". I didn't press him further for his 'logic' because I knew better how it would end up anyway.
    I played with a non glass cannon build myself. However that was because I primarily played WVW. High move speed with high flat damage and health as a greatsword / rifle warrior at launch.

    It was really fun memeing with that build XD

    I 100% agree with what you've said for PVE though. BIS is determined by what is demanded of the content, not personal feelings. Which is the trap tenacity tanks are falling into.
    (3)