Using such a non-precise wording isn't helping your argument:
- Using leveling roulette on a lvl 80 is a waste if you level any other job
- Any other roulette is only useful as long as you need Poetics/Goetia: if you've got everything you want with those currencies doing those roulettes on lvl 80 is pointless, hence every instance in those roulettes doesn't offer you anything anymore and are thus obsolete
- After that it only comes down to which roulettes you want to do to cap Phantasmagoria - and without the tomestone slapped on top of the roulettes no one would be doing any of the instances in the pool except the later ShB ones, as they reward them on their own, which was my point to begin with -> instances become obsolete the moment they don't reward you with items you can use at max level; additionally you'd be opting for the path of least resistance to cap them, which would be 5x Experte roulette in most cases, so only 3 dungeons
- Almost forgot: once you're capped for the week there is actually nothing to do anymore for 2 days. Yes you could still do content which rewards Phantasmagoria, but why bother investing time when you can't collect additional tomestones?
As for the point about RPG:
- If the scope of FF14 is indeed on the single-player aspect it's scary how much resources are wasted into developing instanced party content, which gets deprecated and never visited again once a new expansion/new instances/new tomestone are here
- Depending on the flavor of the RPG you go back to farm specific areas/bosses for drops e.g. Diablo 2 or re-visit areas you were too weak to do earlier e.g. Gothic I/II
- Unlike FF14 a RPG is a one-time purchase, can be modded if it's popular enough and has a replay-value. The main replay-value of FF14 is watching the MSQ again in your room or replay selected instances you like due to atmosphere/soundtrack/boss mechanics