Quote Originally Posted by Iscah View Post
I assume they can't set "scaling" ilevel requirements for raids - so the more things they stick in together, the worse the skewing gets.
Technically they can do it if they want and set a hard ilvl requirement in order to queue up. Take the Mentor Roulette for example, it has a fixed ilvl requirement (which is regularly updated) and you can't unequip anything beforehand to try and influence what you will get. If the Alliance Roulette was updated so that it sets individual ilvl restrictions for the player based on what they have unlocked (90 for WoD, 235 Dun Scaith etc) then in theory it could work.

Although I'm on the fence about the whole thing anyway, I get why people would want to avoid certain raids but at the same time it effects queue times of higher level content so who knows what, if anything, SE can do.