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  1. #1
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
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    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    I assume they can't set "scaling" ilevel requirements for raids - so the more things they stick in together, the worse the skewing gets.

    At some point they probably need to break the roulette in half so you queue for the 50/60 and 70/80 raids separately.
    (1)

  2. #2
    Player
    Kurando's Avatar
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    Mar 2017
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    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Iscah View Post
    I assume they can't set "scaling" ilevel requirements for raids - so the more things they stick in together, the worse the skewing gets.
    Technically they can do it if they want and set a hard ilvl requirement in order to queue up. Take the Mentor Roulette for example, it has a fixed ilvl requirement (which is regularly updated) and you can't unequip anything beforehand to try and influence what you will get. If the Alliance Roulette was updated so that it sets individual ilvl restrictions for the player based on what they have unlocked (90 for WoD, 235 Dun Scaith etc) then in theory it could work.

    Although I'm on the fence about the whole thing anyway, I get why people would want to avoid certain raids but at the same time it effects queue times of higher level content so who knows what, if anything, SE can do.
    (1)

  3. #3
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,079
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kurando View Post
    Technically they can do it if they want and set a hard ilvl requirement in order to queue up. Take the Mentor Roulette for example, it has a fixed ilvl requirement (which is regularly updated) and you can't unequip anything beforehand to try and influence what you will get. If the Alliance Roulette was updated so that it sets individual ilvl restrictions for the player based on what they have unlocked (90 for WoD, 235 Dun Scaith etc) then in theory it could work.
    There's only one Mentor roulette though. You have to be Lv80, therefore they can set an ilevel requirement that is appropriate for Lv80.

    But in the alliance roulette, you could be Lv50 or Lv80.

    The question is whether there is a system in place (or room to add a system) that looks at your level and says "if you're level X then your ilevel needs to be Y" or if there can only be a single requirement set for the entire roulette.

    Given that the requirement is listed in what seems to be plain text on the roulette information page, and doesn't adjust according to your current class (in the same way the "rewards bar" does, for example) then I assume it is probably a single unflexible requirement.

    If that's right, it most likely comes down to a lack of forward vision - and lack of accounting for probable player behaviour - at the time they were originally programming the game. Alliance roulettes only came in one variety at Lv50, and the ilevel could be set at an appropriate minimum for Lv50 raids.
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