Another example of how over-inflated peoples self value is vendors. At release vendors where tuned to be able to sell to and make profit from and buy and have some actual impact. That is not the case, in fact it's almost worthless to sell to the vendor. This only solidifies my position on how badly we need to remove gil from the system and reign in peoples egos and perception of value. I would start with Taxing houses. A monthly tax to own the house that drastically increases for multiple houses across an account per server. Then I would suggest an increased sales and purchase tax that slides with MB sales. 5% for a certain price range, up to 90% after a certain amount. I will say as much as people like to draw comparisons between the real world and this games market, all my ideas are proposed ideas in real life and real economic policies that effectively would work on the 1%. I'm just applying known economics to curb RMT. Remove the pressure to purchase RMT by making items attainable by everyone.legacy wealth should really die.