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  1. #1
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ThunderGodThor View Post
    3-5m? Just the lumber alone (that you need 3 of) sells for 5-6m a piece on Odin. If it's so easy to get, and simply just overpriced, then get to work on setting that right. Be the ethical capitalist you want us to be.
    Right I explained that people are over valuing there time. Just because you accumulate said wealth doesnt mean prices of things are relative to your wealth they are supposed to be relative to the economy. This is called gentrification. The *difference is* that in ff14 a credit card swipe can fix that problem and you can feed your impulsive need to own a item quickly and feed the over-valuation of peoples mind set. Thus I suggested a tax, tax the rich more and remove gil from the economy. This will lower prices across the board and give better access to to it themselves.

    RMT is the problem and this isn't capitalism its neoliberal and is only made worse with the ability to inflate the market. In real life this isnt a huge problem because I cant buy more dollars or euros. I can only spend what I earn and thus companies price things as cheap and as affordable as possible. This is economic 101.

    My solution is a Tax, tax those that cause inflation, bringing down overall prices and making RMT less of a allure. It's pretty simple economics and you can see the problem between haves and have nots and uncontrolled inflation, a point we are reaching in the game with no active gil sinks.
    (0)

  2. #2
    Player
    ThunderGodThor's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Damien Dread
    World
    Zodiark
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Mistyregions View Post
    Right I explained that people are over valuing there time. Just because you accumulate said wealth doesnt mean prices of things are relative to your wealth they are supposed to be relative to the economy. This is called gentrification. The *difference is* that in ff14 a credit card swipe can fix that problem and you can feed your impulsive need to own a item quickly and feed the over-valuation of peoples mind set. Thus I suggested a tax, tax the rich more and remove gil from the economy. This will lower prices across the board and give better access to to it themselves.

    RMT is the problem and this isn't capitalism its neoliberal and is only made worse with the ability to inflate the market. In real life this isnt a huge problem because I cant buy more dollars or euros. I can only spend what I earn and thus companies price things as cheap and as affordable as possible. This is economic 101.

    My solution is a Tax, tax those that cause inflation, bringing down overall prices and making RMT less of a allure. It's pretty simple economics and you can see the problem between haves and have nots and uncontrolled inflation, a point we are reaching in the game with no active gil sinks.
    Are you suggesting larger taxes on the MB? Sell expensive items via trades. If you're suggesting taxing people based on total gil- spread it around alts using a private FC chest to avoid taxes. I really can't see a way this could work.
    (1)

  3. #3
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ThunderGodThor View Post
    Are you suggesting larger taxes on the MB? Sell expensive items via trades. If you're suggesting taxing people based on total gil- spread it around alts using a private FC chest to avoid taxes. I really can't see a way this could work.
    Remove the ability to transfer money via personal trades over a certain amount, the game would automatically deny anything over a certain threshold just like in real life if I tried to move 100 million into your bank account everyone including the US Treasury would be notified and halted to make sure nothing illegal was going on. Limit personal trades to 50k, 50k for 20 million would be a huge deterrent. The only ways around this will only work for the rich thus forcing them underground and letting the rest of the world trade in a effective economy.
    (0)

  4. #4
    Player
    ThunderGodThor's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Damien Dread
    World
    Zodiark
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Mistyregions View Post
    Remove the ability to transfer money via personal trades over a certain amount, the game would automatically deny anything over a certain threshold just like in real life if I tried to move 100 million into your bank account everyone including the US Treasury would be notified and halted to make sure nothing illegal was going on. Limit personal trades to 50k, 50k for 20 million would be a huge deterrent. The only ways around this will only work for the rich thus forcing them underground and letting the rest of the world trade in a effective economy.
    You're still missing the point. These expensive items get made because players such as myself can make a profit from it. The materials, whilst expensive (and quite rare), provide a solid income to gatherers, folk farming maps and even to people who just run roulettes and sell the goetia mats. Do you think these items would even be made if we couldn't get profit from it? For ourselves, yes. Maybe for friends. Certainly not for randoms at 10% of the profit.
    (3)

  5. #5
    Player
    Mistyregions's Avatar
    Join Date
    Apr 2019
    Posts
    424
    Character
    Misty Regions
    World
    Brynhildr
    Main Class
    Warrior Lv 80
    Quote Originally Posted by ThunderGodThor View Post
    You're still missing the point. These expensive items get made because players such as myself can make a profit from it. The materials, whilst expensive (and quite rare), provide a solid income to gatherers, folk farming maps and even to people who just run roulettes and sell the goetia mats. Do you think these items would even be made if we couldn't get profit from it? For ourselves, yes. Maybe for friends. Certainly not for randoms at 10% of the profit.
    You can still make a solid profit, instead of 100mil it would be 1million , because with reduced inflation 1 million effectively becomes the new 100mil. You wouldn't be poorer, or richer just less zeros and that would in return make your items more accessible to other thus increasing your profits more, but not to the point that taxes eat into your profits.
    (0)

  6. #6
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Mistyregions View Post
    You can still make a solid profit, instead of 100mil it would be 1million , because with reduced inflation 1 million effectively becomes the new 100mil. You wouldn't be poorer, or richer just less zeros and that would in return make your items more accessible to other thus increasing your profits more, but not to the point that taxes eat into your profits.
    Nope. Doesn't work in a game. Value must be compared to vendor prices. As inflation rises, you can buy more because game-determined prices do not adjust. The biggest example of this we have is housing. A medium house is 20 million gil whether you're making 1 million or 100 million. If you're making 1 million, you're 1/20th of the way to your house. If you're making 100 million, you can buy 5 houses.

    In this way, inflation is good for new players, not bad. They can afford more than than they could otherwise.

    Also, you can stop trying to apply real world economics. This is an MMO. They function on their own economic systems.


    Finally, you directly contradict yourself in the quoted paragraph. I'll let you figure out where yourself.
    (2)
    Last edited by MomomiMomi; 08-03-2019 at 10:08 AM.

  7. #7
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mistyregions View Post
    Thus I suggested a tax, tax the rich more and remove gil from the economy. This will lower prices across the board and give better access to to it themselves.
    No, no it wouldn't. Not at all. In fact, it would INCREASE prices as people would simply pass the cost of the tax onto the consumer (just like sellers do in real life)

    This is economic 101.
    Again no, no it isn't. You have demonstrated that you don't even know 101 levels of economics

    Once again, RMT has a nearly negligible effect on prices. While certainly people buy gil (as evidence by the fact they just banned 9000+ people involved in buying or selling gil this last ban wave), it's still a small fraction of the overall playerbase (who don't buy gil). Thus, the prices are still determined by what "normal" players are willing to pay, not by people who are rich from buying gil.

    Actually, to be quite frank, you need to understand that the vast majority of gil sales are not for "rich" levels of gil. They're for 5 or 10 million, which is not a significant amount in FF14. You can earn that amount passively (not doing any active crafting or selling) over 2-3 months. And if you actively try to earn gil, you can earn it in a matter of days.

    That's one nice thing about FF14's economy, is that aside from brand new items (which come down in price after a couple weeks) or the most extremely rare items, prices are very affordable by everyone.
    (3)