Even if they changed the stat weights to adjust for 5.0, the message is still the same.
Direct Hit is for tanks who like to participate on Endgame content, while Tenacity is for tanks who like to do casual content.
If you don't plan on doing any EX trial or savage content, You don't need to waste that extra 40k on Direct Hit Materia.
You don't have to read "Theorycrafts" and actually do Savage / EX content to figure that out. The Raiders are just stuck with the Mindset that Direct Hit rate is the best stat for tanks even thou it's not most of the time.
Direct Hit on Tanks is only needed to push the DPS to meet the DPS checks which usually involves 3rd party Apps.
Direct Hit is also most likely the biggest reason why so many ppl are clearing the Savage/Ex Trials easily, because SquareEnix tests this fights with Tanks not stacking Direct Hit for Melds.
If a tank melded only Direct Hit on the ilvl450 Crafted gear, he could reach 2780 Direct Hit meaning he would gain 11.5% Damage increase ON PHYSICAL ATTACKS but would cost you millions to do.
if a tank melded Tenacity as his primary stats on a ilvl450 Crafted gear, he could reach 3214 Tenacity meaning he would gain 9.7% Damage increase, 9.7% Damage Mitigation + 9.7% more self healing, its the cheapest materia out there next to Piety. Plus you have space for other stats to meld into.
This is based after calculating using the 5.0 "Theorycrafted" job stat weights on this link.
https://www.reddit.com/r/ffxiv/comme...tat_intervals/
Last edited by RareItems; 08-02-2019 at 10:10 AM.
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			 Originally Posted by RareItems
 Originally Posted by RareItems
					
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