And we're right back to square one.Again in Plain English:
If you don't raid: Tenacity + Skillspeed/Crit/Det
If you raid: Direct Hit + Crit/Det/Skillspeed
Tenacity is great since it offers 1% dmg increase and 1% dmg mitigation every 200 Tenacity so its perfect for casual stuff or normal raids.
Direct Hit is great since it offers a 25% dmg increase if it procs which the proc rate goes higher if your Direct Hit rate is high, really useful for "Endgame Content where DPS checks needs to be met".
Will Tenacity work for Endgame raiding? Probably not unless your team can reach the dps checks with you wearing Tenacity melds.
Will Direct hit work on Casual content? Yes, but it going to be harder to stay alive especially when you don't know what kind of healer your going to get. This mostly applies to Expert Roullete and Normal Raids/Alliance raids since materia effects don't matter below lvl 80.
Tenacity Grade 8 Materia sells for 19-25k each.
Direct hit Grade 8 Materia sells for 60-100k each.
Direct Hit and Tenacity are equal stats. It's worthless to a tank who doesn't raid and a waste of gil. Yes i'm not going to tank for you since you only do Expert Roulletes with your FC/Static who doesn't mind healing you while you fill your Parser ego.
Rei's got the right idea, I'm bailing out of this thread since it's clear you don't care what anybody has to say. The information is there for anybody who cares to be informed. Your numbers are mathematically false, have a nice day.
#notallraiders
Please don't try to make anyone think that 1. you will need melds, especially Tenacity melds, to do standard (wall to wall) pulls in entry level content at level 80, 2. healers would have any easier time healing you in any content if you melded Tenacity, or that 3. anyone is melding anything for dungeon parses.
Nope, you just have that Endgame Mindset with "Direct Hit is the best number one Meld for Tanks" even thou SE Designed tanks to have the same Direct Hit compared to a Botanist. Why should ppl believe that "Theorycraft" and dismiss a 2017 video explaining how Tenacity works.And we're right back to square one.
Rei's got the right idea, I'm bailing out of this thread since it's clear you don't care what anybody has to say. The information is there for anybody who cares to be informed. Your numbers are mathematically false, have a nice day.
This is why Endgame in FFXIV is so toxic lol. It's because of ppl using 3rd Party Apps like you.
Again this is how Tenacity works and Direct Hit Works according to this video:
https://www.youtube.com/watch?v=pMOVb-x6xr4
200 Tenacity = 1% Dmg increase/1% Dmg Mitigation
Direct Hit = 25% dmg increase if it procs with the Proc rate rising the more Direct Hit you have.
If you don't raid, you do not need Direct Hit. People only use Direct Hit for melds on their tanks to meet DPS Checks on Freshly released endgame content.
Last edited by RareItems; 08-02-2019 at 08:44 AM.
After doing a bunch of reading from all over. Here is how I personally see things.
Item level trumps all. Melding, food and other buffs, while can be optimized in very efficient ways. It is relatively minor in comparison. I am not saying 60-180 of a stat on a piece of gear is not insignificant at all towards gearing and fights but the gain in ilvl is more significant than individual stats. ESP for tanks.
I am going to use wow stats as currently that is the only thing I can think of currently to explain my thought process.
I am using fake numbers here.
Wow stats differ completely as there is a clear ratio gain that is far more noticeable per spec and class. in weights like 2.09 for int 1.6 for crit, 1.85 for haste. ect ect. The difference in how you build your stats can mean the difference between 4% haste and 15% haste. which in fact mean the difference between 5% and 20% dps increase. (This happened to my monk in Legion when I was pulling on average 1.6million dps then I changed my stats and ended up with 2.2million dps. since I had to make a class stat adjustments.)
Now what I have recently learned. The difference on how FFXIV does its stats is a smaller percentage over all. Not insignificant, but nothing that would break your job. From what I have read is that if you want to be the most efficient in what you do
If your planning on doing Endgame content, you have to use Direct Hit unless your doing it with a bunch of casual friends/static. Especially if you try to PUG Endgame content, they see you wearing Tenacity, expect to get mocked for having it in the first 5 minutes lol. Heck someone might leave instantly saying "Guys I'm out, we got a Tenacity tank here."After doing a bunch of reading from all over. Here is how I personally see things.
Item level trumps all. Melding, food and other buffs, while can be optimized in very efficient ways. It is relatively minor in comparison. I am not saying 60-180 of a stat on a piece of gear is not insignificant at all towards gearing and fights but the gain in ilvl is more significant than individual stats. ESP for tanks.
I am going to use wow stats as currently that is the only thing I can think of currently to explain my thought process.
I am using fake numbers here.
Wow stats differ completely as there is a clear ratio gain that is far more noticeable per spec and class. in weights like 2.09 for int 1.6 for crit, 1.85 for haste. ect ect. The difference in how you build your stats can mean the difference between 4% haste and 15% haste. which in fact mean the difference between 5% and 20% dps increase. (This happened to my monk in Legion when I was pulling on average 1.6million dps then I changed my stats and ended up with 2.2million dps. since I had to make a class stat adjustments.)
Now what I have recently learned. The difference on how FFXIV does its stats is a smaller percentage over all. Not insignificant, but nothing that would break your job. From what I have read is that if you want to be the most efficient in what you do
Kinda like Overwatch competitive, you pick a off meta hero and suddenly everyone complains xD.
You have an agenda that is clear as day.If your planning on doing Endgame content, you have to use Direct Hit unless your doing it with a bunch of casual friends/static. Especially if you try to PUG Endgame content, they see you wearing Tenacity, expect to get mocked for having it in the first 5 minutes lol. Heck someone might leave instantly saying "Guys I'm out, we got a Tenacity tank here."
Kinda like Overwatch competitive, you pick a off meta hero and suddenly everyone complains xD.
TLDR: You don't have to meld at all, if you are good at your job. If you care about min-maxing at all, avoid Tenacity like the plague.
That is all.
Last edited by WaterShield; 08-02-2019 at 09:25 AM.
On the individual stats, I'd trust the number crunchers unless you can crunch the numbers yourself. As odds are there are points where diminishing returns kick into play as well as synergistic relations.
The problem is unless you can offhandedly math out the difference from your damage done from having more of Det/DH compared to the damage you let the healer do by preventing some amount of damage while also doing less damage yourself, it gets really hard to say. Even more so when you further start trying to account for the multiplicative nature of Crit and Skill/Spellspeed as well.
This link might help out, I hope its fairly accurate, as it is still pretty recent.
https://www.reddit.com/r/ffxiv/comme...tat_intervals/
Even if they changed the stat weights to adjust for 5.0, the message is still the same.
Direct Hit is for tanks who like to participate on Endgame content, while Tenacity is for tanks who like to do casual content.
If you don't plan on doing any EX trial or savage content, You don't need to waste that extra 40k on Direct Hit Materia.
You don't have to read "Theorycrafts" and actually do Savage / EX content to figure that out. The Raiders are just stuck with the Mindset that Direct Hit rate is the best stat for tanks even thou it's not most of the time.
Direct Hit on Tanks is only needed to push the DPS to meet the DPS checks which usually involves 3rd party Apps.
Direct Hit is also most likely the biggest reason why so many ppl are clearing the Savage/Ex Trials easily, because SquareEnix tests this fights with Tanks not stacking Direct Hit for Melds.
If a tank melded only Direct Hit on the ilvl450 Crafted gear, he could reach 2780 Direct Hit meaning he would gain 11.5% Damage increase ON PHYSICAL ATTACKS but would cost you millions to do.
if a tank melded Tenacity as his primary stats on a ilvl450 Crafted gear, he could reach 3214 Tenacity meaning he would gain 9.7% Damage increase, 9.7% Damage Mitigation + 9.7% more self healing, its the cheapest materia out there next to Piety. Plus you have space for other stats to meld into.
This is based after calculating using the 5.0 "Theorycrafted" job stat weights on this link.
https://www.reddit.com/r/ffxiv/comme...tat_intervals/
Last edited by RareItems; 08-02-2019 at 10:10 AM.
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