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  1. #51
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RareItems View Post
    Again in Plain English:

    If you don't raid: Tenacity + Skillspeed/Crit/Det

    If you raid: Direct Hit + Crit/Det/Skillspeed

    Tenacity is great since it offers 1% dmg increase and 1% dmg mitigation every 200 Tenacity so its perfect for casual stuff or normal raids.

    Direct Hit is great since it offers a 25% dmg increase if it procs which the proc rate goes higher if your Direct Hit rate is high, really useful for "Endgame Content where DPS checks needs to be met".

    Will Tenacity work for Endgame raiding? Probably not unless your team can reach the dps checks with you wearing Tenacity melds.

    Will Direct hit work on Casual content? Yes, but it going to be harder to stay alive especially when you don't know what kind of healer your going to get. This mostly applies to Expert Roullete and Normal Raids/Alliance raids since materia effects don't matter below lvl 80.

    Tenacity Grade 8 Materia sells for 19-25k each.

    Direct hit Grade 8 Materia sells for 60-100k each.


    Direct Hit and Tenacity are equal stats. It's worthless to a tank who doesn't raid and a waste of gil. Yes i'm not going to tank for you since you only do Expert Roulletes with your FC/Static who doesn't mind healing you while you fill your Parser ego.
    And we're right back to square one.

    Rei's got the right idea, I'm bailing out of this thread since it's clear you don't care what anybody has to say. The information is there for anybody who cares to be informed. Your numbers are mathematically false, have a nice day.
    (10)
    #notallraiders

  2. #52
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Please don't try to make anyone think that 1. you will need melds, especially Tenacity melds, to do standard (wall to wall) pulls in entry level content at level 80, 2. healers would have any easier time healing you in any content if you melded Tenacity, or that 3. anyone is melding anything for dungeon parses.
    (2)

  3. #53
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SargentToughie View Post
    And we're right back to square one.

    Rei's got the right idea, I'm bailing out of this thread since it's clear you don't care what anybody has to say. The information is there for anybody who cares to be informed. Your numbers are mathematically false, have a nice day.
    Nope, you just have that Endgame Mindset with "Direct Hit is the best number one Meld for Tanks" even thou SE Designed tanks to have the same Direct Hit compared to a Botanist. Why should ppl believe that "Theorycraft" and dismiss a 2017 video explaining how Tenacity works.

    This is why Endgame in FFXIV is so toxic lol. It's because of ppl using 3rd Party Apps like you.

    Again this is how Tenacity works and Direct Hit Works according to this video:

    https://www.youtube.com/watch?v=pMOVb-x6xr4

    200 Tenacity = 1% Dmg increase/1% Dmg Mitigation

    Direct Hit = 25% dmg increase if it procs with the Proc rate rising the more Direct Hit you have.

    If you don't raid, you do not need Direct Hit. People only use Direct Hit for melds on their tanks to meet DPS Checks on Freshly released endgame content.
    (2)
    Last edited by RareItems; 08-02-2019 at 08:44 AM.

  4. #54
    Player
    Arthrun's Avatar
    Join Date
    Jan 2019
    Posts
    84
    Character
    Arthrun Findore
    World
    Faerie
    Main Class
    Samurai Lv 80
    After doing a bunch of reading from all over. Here is how I personally see things.

    Item level trumps all. Melding, food and other buffs, while can be optimized in very efficient ways. It is relatively minor in comparison. I am not saying 60-180 of a stat on a piece of gear is not insignificant at all towards gearing and fights but the gain in ilvl is more significant than individual stats. ESP for tanks.

    I am going to use wow stats as currently that is the only thing I can think of currently to explain my thought process.

    I am using fake numbers here.
    Wow stats differ completely as there is a clear ratio gain that is far more noticeable per spec and class. in weights like 2.09 for int 1.6 for crit, 1.85 for haste. ect ect. The difference in how you build your stats can mean the difference between 4% haste and 15% haste. which in fact mean the difference between 5% and 20% dps increase. (This happened to my monk in Legion when I was pulling on average 1.6million dps then I changed my stats and ended up with 2.2million dps. since I had to make a class stat adjustments.)

    Now what I have recently learned. The difference on how FFXIV does its stats is a smaller percentage over all. Not insignificant, but nothing that would break your job. From what I have read is that if you want to be the most efficient in what you do
    (0)

  5. #55
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Arthrun View Post
    After doing a bunch of reading from all over. Here is how I personally see things.

    Item level trumps all. Melding, food and other buffs, while can be optimized in very efficient ways. It is relatively minor in comparison. I am not saying 60-180 of a stat on a piece of gear is not insignificant at all towards gearing and fights but the gain in ilvl is more significant than individual stats. ESP for tanks.

    I am going to use wow stats as currently that is the only thing I can think of currently to explain my thought process.

    I am using fake numbers here.
    Wow stats differ completely as there is a clear ratio gain that is far more noticeable per spec and class. in weights like 2.09 for int 1.6 for crit, 1.85 for haste. ect ect. The difference in how you build your stats can mean the difference between 4% haste and 15% haste. which in fact mean the difference between 5% and 20% dps increase. (This happened to my monk in Legion when I was pulling on average 1.6million dps then I changed my stats and ended up with 2.2million dps. since I had to make a class stat adjustments.)

    Now what I have recently learned. The difference on how FFXIV does its stats is a smaller percentage over all. Not insignificant, but nothing that would break your job. From what I have read is that if you want to be the most efficient in what you do
    If your planning on doing Endgame content, you have to use Direct Hit unless your doing it with a bunch of casual friends/static. Especially if you try to PUG Endgame content, they see you wearing Tenacity, expect to get mocked for having it in the first 5 minutes lol. Heck someone might leave instantly saying "Guys I'm out, we got a Tenacity tank here."

    Kinda like Overwatch competitive, you pick a off meta hero and suddenly everyone complains xD.
    (2)

  6. #56
    Player
    WaterShield's Avatar
    Join Date
    Sep 2018
    Posts
    384
    Character
    Lalah Elakta
    World
    Balmung
    Main Class
    Dancer Lv 80
    Quote Originally Posted by RareItems View Post
    If your planning on doing Endgame content, you have to use Direct Hit unless your doing it with a bunch of casual friends/static. Especially if you try to PUG Endgame content, they see you wearing Tenacity, expect to get mocked for having it in the first 5 minutes lol. Heck someone might leave instantly saying "Guys I'm out, we got a Tenacity tank here."

    Kinda like Overwatch competitive, you pick a off meta hero and suddenly everyone complains xD.
    You have an agenda that is clear as day.

    TLDR: You don't have to meld at all, if you are good at your job. If you care about min-maxing at all, avoid Tenacity like the plague.

    That is all.
    (10)
    Last edited by WaterShield; 08-02-2019 at 09:25 AM.

  7. #57
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    On the individual stats, I'd trust the number crunchers unless you can crunch the numbers yourself. As odds are there are points where diminishing returns kick into play as well as synergistic relations.

    The problem is unless you can offhandedly math out the difference from your damage done from having more of Det/DH compared to the damage you let the healer do by preventing some amount of damage while also doing less damage yourself, it gets really hard to say. Even more so when you further start trying to account for the multiplicative nature of Crit and Skill/Spellspeed as well.

    This link might help out, I hope its fairly accurate, as it is still pretty recent.
    https://www.reddit.com/r/ffxiv/comme...tat_intervals/
    (2)

  8. #58
    Player
    Arthrun's Avatar
    Join Date
    Jan 2019
    Posts
    84
    Character
    Arthrun Findore
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by WaterShield View Post
    TLDR: You don't have to meld at all if you are good at your job. If you care about min-maxing at all avoid Tenacity like the plague.

    That is all.
    Kind of how I see things after going to the research that was provided here.
    (2)

  9. #59
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by RareItems View Post
    Again this is how Tenacity works and Direct Hit Works according to this video:
    May I ask why a two year old video is taken as Gospel on this? Stat weights have changed for every expansion. Are you implying they didn't for Shadowbringers all of the sudden?
    (10)

  10. #60
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ilenya View Post
    May I ask why a two year old video is taken as Gospel on this? Stat weights have changed for every expansion. Are you implying they didn't for Shadowbringers all of the sudden?
    Even if they changed the stat weights to adjust for 5.0, the message is still the same.

    Direct Hit is for tanks who like to participate on Endgame content, while Tenacity is for tanks who like to do casual content.

    If you don't plan on doing any EX trial or savage content, You don't need to waste that extra 40k on Direct Hit Materia.

    You don't have to read "Theorycrafts" and actually do Savage / EX content to figure that out. The Raiders are just stuck with the Mindset that Direct Hit rate is the best stat for tanks even thou it's not most of the time.

    Direct Hit on Tanks is only needed to push the DPS to meet the DPS checks which usually involves 3rd party Apps.

    Direct Hit is also most likely the biggest reason why so many ppl are clearing the Savage/Ex Trials easily, because SquareEnix tests this fights with Tanks not stacking Direct Hit for Melds.


    If a tank melded only Direct Hit on the ilvl450 Crafted gear, he could reach 2780 Direct Hit meaning he would gain 11.5% Damage increase ON PHYSICAL ATTACKS but would cost you millions to do.

    if a tank melded Tenacity as his primary stats on a ilvl450 Crafted gear, he could reach 3214 Tenacity meaning he would gain 9.7% Damage increase, 9.7% Damage Mitigation + 9.7% more self healing, its the cheapest materia out there next to Piety. Plus you have space for other stats to meld into.


    This is based after calculating using the 5.0 "Theorycrafted" job stat weights on this link.

    https://www.reddit.com/r/ffxiv/comme...tat_intervals/
    (1)
    Last edited by RareItems; 08-02-2019 at 10:10 AM.

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