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  1. #31
    Player
    Arthrun's Avatar
    Join Date
    Jan 2019
    Posts
    84
    Character
    Arthrun Findore
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by SargentToughie View Post
    Sorry to hone in on a specific part of your post... but what?

    why do you 'really despise' efficiency, if the players are up for it? This is literally the difference between a 15 minute run and a 25 minute run, both of which are mostly spamming AoE combos.
    This is a complete ME thing.

    I don't play for the Efficiency of getting it over with as fast as possible That go go go mentality has bothered me even in WOW. I play the game for the enjoyment of the zones. The feel for the class. the boss fights. The music. The spamming of AOE abilities is really really boring to me. If I want good gear I go raid and attempt to do harder content than dungeons. The roulette's have been nothing more than something to pass the time with as gearing up through dungeons was never a issue or priority with me. The tombstones drop from all sorts of content and the rate of which I get them was never truly and issue for me.

    Take Antitower zone for example. I will always take my time there because it is my absolute most favorite zone. The music gets me every time and the zone setting on your way to the castle is stunning.

    I guess someone at my age the difference between 10-20 minutes is really negligible time to me. My play time is 1030 pm - 2am most week nights. Give or take 20 minutes doesn't mean much to me.
    (1)
    Last edited by Arthrun; 08-02-2019 at 08:00 AM.

  2. #32
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    If you don't raid: Tenacity + Skillspeed/Crit/Det

    If you raid: Direct Hit + Crit/Det/Skillspeed

    Tenacity is great since it offers 1% dmg increase and 1% dmg mitigation every 200 Tenacity so its perfect for casual stuff or normal raids.

    Direct Hit is great since it offers a 25% dmg increase if it procs which the proc rate goes higher if your Direct Hit rate is high, really useful for "Endgame Content where DPS checks needs to be met".

    Will Tenacity work for Endgame raiding? Probably not unless your team can reach the dps checks with you wearing Tenacity melds.

    Will Direct hit work on Casual content? Yes, but it going to be harder to stay alive especially when you don't know what kind of healer your going to get. This mostly applies to Expert Roullete and Normal Raids/Alliance raids since materia effects don't matter below lvl 80.

    Tenacity Grade 8 Materia sells for 19-25k each.

    Direct hit Grade 8 Materia sells for 60-100k each.
    (0)
    Last edited by RareItems; 08-02-2019 at 08:08 AM.

  3. #33
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Arthrun View Post
    This is a complete ME thing.

    I don't play for the Efficiency of getting it over with as fast as possible That go go go mentality has bothered me even in WOW. I play the game for the enjoyment of the zones. The feel for the class. the boss fights. The music. The spamming of AOE abilities is really really boring to me. If I want good gear I go raid and attempt to do harder content than dungeons. The roulette's have been nothing more than something to pass the time with as gearing up through dungeons was never a issue or priority with me. The tombstones drop from all sorts of content and the rate of which I get them was never truly and issue for me.

    I guess someone at my age the difference between 10-20 minutes is really negligible time to me. My play time is 1030 pm - 2am most week nights. Give or take 20 minutes doesn't mean much to me.
    So the thing is mate, even in solo pulls its way better to spam aoe, because in most cases aoe efficiency takes over at 3 mobs, which very few pulls are under. Also if you don't like aoeing, that sucks but thats a you thing and I hope you don't tank for me, but at least pull more so the PARTY can aoe.
    (8)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  4. #34
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RareItems View Post
    If you don't raid: Tenacity + Skillspeed/Crit/Det

    If you raid: Direct Hit + Crit/Det/Skillspeed
    See, you didn't reply to my comment and you just repeated yourself, but you're still statistically wrong. Here's Rei's link from one page ago just in case you missed it.

    https://www.reddit.com/r/ffxiv/comme...tat_intervals/

    Don't meld Tenacity, kids. The difference between the tenacity already on your gear and what you'll get isn't worth it.

    EDIT TO SOUND MORE CREDIBLE BECAUSE OP DID SO I CAN TO: "Tenacity = 33 per 0.1% DPS, HPS, and Damage Reduction" - taken right from the post above.

    200 Tenacity is not 1% increase, 200 Tenacity is, in fact, more like... .5? So half that?
    (10)
    Last edited by SargentToughie; 08-02-2019 at 08:11 AM.
    #notallraiders

  5. #35
    Player
    Arthrun's Avatar
    Join Date
    Jan 2019
    Posts
    84
    Character
    Arthrun Findore
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by ReiMakoto View Post
    So the thing is mate, even in solo pulls its way better to spam aoe, because in most cases aoe efficiency takes over at 3 mobs, which very few pulls are under. Also if you don't like aoeing, that sucks but thats a you thing and I hope you don't tank for me, but at least pull more so the PARTY can aoe.
    Haha chances are I will likely not because I haven't felt the need to do Expert roulette anymore lately. For leveling sure I do the daily one for the exp bonus but once I hit job cap I kind of stop doing them. A side effect for me not really wanting to do massive pulls is because I have been getting healers to tell me to do so... only to have him really really struggle in healing...and wipe the group. Just kind of thankful that SHB dungeons kind of keep pulls to 2 or 3 groups now adays.
    (0)

  6. #36
    Player
    RareItems's Avatar
    Join Date
    Apr 2012
    Posts
    608
    Character
    Elise Hamilton
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SargentToughie View Post
    See, you didn't reply to my comment and you just repeated yourself, but you're still statistically wrong. Here's Rei's link from one page ago just in case you missed it.

    https://www.reddit.com/r/ffxiv/comme...tat_intervals/

    Don't meld Tenacity, kids. The difference between the tenacity already on your gear and what you'll get isn't worth it.
    https://www.youtube.com/watch?v=pMOVb-x6xr4

    Sorry some guy already proved you wrong way back in 2017 lol when Tenacity was first released.
    (0)

  7. #37
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Last time I ever heard of gearing tanks for survival was Everquest. You may have seen some outdated thinking in early WoW due to EQ's raiding mindset transfering to early WoW, but that was long discarded in favor of increasing damage.

    Also check your class abilities. I believe its Warriors (couldn't say for sure, I haven't leveled one) that has an ability or two that auto crits or auto direct hits. Which will help you determine which stat you want to go with.
    (1)

  8. #38
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by RareItems View Post
    https://www.youtube.com/watch?v=pMOVb-x6xr4

    Sorry some guy already proved you wrong way back in 2017 lol when Tenacity was first released.
    Those are Stormblood values, we're not in Stormblood anymore.

    Substats get adjusted with every new expansion. Sorry if that's news to you.
    (13)
    #notallraiders

  9. #39
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by ReiMakoto View Post
    https://www.reddit.com/r/ffxiv/comme...tat_intervals/

    So every 33 tenacity FROM THE BASE adds 0.1% mitigation, this means 2000 =/= 10% as the base is not 0, and its 330 for 1% not 200.

    Having more damage in a large pull from direct hit will potentially make your healers life easier as everything dies quicker meaning your mitigation has more uptime. the 3% or so defence difference between full tenacity melds and just gear tenacity will not make you noticably more tanky, thats just anecdotal. I mass pull all my expert roulletes with my full direct hit melds and I don't die, and I have done since ive played this game, if people rotate cooldowns properly no matter what melds/no melds you have mass pulls are easy.

    Edit: if you want further proof see here: http://theoryjerks.akhmorning.com/stats/ten/

    You need over 3500 tenacity to get a 10% mitigation
    4% of defence mitigation bonus will have more impact on the team than 1-2% more damage on a tank that does anywhere from 20 to 35% of total team damage.
    Just talking here about dungeons.
    4% on mitigation alone, and another 4% on healing bonus which is not confirmed yet, but may be a bonus for all incoming heals not only self healing.
    This means a tank with tenacity melds will be 8% more tankier than a tank with any other melds.

    It is significant amount and may be an answer why we dont see tenacity being changed in any way for so long.
    (1)

  10. #40
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    Quote Originally Posted by RareItems View Post
    https://www.youtube.com/watch?v=pMOVb-x6xr4

    Sorry some guy already proved you wrong way back in 2017 lol when Tenacity was first released.
    This is old stat weights from last expansion, you realise these change as you level up right? 200 last expac does not = 200 this expac, also his numbers arn't sourced, which the theory jerks ones are, and you can check the maths yourself if you diagree.
    (4)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

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