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Thread: No DRK changes?

  1. #81
    Player
    Vaunhause's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Neaoli Vaunhause
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Otorinth View Post
    The only changes to DRK I'd like to see are:

    -Blackblood GCDs under Delirium increased to 600 MP from 200 MP (adding up to 3k if you hit all 5)

    -Salted Earth's Cooldown reduced by 45 seconds OR it's potency increased to 95 per tick (bringing it out to 475 total potency per cast for hitting the full duration, but still weaker than before. Apparently, Salted Earth was too strong?)

    - The "Walking Dead" portion of Living Dead altered slightly? Touchy subject.

    I'm not going to go deep into about how it "feels" to play. Most of the people talking about this have no mathematical backings on what they want changed so...gonna stay away from that can of worms and just say "I like it's gameplay and don't feel the need for major changes".
    Though the changes you proposed would make Drk feel better, you ahve to take into account how that applies to the balance of the class.

    Salted Earth is underwhelming, so a small buff wouldn't be bad. But Delirium for Blood spiller to 600? would actually maybe influence the dps a little bit. Add in both buffs, and it would be quite significant, imo.

    I wouldn't say it's because Salted Earth was too strong, I think its because they added new things to the table and adjusted things in general, which is why they nerfed it. Still sucks though, since I love Salted Earth.
    (0)

  2. #82
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Vaunhause View Post
    Though the changes you proposed would make Drk feel better, you ahve to take into account how that applies to the balance of the class.

    Salted Earth is underwhelming, so a small buff wouldn't be bad. But Delirium for Blood spiller to 600? would actually maybe influence the dps a little bit. Add in both buffs, and it would be quite significant, imo.

    I wouldn't say it's because Salted Earth was too strong, I think its because they added new things to the table and adjusted things in general, which is why they nerfed it. Still sucks though, since I love Salted Earth.
    The salted earth thing might have to do with them adding a dps OGCD in the forms of flood/edge of darkness/shadow.

    At first when i seen how bad they gutted DRK I was a little pissed. That is until i started getting used to its new kit. TBN on a 15 second recast and the mp refund for EoS FoS makes it one of the best spamable mitigation tools in DRKs arsenal.
    (2)

  3. #83
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by kazzel120 View Post
    I main both GNB and DRK. Again we use the O S...t button to cheese mechanics or if healers slow on the gun in big pulls. If a healer such as whm cant bother to bene you for you know cheeseing a mechanic why play whm lol.
    The argument made about this was that sure bene works fine, but that requires a whm. Theres 2 other healers though, in a way this also fits the tank invuln issue, not all are the same, its a bit harder for the other 2 healers, since they cannot bene. Any cooldown that "requires whm or die" its a bad cooldown, but i digress.
    Quote Originally Posted by IBLazORI View Post
    I said the same thing in Heavesward. Now it's just a war clone with a crappy invun. I fine dark real boring to play now.
    Requiring you to save 3000mp for TBN is kind of dumb, every DRK is just gonna hover around 2000-3000mp, so its not really a skill thing really, why not just remove the MP cost and reduce its mitigation to 20% and use it every 25 seconds? And it procs a free abyssal drain, flood, or edge
    well theres 2 edges to the tbn issue. You cant do anything to reduce its mp cost for the DA or its super op, giving drk no reason to pop edge or flood but instead spam tbn.
    the second issue is that its there for the "resource management" and serves little to no purpose of DS having a cost to begin with, after that.
    Realistically, no DRK is going to pop TBN back to back(66.6% of your mana in 15s) unless they want to go oomp, or emergency(bad decision making) so the recast could be pushed to a longer duration, and have it cost nothing.
    THAT being said the boring factor would probably increase by double, but to me it wouldnt really change the core function of the job, it would however make it even blander, but at this point to me, its already bland enough, it should just -function- better. SE want to hold our hands and make every DRK good or ok, but not great? They might as well take another step and remove that penalty from TBN. Would it change my opinion of current DRK? Absolutely not. Why? Because what can DRK actually do that any other tank cannot do as well as, if not better? Thats my core gripe with the whole design. Granted its an improvement, over being benched completely, but its just a tank. A tank that tanks, and has a big sword. Big whoop.
    (0)
    Last edited by ADVSS; 08-01-2019 at 01:26 PM.

  4. #84
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Living dead should not be a resource vacuum

    With all the healer changes,HUGE hp pool on tanks now and lack of conv has made it even worse

    It takes 2 -3 + CDs on Ast and Sch to heal Drk up to max

    It doesn't even need a rework just remove the death penalty
    (1)

  5. #85
    Player
    Aizlluna's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    Aruna Tethyos
    World
    Siren
    Main Class
    Bard Lv 80
    The problem is dark knight does the lowest dps and has the lowest self sustain and one of the lowest group utility. Everyone says dark knight is fine because they have "the blackest night" well that's like just one ability. Out of a bunch. It's not like we all only just use one ability.

    Take a look at paladin. Their entire kit has good abilities no matter the situation from single target with atonement, to group shields and group damage mitigation. With all those extra fancy utility skills including one of the best tank sustain in the game.

    I dont know about you but I dont think it's too fair they get top dps on top of all that.

    Did i also mention they get a massive AOE nuke with no falloff, the ability to equip shields that block more damage than we can parry and will only block more as shields get stronger AND invincibility with no downside?
    (1)
    Last edited by Aizlluna; 08-01-2019 at 02:05 PM.

  6. #86
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Aizlluna View Post
    The problem is dark knight does the lowest dps and has the lowest self sustain and one of the lowest group utility. Everyone says dark knight is fine because they have "the blackest night" well that's like just one ability. Out of a bunch. It's not like we all only just use one ability.

    Take a look at paladin. Their entire kit has good abilities no matter the situation from single target with atonement, to group shields and group damage mitigation. With all those extra fancy utility skills including one of the best tank sustain in the game.

    I dont know about you but I dont think it's too fair they get top dps on top of all that.
    THANK YOU! This is exactly how I feel about DRK over all. Even in past iterations it was more work to do as good a job, but at least they could. Now? Less work, same result. I guess we will have to just wait and see, or shelve the job for a while.
    Quote Originally Posted by Duskane View Post
    Living dead should not be a resource vacuum

    With all the healer changes,HUGE hp pool on tanks now and lack of conv has made it even worse

    It takes 2 -3 + CDs on Ast and Sch to heal Drk up to max

    It doesn't even need a rework just remove the death penalty
    I agree with most of this, but things like total duration if done right, may need a change. Theres the fact too about WD not even getting to activate if you get Bene before hitting 1.. so I dunno. Like I said before, on paper looks great, in practice, its pretty horrendous without real time communication with the healers, and no visual indicators -if nothing else. For 1 tank cooldown, thats asking an awful lot , maybe not for raid statics, but all of the other content, it is.
    (0)
    Last edited by ADVSS; 08-01-2019 at 01:53 PM.

  7. #87
    Player
    BarretOblivion's Avatar
    Join Date
    Jun 2017
    Posts
    428
    Character
    Tamamo Cat
    World
    Hyperion
    Main Class
    Gunbreaker Lv 100
    So leveling DRK at post 70 as a WAR let me completely understand alot of DRKs frustrations.
    Yes, DRK just became another WAR. Its disappointing their identity got tied to another job (which has its own problems of being 80% boring during its rotation) when they should have thier own identity.

    Second the resource requirement for TBN now feels clunky. When playing PLD you don't use your resources for anything BUT defense which makes it fine to be tied to a resource. For DRK it doesn't feel good holding having to manage your resource to make sure you have your identity defensive cooldown ready while all other tanks don't have this issue.

    Then there is Living Dead. Lets be real, its the worst tank invuln by far. The healing vaccum that it is isn't something any healer likes.

    "Well just Bene it!" Isn't a good argument. In order for a DRK to be viable or even considered used then it would mean you have to also force another healer to go WHM. What if your healers don't like WHM? Then you get to the problem that if you don't have a WHM its a resource dump they have to into "panic mode" to heal you up to full. Even WAR with the fact its invuln doesn't mitigate damage is still better because they don't have to heal you to full in 5 sec. They just heal you enough to survive the follow up attacks before topping you off.
    (3)

  8. #88
    Player
    SakiKojiro's Avatar
    Join Date
    Dec 2014
    Posts
    98
    Character
    Okita Soji
    World
    Cactuar
    Main Class
    Astrologian Lv 71
    If by "balanced" you mean "Are the same job defeating the point of the job system." Then yes.
    (3)

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Starkbeaumont View Post
    you just don't like it's gameplay. no reason to change a perfectly functional job
    Not even... Living Dead? Or TBN, albeit slightly?
    (1)

  10. #90
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    DRK is fine.
    Its not perfect, like other tanks, but its in a really good spot right now.
    (1)

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