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Thread: No DRK changes?

  1. #41
    Player
    sexythaumaturge's Avatar
    Join Date
    Apr 2018
    Posts
    74
    Character
    Terric Aubert
    World
    Odin
    Main Class
    Dark Knight Lv 90
    DRK is perfect now. They should change Bloodspiller to something else during Delirium, though, as five consecutive roll animations look weird. Other than that, all good. You have GNB if you like the twitchy Dark Arts gameplay.
    (7)

  2. #42
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by gumas View Post
    of all tank, people want DRK to change? what? shouldn't that be GNB?

    DRK is easy/braindead to play yes, but function wise, its one of the class who doing well compare to others
    Oh we dont need to worry about GNB, come 6.0, I know which "new and interesting tank with different gameplay gimmick" is getting its bumper torn off and given to the other three, since drk is pretty much done at the chop shop like completely done, which is why we got inner delirium.
    (5)

  3. #43
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by gumas View Post
    of all tank, people want DRK to change? what? shouldn't that be GNB?

    DRK is easy/braindead to play yes, but function wise, its one of the class who doing well compare to others
    Not everyone will like the job they play and love get radically change to something that is nothing like before independent of how well works, what NIN say if mudras where removed and get a kinki based gameplay instead?, what will say DRGs if blood of dragoon mechanics and his combo become dumbed down and get a wildfire mechanic instead? Or BLM removing all his MP gameplay and becoming almost like RDM? That's what happen with DRK and it's normal a lot of ppl don't like it bcs they take zero effort on keep the job unique, as a 4 years old DRK veteran this is disheartening for me, if I wanna play as WAR I pick a axe.
    (4)
    Last edited by shao32; 07-30-2019 at 09:40 PM.

  4. #44
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kaedan View Post
    DRK's TBN is insanely good, and while they don't have as many unique CDs as PLD or GNB, they still have all the "universal" CDs (20%, 30%, Arm's Length, etc).
    A well timed Abyssal Drain can be pretty amazing too with bigger pulls. Drives me nuts when I see it get used prematurely.
    (4)

  5. #45
    Player
    Vaunhause's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Neaoli Vaunhause
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Dark Knight does not need mitigation buffs. They don't need to buff Dark Mind. If they do, they will have to nerf The Blackest Night.

    I don't want that. You don't want that. Really, you don't. (this is at the people proposing changes for dark mind, skimmed for the most part)

    Their damage is fine, theres no real changes for them to have, because they're very tanky along side war, and have ways to mitigate damage or heal themselves. TBN and Abyssal Drain for Drk, Nascent "Im my own healer" Flash and normal CDs like Rampart or Vengeance for War.

    What Drk and War have more in terms of mitigation tools, rather, more effective mitigation tools, they lose in damage. Drk and War are the weakest tanks, and are rather interchangeable in their damage. Gunbreaker and Paladin are the strongest tanks, with Gunbreaker being slightly ahead of Paladin, tmk.

    Dark Knight doesn't need changes. Although I miss them being high APM to an extent, I don't want Stormblood high APM. I'd rather press EoS every 30s - 60s instead of press it every 10s like before. Just let it live and let die; the class is fine.

    However, the only thing I think I'd change is Delirium. While Drk is not actually a "warrior clone", this skill sticks out like a sore thumb regardless. I would like it to feel more unique. As much as I love blood spiller, I don't love spamming it 5 times in a row, honestly.

    But even then, I don't know where to start w/ Delirium getting changed, so.
    (3)
    Last edited by Vaunhause; 07-30-2019 at 09:54 PM.

  6. #46
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Vaunhause View Post
    Dark Knight does not need mitigation buffs. They don't need to buff Dark Mind. If they do, they will have to nerf The Blackest Night.

    I don't want that. You don't want that. Really, you don't. (this is at the people proposing changes for dark mind, skimmed for the most part)

    Their damage is fine, theres no real changes for them to have, because they're very tanky along side war, and have ways to mitigate damage or heal themselves. TBN and Abyssal Drain for Drk, Nascent "Im my own healer" Flash and normal CDs like Rampart or Vengeance for War.

    What Drk and War have more in terms of mitigation tools, rather, more effective mitigation tools, they lose in damage. Drk and War are the weakest tanks, and are rather interchangeable in their damage. Gunbreaker and Paladin are the strongest tanks, with Gunbreaker being slightly ahead of Paladin, tmk.

    Dark Knight doesn't need changes. Although I miss them being high APM to an extent, I don't want Stormblood high APM. I'd rather press EoS every 30s - 60s instead of press it every 10s like before. Just let it live and let die; the class is fine.

    However, the only thing I think I'd change is Delirium. While Drk is not actually a "warrior clone", this skill sticks out like a sore thumb regardless. I would like it to feel more unique. As much as I love blood spiller, I don't love spamming it 5 times in a row, honestly.

    But even then, I don't know where to start w/ Delirium getting changed, so.
    And Living Dead?
    (6)

  7. #47
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Windwalker View Post
    Well thats the feeling i get from playing it, i have all tanks at 75 or higher. Atm warrior is my favorite. DRK's just don't feel like it got enough damage reduction skills like the other tanks do.
    Yet TBN is useable every 15 seconds and is great in wall to wall pulls. You shouldnt need to use more then 1 normal cd per trash pull if your dps and healer are good.
    (2)

  8. #48
    Player
    Vaunhause's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Neaoli Vaunhause
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MagiusNecros View Post
    And Living Dead?
    And living dead. Forgot about that LOL
    (2)

  9. #49
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    My only major complaint with Dark Knight is Delirium being War-ified... Hate that change, it's not satisfying to do in the slightest... Press a button and spam the same move... Inner Release gets away with it because it becomes satisfying to have 100% Crit/Direct Hit rate, plus the animation is a hoot... Delirium lacks all of that flair...

    Other than that, my only complain is pretty much universal across all tanks; There is a distinct lack of variety in skills. Warrior bucks the trend somewhat, but when Sentinel/Shadow Wall/Nebula are literally carbon copies? Intervene/Plunge/Rough Divide are literally carbon copies? That's a problem IMO. On the flip side, the Hallowed Ground skills just have variety for the sake of variety, with essentially no interesting flair added to justify the negative effects Living Dead/Superbolide incur. Give Gunbreaker something for dumping 99.9% of its HP. Give Dark Knight something while suffering Walking Dead (I'd actually slap the current Delirium effect on there, personally).
    (3)

  10. #50
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I mean, maybe delirium wouldnt be so bad if we had 1 or 2 more blood spenders? IDK.
    (1)

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