Quote Originally Posted by Mahoukenshi View Post
Aren't you full of yourself. It's not up to you to define fun for everyone else. I still decide for myself what's fun and what's not, no matter what you may think about it, about which I couldn't really care less. And for me: Story = fun, likable characters are fun. Challenge just for the sake of challenge = couldn't care less. So just because your brain cannot compute this doesn't make it a troll opinion.

Your sheer hatred on this topic is blinding you. Not once did I say that challenge and only challenge is fun. I find story immeasurably fun as well—it is the primary hook for me when playing video games. What I said, however, was that push-over content gets really boring, really quickly. Which is, arguably, an objective stance to take. What possible thrill or excitement is there when you engage an enemy and there is less than 1% chance of you dying? It's not. At all. The possibility of losing is the only thing that keeps things fun and engaging. That's how our brains work.


Want to start shedding players? Make your content brainless and easy mode. Before you or anyone else says anything, I am not advocating Ultimate difficulty in every facet of the game. WildStar is a graveyard for a reason. But there is a middle ground, where people can be actively engaged. Pushover content is not that.