Page 105 of 151 FirstFirst ... 5 55 95 103 104 105 106 107 115 ... LastLast
Results 1,041 to 1,050 of 1506
  1. #1041
    Player
    Lunafreya's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    714
    Character
    Ellia Lombardia
    World
    Lamia
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zabuza View Post
    So 14 hours after the raid released... lol. I'm sad. Grats to them but, I'm sad the raid was that easy that world firsts could clear it that fast.



    Agreed, while WoW was a breath of life for casuals, it was the death knell of this genre of me. Now what I play are to me, shells of former MMO glory.
    Hey man if it was that easy why haven't you cleared it yet? Just because top 3% of players clear it first week doesn't mean it is easy. I'm sure right now you would be struggling endlessly to even down the first three turns. It is even harder for players that have to manage real life time. Better yet... if you claim these are easy then have you cleared Ultimate coil or Ultima weapon? Point is stop spouting your nonsense that it was easy when in fact it is not.
    (7)

  2. #1042
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Lunafreya View Post
    Hey man if it was that easy why haven't you cleared it yet? Just because top 3% of players clear it first week doesn't mean it is easy. I'm sure right now you would be struggling endlessly to even down the first three turns. It is even harder for players that have to manage real life time. Better yet... if you claim these are easy then have you cleared Ultimate coil or Ultima weapon? Point is stop spouting your nonsense that it was easy when in fact it is not.
    I have cleared turn 1 after a few hours last night, with pugs. I will definitely have cleared at least turn 2 by the end of this week, if not also 3. Also, I might as well just quote myself on this, since I guess you didn't read it.

    Quote Originally Posted by Zabuza View Post
    Do you not understand my point that the amount of time it takes the worlds best to clear these things is an indicator of how long it will take everyone else? If your typical savage raider takes 10 times longer to clear than a world's best, it will take them 10 hours for this. If it took world's best raiders 5 hours to clear tiers 1 and 2, it would take a typical savage raider 50 hours to do the same. Of course there are slight variances, and I don't know the exact ratio, but my point is the correlation itself. World's best or not, the speed at which they cleared it does not speak well to the longevity where it will concern typical raiders.
    (3)
    Last edited by Zabuza; 07-31-2019 at 09:56 PM.

  3. #1043
    Player
    MonteCristo's Avatar
    Join Date
    May 2011
    Posts
    446
    Character
    Lamonte Cristo
    World
    Seraph
    Main Class
    Reaper Lv 100
    PSA- More concerned with the diversity of content than the difficulty itself. Difficulty doesnt = fun.....FUN = FUN
    (1)
    Death Is Only The Beginning....

  4. #1044
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Zabuza View Post
    I have cleared turn 1 after a few hours last night, with pugs. I will definitely have cleared at least turn 2 by the end of this week, if not also 3. Also, I might as well just quote myself on this, since I guess you didn't read it.
    So if had to rate it on rehash vs new, and memory+Reflex(or any other potentially artificial challenge metric) vs actual challenge how would you rate it? I just go with memory+reflex as that seems to be their go to way to add more difficulty, shorter cast times/indicators necessitating more memorization of the boss script.

    Curious as the more and more have looked at things its not that there is any more real challenge, just a need to perform at a higher level more consistently. Like a sport, the challenge of the sport itself never changes, but the player performance does. IE casual play amoung friends, high school varsity, college varsity, and pro. This model works great for PvP games as the skill of the opposing players provides the challenge, but not so much for PvE.
    (1)

  5. #1045
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MonteCristo View Post
    PSA- More concerned with the diversity of content than the difficulty itself. Difficulty doesnt = fun.....FUN = FUN

    You couldn't be more wrong. If something is a push-over, it gets boring really quickly. If something is challenging, engages your brain, makes you think tactically, that is fun. Outside of trolls, no one thinks non-difficult activities are actually fun.
    (2)

  6. #1046
    Player
    Zabuza's Avatar
    Join Date
    Feb 2013
    Posts
    724
    Character
    Zefis Shadowsea
    World
    Leviathan
    Main Class
    Monk Lv 60
    Quote Originally Posted by Hawklaser View Post
    So if had to rate it on rehash vs new, and memory+Reflex(or any other potentially artificial challenge metric) vs actual challenge how would you rate it? I just go with memory+reflex as that seems to be their go to way to add more difficulty, shorter cast times/indicators necessitating more memorization of the boss script.

    Curious as the more and more have looked at things its not that there is any more real challenge, just a need to perform at a higher level more consistently. Like a sport, the challenge of the sport itself never changes, but the player performance does. IE casual play amoung friends, high school varsity, college varsity, and pro. This model works great for PvP games as the skill of the opposing players provides the challenge, but not so much for PvE.
    It was more about memory to be honest. All of E1s mechanics followed a set pattern that simply had to be memorized. The only part of the fight that posed a slight challenge was meteor positioning. Most of this fight was mechanics that have been seen before. I think only the orb of light positioning during the meteor phases was a mechanic that slightly differed from any mechanic I had seen before.
    (0)

  7. #1047
    Player
    Mahoukenshi's Avatar
    Join Date
    Jul 2019
    Location
    Gridania
    Posts
    363
    Character
    Altina Schwarzer
    World
    Twintania
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eli85 View Post
    You couldn't be more wrong. If something is a push-over, it gets boring really quickly. If something is challenging, engages your brain, makes you think tactically, that is fun. Outside of trolls, no one thinks non-difficult activities are actually fun.
    Aren't you full of yourself. It's not up to you to define fun for everyone else. I still decide for myself what's fun and what's not, no matter what you may think about it, about which I couldn't really care less. And for me: Story = fun, likable characters are fun. Challenge just for the sake of challenge = couldn't care less. So just because your brain cannot compute this doesn't make it a troll opinion.
    (8)

  8. #1048
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Mahoukenshi View Post
    Aren't you full of yourself. It's not up to you to define fun for everyone else. I still decide for myself what's fun and what's not, no matter what you may think about it, about which I couldn't really care less. And for me: Story = fun, likable characters are fun. Challenge just for the sake of challenge = couldn't care less. So just because your brain cannot compute this doesn't make it a troll opinion.

    Your sheer hatred on this topic is blinding you. Not once did I say that challenge and only challenge is fun. I find story immeasurably fun as well—it is the primary hook for me when playing video games. What I said, however, was that push-over content gets really boring, really quickly. Which is, arguably, an objective stance to take. What possible thrill or excitement is there when you engage an enemy and there is less than 1% chance of you dying? It's not. At all. The possibility of losing is the only thing that keeps things fun and engaging. That's how our brains work.


    Want to start shedding players? Make your content brainless and easy mode. Before you or anyone else says anything, I am not advocating Ultimate difficulty in every facet of the game. WildStar is a graveyard for a reason. But there is a middle ground, where people can be actively engaged. Pushover content is not that.
    (3)

  9. #1049
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,339
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Eli85 View Post
    Not once did I say that challenge and only challenge is fun.
    Quote Originally Posted by Eli85 View Post
    Outside of trolls, no one thinks non-difficult activities are actually fun.
    Well... o.ô;
    (14)

  10. #1050
    Player
    Eli85's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    367
    Character
    Eldred Draconis
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Tint View Post
    Well... o.ô;

    Do I really have to explain this?


    Cut scenes, dialogue with NPCs, plot unfolding — you know, the primary elements of story — are a difficulty agnostic activity (and thus are segregated from difficulty activities that I am arguing). All of this I'm fairly certain that you (and others) are well aware of.
    (1)

Page 105 of 151 FirstFirst ... 5 55 95 103 104 105 106 107 115 ... LastLast

Tags for this Thread