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  1. #121
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Granyala View Post
    Honestly, as someone coming from WoW which features(d)? a "pure healer" approach:
    I think that is less a problem of parsers and more of a problem with how absurdly obsessed the FF-XIV community is with healers DPS.

    I'm all for filling downtime etc but at times I find the fact that healers seem to define themselves by being a green 1 button mashing DPS a wee bit disturbing.

    If it were up to me, I'd still shift the design towards even more healing and less downtime because, if you ask me: there is nothing more boring than mashing the glare button +100x during a boss pull b/c the boss can't seem to be arsed to do some damage to the raid.
    FFXIV community is obsessed with healers doing DPS because all fights are predictable where there is a lot of down time where heals simply are not needed. SE says they want healers to be more heal focused but then we are given dungeons where healers don't need to heal half the time. All the fights are scripted so once you learn the fight ,you know whats coming next with the most randomness being boss is either gonna go with a "X" style attack or a "+" style attack.
    (1)
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    http://forum.square-enix.com/ffxiv/threads/369259-Gilgamesh-Beastmode-FC-Always-Welcoming-New-Members
    Beastmode Discord: https://discord.gg/wSVS4V7

  2. #122
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Granyala View Post
    SE's stance on parsers is completely illogical and unjust. Part of the playerbase gets to derp however they want and none is the wiser while another parts tiniest mistakes are readily visible and are being punished immediately. Parsers only do one thing: they even the playing field in terms of responsibility between DPS and Healers/Tanks.
    They are for you, you may know how to use them, but 95% of the population does not.
    Sure parsers are useful and fun, but making them into the game will only make their use necessary like they are in WoW.
    It will make this game way more toxic than it is now, simply because people will not treat them the same way you do, they will see someone in grey bum kick him out, despite logs being collect at first time runs with not well geared character and people will be judged left and right without context.

    For the sake of normal modes, SE wont give us parsers, people tend to get angry over content easier than savage. It will not improve average skill, just blew casuals from the game away.
    (1)

  3. #123
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mezzoforte View Post
    They aren't "letting" anyone use parsers. They are against the ToS. You have some pretty stiff risks using any.
    None at all actually.
    Unless you want to use the parser in order to trashtalk other people, then yes: you will get GM actions taken and rightly so.

    @Thamorian: Which is why I am advocating a harsher design that lets healers be healers and not 1 button green DPS.

    @Nedkel: as someone that played WoW for 10 years w/o any DPS parser related issues (barring my poor Core2Duo being overtaxed by recount way back when ) I tend to disagree. Then again, my experience running random raids are severely limited, b/c I can't be arsed to progress the same boss with a different troupe each week, so take that into account.
    I have never been dissed b/c of my performance in dungeons or LFR (barring herp-a-derping due to brainlag but you don't need a parser for that^^).

    Normal mode / dungeons do not have enrages, so parsers are only there for funsies. people fussing over crappy DPS in freelot content are ... well... chuckle worthy. To put it politely.
    (2)
    Last edited by Granyala; 07-31-2019 at 11:34 PM.

  4. #124
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Thamorian View Post
    FFXIV community is obsessed with healers doing DPS because all fights are predictable where there is a lot of down time where heals simply are not needed. SE says they want healers to be more heal focused but then we are given dungeons where healers don't need to heal half the time. All the fights are scripted so once you learn the fight ,you know whats coming next with the most randomness being boss is either gonna go with a "X" style attack or a "+" style attack.
    I found these dungeons pretty challenging when i was doing them for the first time.
    Of course it will put you to sleep once you get 440 ilvl and more, its the matter of a stats and itemisation design and not dungeons themselves.
    You cant have item level scaling and dungeons being a challenge for everyone. Make them harder and people will complain these are too hard because they cant go through them with under 440 ilvl.
    Either that or they will sync everything, taking away any meanings of getting better gear.

    Its the fundamental flaw of the mmorpgs we play, most of them.

    Quote Originally Posted by Granyala View Post
    @Nedkel: as someone that played WoW for 10 years w/o any DPS parser related issues (barring my poor Core2Duo being overtaxed by recount way back when ) I tend to disagree. Then again, my experience running random raids are severely limited, b/c I can't be arsed to progress the same boss with a different troupe each week, so take that into account.
    I have never been dissed b/c of my performance in dungeons or LFR (barring herp-a-derping due to brainlag but you don't need a parser for that^^).

    Normal mode / dungeons do not have enrages, so parsers are only there for funsies. people fussing over crappy DPS in freelot content are ... well... chuckle worthy. To put it politely.
    I started WoW completely new in 2018 on december, got to 110 lvl something and tried to run dungeons with my monk tank.
    I was being told my dps is "dip s***" that i am a noob and should play hello kitty online, also being kicked a lot of times, i has been kicked for being a "first timer" also. Tried playing DPS monk, it was the same. ASked why i didnt have a heirloom gear and etc.
    Never again.
    (0)
    Last edited by Nedkel; 08-01-2019 at 12:28 AM.

  5. #125
    Player
    EaMett's Avatar
    Join Date
    Dec 2016
    Posts
    1,430
    Character
    Ea Sin
    World
    Faerie
    Main Class
    Scholar Lv 90
    As an FYI, If you're playing with friends on PC it's possible to follow your parse live on your phone if they have the right tools. MopiMopi is a good parser for this but there also is a website that has it's own ACT plugin that shows the player parses live.

    Not what OP is asking for, not ideal. But an option some might not know exists.
    (2)

  6. #126
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Quote Originally Posted by Demetri_Delethorn View Post
    You are not obligated to reply nor stalk me. Please cease in doing so. I stand by all I have said, and will not be swayed otherwise. This thread is a different conversation, one in which I should be permitted to explain my stance on without being harassed by others from another topic.
    Report away. I was bringing up to the forum community that your opinion should be taken with a grain of salt. While bringing to light why your stance is the way it is. Just don’t lie on public forums and people won’t bring evidence to light that contradicts everything you say from then out. Constructive talk on a forum about parsing isn’t “I reported this player for parsing hence I did my part”. I did nothing against ToS. Have never shamed anyone in game for being grey. I will 100% call BS though. Not against ToS. As much as you want it to be against ToS for anyone to do something you don’t like, that’s not how online games work.
    (4)

  7. #127
    Player
    Zsplash's Avatar
    Join Date
    Mar 2019
    Posts
    72
    Character
    Dizzy Fox
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Thamorian View Post
    FFXIV community is obsessed with healers doing DPS because all fights are predictable where there is a lot of down time where heals simply are not needed. SE says they want healers to be more heal focused but then we are given dungeons where healers don't need to heal half the time. All the fights are scripted so once you learn the fight ,you know whats coming next with the most randomness being boss is either gonna go with a "X" style attack or a "+" style attack.
    yes that's a whole gameplay mechanic issue/boss development issue. Healing is too easy, mechanics work like clockwork and there's very little consistent dmg requiring healing that hits everyone typically. Raises being infinite also promote a sloppy replay of the same old requirement of "one hit kill" mechanics since 1.x primals.

    You'd think at some point SE might realize their own healer gameplay including CDs and how mana regeneration works is limiting their development. Or try to develop a true raid above 8 players that isn't just for catch-up gear. Instead it's the same old formula, just like they still include dps check mechanics yet refuse to add addon functionality to the game. There's no reason for it other than that they probably can't, don't know how to or don't want to. Toxicity is just an excuse to throw out there, ffxiv is plenty toxic at times and usually none of it even has to do with the DPS, plus SE already knows everyone can use them so...
    (1)
    Last edited by Zsplash; 08-01-2019 at 12:42 AM.

  8. #128
    Player
    Lemuel81's Avatar
    Join Date
    Jul 2014
    Posts
    563
    Character
    Draelon Eldad
    World
    Behemoth
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by LiteBrite View Post
    And yet the FFlogs are. With no parsers for ps4 players, yet they are judged on their FFlogs. I know completely fair...
    well.. I guess that is the sacrifice PS4 users make if they play on the console.
    (0)

  9. #129
    Player
    Typhoria's Avatar
    Join Date
    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Hash_Browns View Post
    When someone is dead weight, and the healer decides not to res them as soon as they die, that's not on the healer. Honestly, I don't get why healers are blamed when someone dies to avoidable damage, or when the healer is doing damage instead of keeping people at 100% health. People don't need to be topped off.
    Few days ago while I was finishing leveling Scholar, I had the displeasure of doing Malikah's Well with a dead weight Black Mage.

    By dead weight, I could visibly see that his casts were Fire 1 -> Fire 1 (Fire 3 on Firestarter) -> Fire 1 until oom -> Transpose -> Blizzard 1 until full MP -> Fire 1... No AoE at all when the tank was wall-to-wall pulling.

    On the last boss, he gets clipped by the last 2 Heretic's Fork casts after having 1 vulnerability stack prior and has the audacity to complain about me not instant rezzing him.

    Yep, let me waste all my Aether trying to prevent your death, swiftcast, and a ton of MP because you are too lazy to move while doing your lazy Black Mage "rotation".
    (3)

  10. #130
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Granyala View Post
    Honestly, as someone coming from WoW which features(d)? a "pure healer" approach:
    I think that is less a problem of parsers and more of a problem with how absurdly obsessed the FF-XIV community is with healers DPS.

    I'm all for filling downtime etc but at times I find the fact that healers seem to define themselves by being a green 1 button mashing DPS a wee bit disturbing.

    If it were up to me, I'd still shift the design towards even more healing and less downtime because, if you ask me: there is nothing more boring than mashing the glare button +100x during a boss pull b/c the boss can't seem to be arsed to do some damage to the raid.
    After doing E1N 7 times for boots and getting Glare Mages every time (Kudos the one SCH I got who actually healed with me), I ran an experiment on the 8th. I would simply not heal for the first 10~ seconds of the fight while doing cards and see how the co healer reacted.
    Then I raised the Main Tank. The co healer never noticed the dead Tank.
    So yeah, experiment success. That was basically the theme across all my runs tonight excluding a great WHM partner on the one E4N I ran to get my last drop.
    The co-healer WHM would ALWAYS just go balls to the wall DPS and ignore any actual healing requirements outside of dropping a Medica II when party damage happened.
    Ironically, the one AST I ran with … Also treated me as a Heal bot and never even used Earthly Star. Just spammed Malefic.

    Honestly, I want party busters to get randomized cooldowns on use. Break away from the clockwork nature of it and force people to heal more. Its kind of why we're in the party in the first place.

    On the topic of parsers, I don't trust this community as a whole to understand the numbers presented in them. As such, I don't trust them to have a ToS legal version with which to misunderstand and attack others over.

    As to the guy who mentioned the 30% Innocence EX Enrage, a parser wasn't required to discover that everyone except the Healers were objectively failing at their jobs.

    Parsers are great tools for groups to analyze performances AFTER the completion of a raid session. What they are objectively useless for is helping an individual better themselves within the raid session.
    Its only after analyzing the metrics of the entire session that you begin to formulate improvements to your play.

    A built in parser will be used incorrectly by all but those experienced in reading the information. Even if it was just personal, everyone will be told to provide their performance for scrutiny by the party leader. Before and after the run.
    I have fond memories of being asked by many a PuG Raid Leader "whats your HPS" when offering to heal back in BC era WoW …
    (1)

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