Quote Originally Posted by Granyala View Post
Honestly, as someone coming from WoW which features(d)? a "pure healer" approach:
I think that is less a problem of parsers and more of a problem with how absurdly obsessed the FF-XIV community is with healers DPS.

I'm all for filling downtime etc but at times I find the fact that healers seem to define themselves by being a green 1 button mashing DPS a wee bit disturbing.

If it were up to me, I'd still shift the design towards even more healing and less downtime because, if you ask me: there is nothing more boring than mashing the glare button +100x during a boss pull b/c the boss can't seem to be arsed to do some damage to the raid.
After doing E1N 7 times for boots and getting Glare Mages every time (Kudos the one SCH I got who actually healed with me), I ran an experiment on the 8th. I would simply not heal for the first 10~ seconds of the fight while doing cards and see how the co healer reacted.
Then I raised the Main Tank. The co healer never noticed the dead Tank.
So yeah, experiment success. That was basically the theme across all my runs tonight excluding a great WHM partner on the one E4N I ran to get my last drop.
The co-healer WHM would ALWAYS just go balls to the wall DPS and ignore any actual healing requirements outside of dropping a Medica II when party damage happened.
Ironically, the one AST I ran with … Also treated me as a Heal bot and never even used Earthly Star. Just spammed Malefic.

Honestly, I want party busters to get randomized cooldowns on use. Break away from the clockwork nature of it and force people to heal more. Its kind of why we're in the party in the first place.

On the topic of parsers, I don't trust this community as a whole to understand the numbers presented in them. As such, I don't trust them to have a ToS legal version with which to misunderstand and attack others over.

As to the guy who mentioned the 30% Innocence EX Enrage, a parser wasn't required to discover that everyone except the Healers were objectively failing at their jobs.

Parsers are great tools for groups to analyze performances AFTER the completion of a raid session. What they are objectively useless for is helping an individual better themselves within the raid session.
Its only after analyzing the metrics of the entire session that you begin to formulate improvements to your play.

A built in parser will be used incorrectly by all but those experienced in reading the information. Even if it was just personal, everyone will be told to provide their performance for scrutiny by the party leader. Before and after the run.
I have fond memories of being asked by many a PuG Raid Leader "whats your HPS" when offering to heal back in BC era WoW …