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Thread: No DRK changes?

  1. #71
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ADVSS View Post
    Thats an entirely different issue from "working as intended" Ive died to HG animation lock, still nothing like LD. Speaking of server ticks, couldnt you pop a regen before activating Superbolide? DRK has no failsafe with LD at all in this regard, youre going to die, a slow and painful death if your healer has more to deal with than keep at your bedside those 10 seconds, like raising another healer, etc. Again, on paper LD looks amazing, in practice its a suicide button most of the time, requires a level of communication the game doesnt provide, and has no interface thats easilly discernable for healers)red "shield gauge indicating health needed to survive?") and the fact that it requires this stuff to make it work is only the beginning of its issues. Same for TBN actually. It looks delicious on paper, it isnt free, it costs 1/3 of your resources which, at best is dps neutral- refunding you the mp as a voucher to use another edge or flood, or is a complete dps loss if it doesnt pop(limiting its effective use outside of mt only, ). Its kind of an unfair CD even if it is quite good. No other tanks have to make that choice they just pop the cd, no dps loss risked. Again though, good on paper, bad in practice.
    Edit: Probably even with regen the ticks wouldve cancelled out, so I was probably wrong there. But not about dying to HG animation lock, these invulns can be a gamble, as far as GNB is concerned though, that is an issue you guys need to address, meanwhile, we're gonna keep addressing LD.
    You can pop regen on Superbolide. Could pair up a healer regen with GNB's own regen too. And it's 8 seconds of invincibility for the GNB. That's a lot of time for healer to react. And I think healers just need to let Superbolide do it's thing for 3 seconds before blowing their Ult.
    (0)

  2. #72
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    The only changes to DRK I'd like to see are:

    -Blackblood GCDs under Delirium increased to 600 MP from 200 MP (adding up to 3k if you hit all 5)

    -Salted Earth's Cooldown reduced by 45 seconds OR it's potency increased to 95 per tick (bringing it out to 475 total potency per cast for hitting the full duration, but still weaker than before. Apparently, Salted Earth was too strong?)

    - The "Walking Dead" portion of Living Dead altered slightly? Touchy subject.

    I'm not going to go deep into about how it "feels" to play. Most of the people talking about this have no mathematical backings on what they want changed so...gonna stay away from that can of worms and just say "I like it's gameplay and don't feel the need for major changes".
    (0)

  3. #73
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quietus generates 500 MP under Delirium. I wouldn't say no to 900 MP on top of BW giving the 600 as well.

    I won't say no to the extra 2k MP.

    So with both you get a net gain of 6k up from 4k for Bloodspiller and 7.5k for 5 Quietus. Up from 5.5k.
    (0)

  4. #74
    Player
    Nimin's Avatar
    Join Date
    Jul 2019
    Posts
    7
    Character
    Nimin Mistweaver
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I like DRK. For me the most urgent change is revamp Living Dead and Delirium.
    (1)

  5. #75
    Player
    IBLazORI's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Blazor Prime
    World
    Gilgamesh
    Main Class
    Gladiator Lv 71
    Quote Originally Posted by KadaRemnant View Post
    Drk is fine and really fun. No need to change it, i love it how it is now.
    I said the same thing in Heavesward. Now it's just a war clone with a crappy invun. I fine dark real boring to play now.
    Requiring you to save 3000mp for TBN is kind of dumb, every DRK is just gonna hover around 2000-3000mp, so its not really a skill thing really, why not just remove the MP cost and reduce its mitigation to 20% and use it every 25 seconds? And it procs a free abyssal drain, flood, or edge
    (5)
    Last edited by IBLazORI; 07-31-2019 at 09:49 PM. Reason: a word

  6. #76
    Player
    smol_cofe's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Smol Coffee
    World
    Odin
    Main Class
    Black Mage Lv 90
    It would be neat if DRK could debuff mobs under the effect of delirium so it has its own sort of thing. Like a magic vulnerability debuff. I enjoy current DRK as is and don't feel weak or squishy or bored, delirium is just a bit underwhelming if I had to pick something.
    (1)

  7. #77
    Player
    AstreaTrinity's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Astraea Trinity
    World
    Coeurl
    Main Class
    Marauder Lv 90
    At this point just renaming Living Dead to something else and making it an 80% damage reduction instead of an immunity would be fine with me, just do something with it already

    Why is Stalwart Soul level 72 when every other tank AOE combo is at 40(???)

    MP regen on Delirium and Blood Weapon could be about 200 - 300 higher per hit

    Sacrifice Salted Earth for getting Scourge back and while were at it sacrifice the new Abyssal Drain to give it HP back per tick of damage
    (i would say add it to our combo as a branching path but theres already enough delirium salt to be adding a PLD combo to it)

    TBN - reduce to 20% and extend timer for it to break or reduce the MP cost



    Half of these are probably broke af or unnecessary but QOL things i would like to see
    (1)
    Last edited by AstreaTrinity; 08-01-2019 at 02:46 AM.

  8. #78
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by ADVSS View Post
    Thats an entirely different issue from "working as intended" Ive died to HG animation lock, still nothing like LD. Speaking of server ticks, couldnt you pop a regen before activating Superbolide? DRK has no failsafe with LD at all in this regard, youre going to die, a slow and painful death if your healer has more to deal with than keep at your bedside those 10 seconds, like raising another healer, etc. Again, on paper LD looks amazing, in practice its a suicide button most of the time, requires a level of communication the game doesnt provide, and has no interface thats easilly discernable for healers)red "shield gauge indicating health needed to survive?") and the fact that it requires this stuff to make it work is only the beginning of its issues. Same for TBN actually. It looks delicious on paper, it isnt free, it costs 1/3 of your resources which, at best is dps neutral- refunding you the mp as a voucher to use another edge or flood, or is a complete dps loss if it doesnt pop(limiting its effective use outside of mt only, ). Its kind of an unfair CD even if it is quite good. No other tanks have to make that choice they just pop the cd, no dps loss risked. Again though, good on paper, bad in practice.
    Edit: Probably even with regen the ticks wouldve cancelled out, so I was probably wrong there. But not about dying to HG animation lock, these invulns can be a gamble, as far as GNB is concerned though, that is an issue you guys need to address, meanwhile, we're gonna keep addressing LD.
    I main both GNB and DRK. Again we use the O S...t button to cheese mechanics or if healers slow on the gun in big pulls. If a healer such as whm cant bother to bene you for you know cheeseing a mechanic why play whm lol.
    (1)

  9. #79
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
    Posts
    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MagiusNecros View Post
    You can pop regen on Superbolide. Could pair up a healer regen with GNB's own regen too. And it's 8 seconds of invincibility for the GNB. That's a lot of time for healer to react. And I think healers just need to let Superbolide do it's thing for 3 seconds before blowing their Ult.
    Ive used aurora before popping bolide and it can still kill you if server ticks time wrong. Regen is once every 2 seconds i think. It'd be rare as hell to die from aurora plus bolide but can happen.

    LD is a 10 second window before invuln kicks in and another 10 after before insta death any healer worth their salt never has an issue. Being some one whos shared titania tethers with the OT on drk when i MT ld's one down side is never an issue with good healers.
    (1)

  10. #80
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Unnecessary. Dark Knight is in a very good state and doesn't need to be changed.
    (0)

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