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Thread: No DRK changes?

  1. #61
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by shao32 View Post
    hey hey calm down, that can cause you get banned from the forum and you wont be able to support a DRK change, keep the forms and edit that, don't let you take you voice here.
    I'm sorry you are right it actually already happened but god it infuriates me to see people spouting shit like "tank were never so perfectly balanced " which is not a lie but it's only purpose is to divert the attention over the point that is not a problem of numbers but abilities,gameplay
    (2)

  2. #62
    Player
    Typhoria's Avatar
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    Jun 2015
    Posts
    170
    Character
    Typhoria Nightwish
    World
    Faerie
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Absimiliard View Post
    DRK has little in the way of group utility beyond Dark Missionary, which is straight up just a worse version of Gunbreaker's Heart of Light.
    Wut. Heart of Light and Dark Missionary are identical, and The Blackest Night is much better than Heart of Stone.
    (1)

  3. #63
    Player
    Nedkel's Avatar
    Join Date
    Dec 2017
    Posts
    2,023
    Character
    Chloe Lehideux
    World
    Zodiark
    Main Class
    Samurai Lv 74
    Quote Originally Posted by Kaedan View Post
    Please don't use words if you can't use them correctly/accurately. In this case the word "objectively" is flat out incorrect.

    Sorry, but YOU are the one who is objectively wrong.

    DRKs are by far the easiest to heal/least squishy. I know this because I have healed them in all of the 5.0 dungeons/content. Along with all the other tanks. And I myself main GNB (and used to main DRK).

    DRK's TBN is insanely good, and while they don't have as many unique CDs as PLD or GNB, they still have all the "universal" CDs (20%, 30%, Arm's Length, etc).

    When I play healer, I always love getting DRKs in dungeons because I know I'll have a shitton more time to DPS.
    Its just the feeling you have when your tank turn activate TBN because you dont have to constantly heal him but it doesnt change the fact its only 7 second duration and 25% max hp which deplee in like 3-4 seconds with wall to wall pulls.
    Warrior could heal himself for almost full HP with one use of the chaotic cyclone when he gets nascent flash and thrill of the battle and he could do that THREE times in the row giving it efficiency at around 250% hp within 6 seconds.

    25% hp simply doesnt cut it, it disappears in an instant if you dont have CD on, if you do then you are left with 2 cooldowns left to use and pray for the matchmaking gods to give you competetive dpses otherwise its gg.

    DRK is not that tanky comparing to other tank jobs.
    (0)
    Last edited by Nedkel; 07-31-2019 at 05:06 AM.

  4. #64
    Player
    Vaunhause's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Neaoli Vaunhause
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    snip
    I still prefer this to SB, if I'm gonna be honest. I miss HW Drk a lot. Best iteration still, to this day.

    I can understand why people think they are similar though. And I see your point now for gcds; Bloodspiller is def similar to Fell Cleave, and always has been. 80% in gcd, agreed.

    You can say it works like Shinten, but honestly, I don't think so. I know Darkside is a meme now, but obviously, you do care about keeping it up. It's easy, but EoS adds another layer of something to care about other than "I dont want capped mana."

    Nothing to say about Bloodweapon, 'cause it's always been thay way since Stormblood, except slower now. I agree, old blood weapon was a lot more fun.

    Living shadow is one and done, I get you. But even so, it is another period of burst damage coming from Drk. I feel like this will still separate War and Drk, because War has Nascent Chaos and Inner Release, and Drk has Delirium and Living Shadow. Functionally, only 1 of these burst mechanics work the the same.

    And of course, there are more than just attack functions that work for core mechanics for tanks. One of Dark Knights core mechanics in mitigation is TBN, which is completely unique to them. Although, it is basically functionally a counter.
    (3)

  5. #65
    Player
    shao32's Avatar
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    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Vaunhause View Post
    I still prefer this to SB, if I'm gonna be honest. I miss HW Drk a lot. Best iteration still, to this day.

    I can understand why people think they are similar though. And I see your point now for gcds; Bloodspiller is def similar to Fell Cleave, and always has been. 80% in gcd, agreed.

    You can say it works like Shinten, but honestly, I don't think so. I know Darkside is a meme now, but obviously, you do care about keeping it up. It's easy, but EoS adds another layer of something to care about other than "I dont want capped mana."

    Nothing to say about Bloodweapon, 'cause it's always been thay way since Stormblood, except slower now. I agree, old blood weapon was a lot more fun.

    Living shadow is one and done, I get you. But even so, it is another period of burst damage coming from Drk. I feel like this will still separate War and Drk, because War has Nascent Chaos and Inner Release, and Drk has Delirium and Living Shadow. Functionally, only 1 of these burst mechanics work the the same.

    And of course, there are more than just attack functions that work for core mechanics for tanks. One of Dark Knights core mechanics in mitigation is TBN, which is completely unique to them. Although, it is basically functionally a counter.
    keep in mind for each min you generate around 4 edges on mp, is literaly imposible let darkside fade off since each edge give you 30s with the exception of bosses downtimes but you can reapply the buff quickly, i personally don't think about darkside on combat bcs of that saddly.

    i mean im not going to discuss some ppl didn't like SB DRK, my biggest complaing is instead to ajust the rate of the MP and ajust the mechanics to make it more smooth and interesting with new mechanics they instead choose to remove everything and make DRK like this, i personally don't care the amount of damage a skill does like living shadow thats why for me at least living shadow is like a inteligent dot and nothing more bcs my mind doesn't care about what the skills does when i apply it if doesn't interact with anything, if living shadow copy you skills or interact with others to get extra effects or more damage i will give you a point of that, since is not living shadow is not diferent of carve and spit for me in terms of mechanical gameplay.

    il agree, TBN is unique, but saddly is worse right now since the punishment is ridiculous compared to SB, the mitigation is incredible but i only need to survive the hit so im 50/50 around that.

    in the end it's curious how each person percive a skill for example like living shadow, you consider it more unique and a point to have in mind for the damage and the burst with is ok but for me i care about more mechanical gameplay rather that numbers per see i just percive it like a oGCD more that don't adds nothing special ^^.
    (2)
    Last edited by shao32; 07-31-2019 at 06:21 AM.

  6. #66
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    One way to get more attention to our issues it to upvote issues raised in Q and A for the developers. If you can use the quotes below to relink some questions important to dark knight and encourage those who support it to like or upvote the issue. The last time we posted on Reddit, the forums and other places we were able to upvote these issues to 300 to 500 likes and we did get a response. Thank you for reading.

    Quote Originally Posted by Lyth View Post
    If you want to see Living Dead's issues addressed, this is the thread to address it in:
    Q+A Thread

    I think there were a couple of other questions in there on the same subject, so it's worthwhile to search the thread for them. If you want to see a change, this is pretty much the best way to make sure that your feedback gets recognised. I'll update that post based off of additional viewpoints that I see.

    But yeah, this should have been fixed years ago.
    See these:

    Quote Originally Posted by Chrono_Rising View Post
    Based on the last time we upvoted a dark knight issue we did get a response so if you post in the forums or reddit, please re-link Lyth's post about living dead encouraging people to upvote it.

    Please also relink: http://forum.square-enix.com/ffxiv/t...=1#post5112508

    To bring attention to a blood weapon timing issue that has not been addressed in 5.05.

    Some members of the dark knight community may not be aware of the question and answer formats and this is a good way to have issues singled out.
    (2)

  7. #67
    Player
    kazzel120's Avatar
    Join Date
    Apr 2014
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    119
    Character
    Kamie Celesstian
    World
    Midgardsormr
    Main Class
    Lancer Lv 80
    Quote Originally Posted by MagiusNecros View Post
    And Living Dead?
    Is fine how it is if your healer can't bother to use big heals to not let you die when its in all reality an O S...T button used to cheese a mechanic or not die in a bigger pull. Then maybe they shouldn't heal.

    All this talk or Superbolide being better guess half of you who don't play GNB have never seen a server tick drop a GNB to the floor because its coded to drop hp to 1 then give invuln. And believe me its rare but has killed me.
    (0)

  8. #68
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by kazzel120 View Post
    Is fine how it is if your healer can't bother to use big heals to not let you die when its in all reality an O S...T button used to cheese a mechanic or not die in a bigger pull. Then maybe they shouldn't heal.

    All this talk or Superbolide being better guess half of you who don't play GNB have never seen a server tick drop a GNB to the floor because its coded to drop hp to 1 then give invuln. And believe me its rare but has killed me.
    Thats an entirely different issue from "working as intended" Ive died to HG animation lock, still nothing like LD. Speaking of server ticks, couldnt you pop a regen before activating Superbolide? DRK has no failsafe with LD at all in this regard, youre going to die, a slow and painful death if your healer has more to deal with than keep at your bedside those 10 seconds, like raising another healer, etc. Again, on paper LD looks amazing, in practice its a suicide button most of the time, requires a level of communication the game doesnt provide, and has no interface thats easilly discernable for healers)red "shield gauge indicating health needed to survive?") and the fact that it requires this stuff to make it work is only the beginning of its issues. Same for TBN actually. It looks delicious on paper, it isnt free, it costs 1/3 of your resources which, at best is dps neutral- refunding you the mp as a voucher to use another edge or flood, or is a complete dps loss if it doesnt pop(limiting its effective use outside of mt only, ). Its kind of an unfair CD even if it is quite good. No other tanks have to make that choice they just pop the cd, no dps loss risked. Again though, good on paper, bad in practice.
    Edit: Probably even with regen the ticks wouldve cancelled out, so I was probably wrong there. But not about dying to HG animation lock, these invulns can be a gamble, as far as GNB is concerned though, that is an issue you guys need to address, meanwhile, we're gonna keep addressing LD.
    (0)
    Last edited by ADVSS; 07-31-2019 at 08:09 AM.

  9. #69
    Player
    LegolasT's Avatar
    Join Date
    Feb 2017
    Posts
    61
    Character
    Aizen Blackfyre
    World
    Siren
    Main Class
    Dark Knight Lv 80
    My question is why would SE make delirium like inner realese.... As much as I love the new DRK I can't help but think and I will say this and people will crucify me but......... Why don't people ask if SE plans to change inner realese ???
    (0)

  10. #70
    Player
    Talaros's Avatar
    Join Date
    Jul 2019
    Location
    Limsa
    Posts
    4
    Character
    Talaros Deathreaver
    World
    Diabolos
    Main Class
    Dark Knight Lv 75
    I enjoy DRK a fair bit myself. Granted I am in no way a pro, more of a filthy casual.... What I find DRK lacks a self sustain which I thought could be helped by either a tweek to AD where it has a larger potency (closer to Wars equilibrium) but with drop off potency the more targets there are that way it becomes useful in boss fights too or I thought that an hp siphon effect could be added to Bloodweapon (I always think hp drain when I hear/see that name). Mitigation wise I feel best on DRK honestly (Still leveling all tanks so hot sure I'm qualified lol).
    (1)

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