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Thread: No DRK changes?

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  1. #1
    Player
    Otorinth's Avatar
    Join Date
    Oct 2016
    Posts
    64
    Character
    Otorinth Uzoth
    World
    Mateus
    Main Class
    Machinist Lv 90
    The only changes to DRK I'd like to see are:

    -Blackblood GCDs under Delirium increased to 600 MP from 200 MP (adding up to 3k if you hit all 5)

    -Salted Earth's Cooldown reduced by 45 seconds OR it's potency increased to 95 per tick (bringing it out to 475 total potency per cast for hitting the full duration, but still weaker than before. Apparently, Salted Earth was too strong?)

    - The "Walking Dead" portion of Living Dead altered slightly? Touchy subject.

    I'm not going to go deep into about how it "feels" to play. Most of the people talking about this have no mathematical backings on what they want changed so...gonna stay away from that can of worms and just say "I like it's gameplay and don't feel the need for major changes".
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  2. #2
    Player
    Vaunhause's Avatar
    Join Date
    Jun 2017
    Location
    Limsa Lominsa
    Posts
    46
    Character
    Neaoli Vaunhause
    World
    Exodus
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Otorinth View Post
    The only changes to DRK I'd like to see are:

    -Blackblood GCDs under Delirium increased to 600 MP from 200 MP (adding up to 3k if you hit all 5)

    -Salted Earth's Cooldown reduced by 45 seconds OR it's potency increased to 95 per tick (bringing it out to 475 total potency per cast for hitting the full duration, but still weaker than before. Apparently, Salted Earth was too strong?)

    - The "Walking Dead" portion of Living Dead altered slightly? Touchy subject.

    I'm not going to go deep into about how it "feels" to play. Most of the people talking about this have no mathematical backings on what they want changed so...gonna stay away from that can of worms and just say "I like it's gameplay and don't feel the need for major changes".
    Though the changes you proposed would make Drk feel better, you ahve to take into account how that applies to the balance of the class.

    Salted Earth is underwhelming, so a small buff wouldn't be bad. But Delirium for Blood spiller to 600? would actually maybe influence the dps a little bit. Add in both buffs, and it would be quite significant, imo.

    I wouldn't say it's because Salted Earth was too strong, I think its because they added new things to the table and adjusted things in general, which is why they nerfed it. Still sucks though, since I love Salted Earth.
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