Quote Originally Posted by Wavaryen View Post
For people saying that we are here because wow prune makes me question them. The very same people who praise classic, and classic was basic rotation as I don't know what. People did not leave wow for class design no matter what you tell you. They left because of tedious boring content that felt like a mobile mmo. Want proof? The community praises the design of Demon Hunter and Warrior saying it is good class design. Yet both classes has a very small rotation and buttons to hit.


Everyone examples are just silly and don't equal good game design. A dps class easy or hard is subjective. Some of you think tedious should give more reward. Instead how about making classes less tedious and feel rewarding.


My point is this, you can say all you want that so and so class plays harder and deserves more dps reward. That is not good game design, and that leads to the problems with the community we have now hating on certain classes, or always crying for nerfs or buffs. "selfish" dps feeling they should be on top blah blah. One day the devs going to be removing dps buffs from groups, and it would be a good thing, but we will have a certain group of people scream out pruning blah blah.
"They left because of boring content" - It maybe shock you, but the job's control and gameplay are the content too. If you make job boring no one will play them.

"Yet both classes has a very small rotation and buttons to hit" - didn't played WoW ever so I don't know about them, BUT! There is no hard jobs in the game at the moment. NONE. And I can't understand those people who screaming about how busy they are with some jobs. GIT GUT.

"making classes less tedious and feel rewarding" - isn't that what I'm saying? IMPROVE, ENHANCE, not make it simple, make it INTERESTING TO PLAY, make it busy and REWARDING for your work and time you played with the job! It can't be achieved by gutting jobs and removing their personality, like they did with MCH and DRK (Yes, I think those 2 jobs lost their original feel).