Page 10 of 16 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 152
  1. #91
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yuyuka3 View Post
    You are either trolling now or not even playing WHM. Only an idiot could believe a job got no issues and is absolutely perfect.
    A lot of people, who probably never played WHM or just recently started thinks WHM is broken and OP, when in reality the other jobs are just lacking and WHM hasn't changed.
    (8)

  2. #92
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    A lot of people, who probably never played WHM or just recently started thinks WHM is broken and OP, when in reality the other jobs are just lacking and WHM hasn't changed.
    Besides gaining a massive DPS boost, it hasn't changed... from already being top dog at healing.
    (1)

  3. #93
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Seraphor View Post
    If 2 WHMs is viable, then WHM + Diurnal AST is also viable.

    That said, Nocturnal is more viable now, even if it could've done with a bit more.
    The shield from Opposition has been increased along with its other buffs.
    Intersection has a significant Regen now.
    And of course Aspected Helios, while the shield still isn't that impressive, is a more viable healing spell, so you can safely throw it out more often, and with Lightspeed's buff you'll be saving MP for it.
    Sanghelios is right Nocturnal is still lacking behind Diurnal by quite a bit due to 2 reasons, 1. Heal to mp ratio, Nocturnal still forces Aspected Benefic to be 1k mp making Neutral sect still better in Duirnal by default. 2. Nocturnal vs sch is a bigger chasm than Diurnal vs whm, nocturnal cannot even be in the same room as sch as the shield healer while Diurnal is the child in a room full of adult whms
    (6)
    Guy butt is best butt <3

  4. #94
    Player
    DenzelVilliers's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    158
    Character
    Chris Evans
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    I don't like this at all, as always WHM has been forgotten while SCH/AST get buffed. With that "balance" we are never gonna met a new healer job in this game and WHM is always be left behind.

    Why does Benefic II, Helios and Aspected Helios are Cost Less MP/Stronger/Faster Cast time than Cure II, Medica and Medica II?. There's no reason for that at all.

    Why does Lightspeed got 90 Secs CD and Thin Air still 120 Secs?, Thin Air reduces MP to 0 but don't gives you a Insta Cast in other hand, 50% reduction for Lightspeed is enough to sustain your MP almost untouchable ( i've been using Gravity in big pulls + heals and noticed that my MP regen back before the next cast under Lightspeed buff ).

    Why does SCH/AST got faster cast time for many skills while WHM still the same 2.5 secs?, no reason again especially for Holy and Heals. I feel like WHM is actually the weekest healer at this point ( not about DPS ), SCH is the best one at this moment without doubt and AST just got a huge upgrade, it has more Regens kit than WHM does and stronger, Aspected Benefic for example Heals, Regen and cost same MP than WHM Regen that don't heal when cast and have the same amount of tics. Helios are 100MPs cheaper, 30 Potency Stronger and 0.5 Secs faster to cast in comparison to Medica. Aspected Helios is 200MPs cheaper and 0.5 Secs faster than Medica II.

    I just love that especially AST got a fixed because it was horrible, and yet i feel like a need more improves in their Card System to be pleased. But WHM don't need to be forgotten in the way just like it happens since 2.0, if WHM don't have any utility they should at least be the strongest healer in Heal and Damage, just like Warrior, Samurai and Black Mage.

    My suggestions for WHM:

    - Thin Air 90 secs CD.
    - Medica, Medica II and Holy with 2.0 secs Cast time just like AST ones.
    - Medica with 330 Potency just like AST or 340~350 Potency.
    - Regen with 21 Secs to compensate Aspected Benefic initial Heal with a Extra Tic, just like it was before.
    - Cure II, Medica and Medica II get MP Reduction cost ( like AST that has same potency and cost less MP ) or Potency Increase.
    - Add a new Lilly for every 20 Secs instead 30.

    SCH was already perfect to me, now with Energy Drain returns is amazing. AST i have nothing to complain about their Healing now, just give our Cards effects Back for the love of God.
    (3)

  5. #95
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by DenzelVilliers View Post
    I don't like this at all, as always WHM has been forgotten while SCH/AST get buffed. With that "balance" we are never gonna met a new healer job in this game and WHM is always be left behind.

    ... snip ...

    My suggestions for WHM:

    - Thin Air 90 secs CD.
    - Medica, Medica II and Holy with 2.0 secs Cast time just like AST ones.
    - Medica with 330 Potency just like AST or 340~350 Potency.
    - Regen with 21 Secs to compensate Aspected Benefic initial Heal with a Extra Tic, just like it was before.
    - Cure II, Medica and Medica II get MP Reduction cost ( like AST that has same potency and cost less MP ) or Potency Increase.
    - Add a new Lilly for every 20 Secs instead 30.

    SCH was already perfect to me, now with Energy Drain returns is amazing. AST i have nothing to complain about their Healing now, just give our Cards effects Back for the love of God.
    I agree with you that WHM could use some QoL upgrades, and maybe some buffs, can’t judge until we know how this patch is working. However, from my own experience playing WHM, I’d say a big problem is lots of weaving tools (instant Afflatus, etc.) but not enough things to weave in. If they’re going to reduce the cast times on WHM’s heals, I’d also like to see an instant ability or two for them to regularly weave. (As opposed to the long cooldowns they have now).

    (Although I disagree that SCH is perfect. Break Biolysis down into two smaller DoTs, return bane, add a second fairy, and let me manually control embraces off the gcd and I’ll be happy. Not that these changes are the most important things any healer needs, but they are certainly things that are needed before SCH can be considered “perfect”, imo.)
    (4)

  6. #96
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    People keep saying AST's been buffed, which its healing potency and gravity DPS potency has, but... why are we not talking about the elephant in the room? /Gestures to drastic decrease of shield potencies/ Not only that but the cards are still shit. It doesn't look like they changed it back to arrow = speed, etc. Celestial opposition still isn't a stun. We haven't gotten back some of our strategic skills. Blahblahblah. I'm happy the healing potencies are higher, but I'm still distressed over everything else.



    Scholar may have gotten energy drain (and that's a start), but its DPS skills? Still not there.
    (6)
    Last edited by MOZZYSTAR; 07-30-2019 at 07:18 PM.
    I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

  7. #97
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I'm really glad with the changes, Celestial Opposition even seems a bit broken now.

    However I wonder, why havn't they touched CI? 250 healing potency + 5s 10% dmg mitigation in melee range, on a 90s CD, it's weak, even more so now that CO has become a god tier ogcd.
    I wasn't expecting insanes changes but, maybe just a potency buff back to 100-150 potency. I mean, unless used during transition and whatnot, we're never going to hold the bubble so it's effectively a 50potency hot. And that's weak!

    120s to raid buff is much welcome, altough I'm not sure it's gonna be enough to compensate the weakness of MaleficIV + CombustIII but it's a step in the right direction.
    (2)
    Last edited by Sylvain; 07-30-2019 at 07:26 PM.

  8. #98
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MOZZYSTAR View Post
    People keep saying AST's been buffed, which its healing potency and gravity DPS potency has, but... why are we not talking about the elephant in the room? /Gestures to drastic decrease of shield potencies/ Not only that but the cards are still shit. It doesn't look like they changed it back to arrow = speed, etc. Celestial opposition still isn't a stun. We haven't gotten back some of our strategic skills. Blahblahblah. I'm happy the healing potencies are higher, but I'm still distressed over everything else.



    Scholar may have gotten energy drain (and that's a start), but its DPS skills? Still not there.
    Er... Noct shields haven't been nerfed.

    Celestial Opposition:
    ・Healing potency has been increased from 100 to 200.
    ・Barrier's damage nullification reduced from 150% to 125%.

    That's a buff of a 150 effective potency shield, to a 250 potency shield.

    Aspected Helios:
    ・Healing potency has been increased from 100 to 200.
    ・Barrier's damage nullification reduced from 250% to 125%.

    That's breaking even. 250 potency shield for a 250 potency shield, but now with extra healing.
    (0)
    Last edited by Seraphor; 07-30-2019 at 07:41 PM.

  9. #99
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by MOZZYSTAR View Post
    People keep saying AST's been buffed, which its healing potency and gravity DPS potency has, but... why are we not talking about the elephant in the room? /Gestures to drastic decrease of shield potencies/ Not only that but the cards are still shit. It doesn't look like they changed it back to arrow = speed, etc. Celestial opposition still isn't a stun. We haven't gotten back some of our strategic skills. Blahblahblah. I'm happy the healing potencies are higher, but I'm still distressed over everything else.



    Scholar may have gotten energy drain (and that's a start), but its DPS skills? Still not there.
    Absolutely agree that we’re not there yet, but have AST shields been nerfed? To my understanding, the shield percentage is a percentage of the healing potency. Healing potencies went up, percentages went down, but looking at the numbers it seems like the amount of shield should be the same or more than what you had before. They weren’t nerfed. They just weren’t buffed along with the heals. Whether they should have been buffed is another question.
    (1)

  10. #100
    Player
    LariaKirin's Avatar
    Join Date
    Jan 2016
    Posts
    325
    Character
    Laria Kirin
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by MOZZYSTAR View Post
    People keep saying AST's been buffed, which its healing potency and gravity DPS potency has, but... why are we not talking about the elephant in the room? /Gestures to drastic decrease of shield potencies/ Not only that but the cards are still shit. It doesn't look like they changed it back to arrow = speed, etc. Celestial opposition still isn't a stun. We haven't gotten back some of our strategic skills. Blahblahblah. I'm happy the healing potencies are higher, but I'm still distressed over everything else.



    Scholar may have gotten energy drain (and that's a start), but its DPS skills? Still not there.
    Do you realise that changing the potency of Aspected Helios from 100 to 200 while keeping barrier at 250% would be a stronger crit Adlo Deploy with no cooldown?
    Do you realise that Aspected Helios shield is now stronger than non-crit Succor?

    Yes, when you double something's potency, you decrease the shields.

    Cards are not shit, they are better than fish-for-balance. Maybe the removal of the slot machine RNG will bring more players to AST. I am considering it.
    (4)
    Last edited by LariaKirin; 07-31-2019 at 10:25 AM.

Page 10 of 16 FirstFirst ... 8 9 10 11 12 ... LastLast