Quote Originally Posted by Zolvolt View Post
Absolutely sourgrapes about Energy Drain coming back. Gameplay wise Energy Drain does one thing: Makes it feel bad to use healing aetherflow. If damage aetherflow is an option it will ALWAYS make using healing aetherflow feel bad. Always. Sacred Soil got some amazing frequent use with the new Sch and not we're going to go back to only using it seldom to negate big damage. Your designers knew what they were doing when they removed Energy Drain and to bring it back because people who don't understand class design are crying about wanting more damage is just incredibly disappointing.

Astro changes are great. I wanted the gravity cast time and horoscope duration changes so I'm happy about those. I didn't expect sleeve draw to change at all but it looks good. I'm a little bit curious why Ast shields get nerfed but sch shields don't. Considering how strong sch shielding can be.
Are you insane? Energy Drain came back because we needed a way to dump excess Aetherflow. Using it to heal SHOULD ONLY feel bad if you could have, as a team, not needed that heal to survive. That's how literally every heal in this game should be though of. Every Cure II could have been a Glare. Every Adloquium could have been a Broil III. You will ALWAYS feel bad about using a heal over damage if you don't need it. Seems like you don't understand class design. Feel free to ignore energy drain and continue to overheal / sit on Aetherflow stacks. You can't keep it off your hotbar. The rest of us will actually play the class properly.