It would be intresting if energy drain was replaced with a aither flow ability that did aoe damage and healing. Make it weak enough to spam and not be too much more than asize or celestial op.I wish that Energy Drain got an updated spell effect, it doesn't look like it fits with the new dps abilities.
Some people might not care ( or they just want to handwave others opinions away, because dear lawd forbid that people have opinions ), but Energy Drain isn't all that exciting to me as it is.
If I press a button I want to notice it and see it on the screen, I kinda almost don't with Energy Drain :P.


*Randomly waves to Erakir from the shadows* Glad to see you're still around. Was beginning to wonder if ya quit xD
I just wish we had more versatility in sch for aoe heals. Especial since sch shields dont stack and if your ever in a party with 2 sch and a lot of aoe heavy mechanics. 1 slip up means death where as whm can pop lighter than air and make up for mistakes with on demand gcd aoe heals.
Played AST in Ravel since I'm 76.
All I can say is, the pressure of getting all the cards and seals going
and the set up for Divination has gone down like 95%.
I don't fish for seals too much tbh but I try to get 2/3.
Healing never felt too bad for me to begin with but more potency is always nice.
CU needs to be looked into or it's worthless, I just leave on the hotbar because it's better than nothing.
SD is good. My biggest issue was the Divination set up.
But, AST is still very boring to me so back to SCH for the MSQ lol.
Last edited by Mikhaill; 07-31-2019 at 08:49 AM. Reason: Added.
I was perusing the Japanese forums when I saw this post. I found it fairly interesting. It is, of course, corrupted by Google Translate (I'll be adding that to the bottom, but you still get the gist of it.
※私が感情のままに書くだけの文です。
カードのシステムが変更された理由はPLLでお話しして頂けるのですよね?
プレイヤーにどのような変更であるのか、またその理由を説明し、分かってもらい、それでもプレイヤーがNOと言うなら検討すると。
そう仰っていたハズです。それがポリシーであると。
占いを捨て、遠近仕分け職人になる事に納得している占い師はどれくらいいるのでしょうか。
今回のパッチ5.05で補助スキル含め回復力が大幅に高まりました。
散々言われたスリーヴドローも使いやすくなったと思います。超高速仕分け職人の爆誕です。
対抗も気軽さが増して良いですね。
ホロスコの自動爆発や運命の輪の調整がなかったのは少し残念だなぁとは思いますが。
結構な純強化だと思います。
ただ、私はそれでも納得できません。
私が大好きな占星術士は、6つのカードからランダムで引いたカードをロイヤルやキープで”特別な1枚”を作る事。その特別な1枚を”誰に投げるか選ぶ”事。そこに惹かれていましたし、楽しさを感じていました。自分の運命力を誰に渡すのか。まさに占い師でした。
今回の占星術士はどうでしょう。
引いたカードの効果は全て同じ。適切に投げなければ効果減衰。空気のアルカナ。
占いとは何でしょう。最後の2/3でハズレるシンボルを引き当てる運命力の事ですか?CFで相方に占星術士以外を呼び寄せる運命力の事ですか?
開幕スリーヴドローした際に、乱舞するカードの中、もう1人の占星とカードの投げ先が被らない幸運の事ですか?
私が言っている事が分かりますか?分からないでしょうね。私もわかりません。
どうしてこんな事になったのでしょう。今の占星術士に納得している方は全体の何%何でしょう。
PLLで我々占い師はどんな説明を聞かされるのでしょう。
どんな説明を聞こうとも、首が縦に動くとは思えませんが。
PLLにて吉田氏が「占い師達の声を聞き、どこかのタイミングでカードシステムを4.xに戻す可能性がある」と仰られる事。
それが私の”希望の灯”であります。
お目汚し失礼致しました。
----
Google Translation You can talk about the reason why the card system was changed in PLL, right?
Explain to the player what kind of change it is and why, and get it to understand, and still consider if the player says NO.
It is a hat that I said so. If that is a policy.
How many fortune tellers are convinced that they forsake fortune-telling and become a perspective-sorting craftsman?
With this patch 5.05, the recovery ability including assist skills has been greatly enhanced.
I think that it became easy to use the Sleev Draw that was said to be awkward. It is the birth of a super high-speed sorting craftsman.
Feeling that competition is good may increase.
I think it's a little disappointing that there was no adjustment of the horoscope automatic explosion and the wheel of fortune.
I think it's a pretty net enhancement.
But I still can not be convinced.
My favorite astrologist is to make a "special 1 card" with royal and keep cards randomly drawn from 6 cards. "Select who to throw" that special one. I was attracted to it and I felt fun. To whom do you pass your destiny? It was a fortune teller.
What about this astrologist?
The effects of the cards drawn are all the same. If you don't throw properly, the effect is damped. Arcana of the air.
What is a horoscope? Is it a fate that attracts a lost symbol in the last 2/3? Is it a fate that calls a non-astrologist to join you in CF?
Opening Sleeve Draw, good luck that you won't get the other astrike and the toss of the card in the raging card.
Do you understand what I am saying? I don't know. I do not understand either.
Why did this happen? What percent of those who are convinced by the current astrologist are what.
What kind of explanation do we fortune tellers hear in PLL?
I don't think the neck moves vertically no matter what the explanation.
At PLL, Mr. Yoshida is said to have the possibility of hearing the voices of fortune tellers and returning the card system to 4.x at some point in time.
That is my "desired light".
I'm sorry to distract you.
I love that post, they took AST and gave it a new identity as the Dark Arts dispenser, might as well use the seals system for the 4th healer because that is not the AST we fell in love with.
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I really wish AST had these potencies initially in 5.0. I had to work so much harder than WHM or SCH for big pulls in the first three dungeons. I feel Sleeve Draw is improved as well, but will have to get dirty with it. Divination is better. Doesn't make it awesome though. Just better.
Energy Drain: THANK YOU!!!

I kinda wish that Energy Drain was renamed something else like Osmosis to help make it different from the Arcanist/Summoner ability. It just doesn't make sense that SCH "forgets" how to use it when we get our job stone and remembers it at 45. A name change and it would have at least been like a new ability for SCH only. I love having the skill back in any form and just being lore picky now.
I still don't like the fairy being tied to our actions...not being able to cast something myself and also queue a fairy skill at the same doesn't feel good. Also the Fairy auto healing the tank when they start a pull in a dungeon and causing me to get aggro is kinda bogus.
I hate that Selene is dead for the most part. Why not have them cycle like a sunrise and sunset and give different buffs as they are used. I hate the fairy just being skinned now with Eos/Selene.
Your hotbar icons for abilities like Whispering Dawn don't tell you what they actually do in the tooltip…you have to look into the actions tab and scroll down. Not very intuitive.
Seraphic Veil is a powered up Embrace when Seraph is summoned, but all the other abilities are just copies of each other. Angel's Whisper is the exact same as Whispering Dawn except with a fancier icon. Same for Seraphic Illumination and Fey Illumination.
Then there is no connection with Consolation and Fey Blessing which doesn't make sense as Consolation is basically a powered up Fey Blessing except it doesn't use the gauge only charges. You also can't use Fey Blessing when Seraph is out anyway...
Just a lot of wonky stuff with the fairy spells.
Last edited by Kalinas; 07-31-2019 at 01:28 PM.


Still think all the healers need less healing (or more things to actually heal, or BOTH) and more downtime buttons. This is what people are talking about when they say "WHM still needs work."
Something like another oGCD damage or flex-spell (replace/upgrade Fluid Aura for this please) and an expansion to the lily system that makes lilies dps-positive if done right, but still begins from healing, and operates by upgrading normal buttons via a special oGCD. These additions would solve several issues. It gives more involved downtime (while keeping the class fantasy of healing by beginning the cycle via heals), gives something to weave (Fluid Aura+ and the "upgrade my spells" step-2 lily GCD), and could allow for more extended movement if the upgraded spells are instant casts. It also keeps WHM healing mostly GCD based, which while a disadvantage I think is important to the mechanical identity of the job.
This can be paired with a SCH updates that grants more "Black Arts" abilities so the non-healing side of Aetherflow isn't just "energy drain, energy drain, energy drain." These can be DPS skills (a second or third DoT if Biolysis gets re-split) or some form of raid debuff.
AST would get options to the card system beyond damage, maybe via a toggle, or at least more support style oGCDs. Or if we're really radical, support GCD's with low durations that need to be upkept.
I keep reiterating these ideas, I know, but I think they would do a lot for the game's fun factor, esp. if healing requirements don't suddenly begin to spike over 5.X's lifespan.
Indeed, I find myself posting many same ideas. Mostly in hopes the developers and community managers take note, but for each time I write about it I learn more about exactly why I loved the earlier version of scholar as much as I do.
It might not be prudent, but one way to go about it would be to redesign the three healers from the ground up. Taking inspiration from the Arcanist->Scholar philosophy, by designing a class foundation for each job as DPS and then putting the healing spells on top as the Job. So you would have varied stuff for non-healing that didn't get in the way of doing the role in a party. Quick concepts:
White mage: Dropping entire mountains of damage and healing in single spells, the Misery skill is gained much earlier to make it interesting.
Scholar: Disease-spreader and damage mitigator with a healing fairy.
Astrologian: Random card mechanic with ability to force specific card/fate at a cost and with time magic where you make the target take damage from past, present or future spells.
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