Quote Originally Posted by HWalsh View Post
There is a solution to this -

Add in a new dungeon type (you just need one) that is needed only once in the MSQ.

Dynamic Dungeons -

You create a stone fortress - You create 25 generic rooms - then 25 types of hallways - With 10 or so boss chambers.

Populate these with special bosses (or even Primals)

Give the rooms different mechanics as part of their design.

Each boss room terminates in a zone as you go deeper into the dungeon.

Each floor is procedurally generated.

You don't know the right path, or what rooms you'll encounter, you can have patrols and such here. Adjust the enemies to the group level for challenge.

Go nuts.

It would only need to be created once and could provide a bunch of replay value. As each expansion or update comes out tack on a new room or new boss or new couple of hallways.

Not complicated, well within the technological limitations of the current engine, and provides a varied game play element.

Remember:
Procedural generation of dungeons like this was first created by Richard Garriot in the PC game Akalabeth back in 1979. So if we could do it in '79 I'm sure we could do it in 2019 without too much fuss.
Isn't that Palace of the Dead and Heaven on High?