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Error 3102 Club, Order of the 52nd Hour
This is a problem with Qarn's design. If, like in Toto-Rak, it was required that you get the items to actually summon the boss then you wouldn't have this issue. Obviously people that just want to get the dungeon done as quickly as possible aren't going to do stuff they don't need to do - that's why you force them to do the interesting stuff. Like in Wanderer's Palace, where you have to go around and get the Lantern Oil, sneaking past the Tonberry Stalkers, to get to the Flan boss. People used to speedrun WP all the time, but they were still forced to get the Oil and sneak past the Stalkers. There's no reason that the new dungeons have to be literal hallways with trash in them that lead to a boss - that is functionally boring and makes all the dungeons feel exactly the same.
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